** = Old results marked were performed with the original BIOS & boost behaviour as published on 7/7.

Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

Ashes Classic IGP Low Medium High
Average FPS
95th Percentile

 

Gaming: Shadow of War Gaming: Strange Brigade (DX12, Vulkan)
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  • RSAUser - Thursday, July 11, 2019 - link

    Well, tests of the new AMD card show near no difference for PCIe 4, so no point yet.
  • 0ldman79 - Sunday, July 7, 2019 - link

    I'm not done yet, but you guys have done an excellent job so far.

    The only differences I can spot are just in how both of you phrase things, quality is excellent as always.
  • JustinTeim - Sunday, July 7, 2019 - link

    Andrei, What is the status of ECC support for these CPUs ?
  • Yorgos - Sunday, July 7, 2019 - link

    He is not even a Dr., to start with.
  • Ian Cutress - Sunday, July 7, 2019 - link

    DPhil awarded from Oxford in Computation Chemistry in 2011. (Oxford call it a DPhil, but it is the old term for a Ph.D.)
  • mikato - Thursday, July 11, 2019 - link

    I read that as Dr Phil at first. So to be clear, you do not have a Dr Phil degree. I’m not sure what that would be, but I know it would be terrible.
  • XsjadoKoncept - Sunday, July 21, 2019 - link

    You'd probably have to be friends with Oprah. Yeck.
  • WaltC - Sunday, July 7, 2019 - link

    Hope all is well for the good Dr. Cutress!
  • Oxford Guy - Sunday, July 7, 2019 - link

    Yes, like all the results that include the performance regressions on Intel from actually dealing with reality.

    Reality is that they exist and need to be patched, not ignored.

    That includes turning off hyperthreading.
  • cheshirster - Monday, July 8, 2019 - link

    "Dr Ian Cutress as he unfortunately the timing didn’t work out"
    I bet he just don't want to risk his reputation.

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