** = Old results marked were performed with the original BIOS & boost behaviour as published on 7/7.

Benchmarking Performance: CPU System Tests

Our System Test section focuses significantly on real-world testing, user experience, with a slight nod to throughput. In this section we cover application loading time, image processing, simple scientific physics, emulation, neural simulation, optimized compute, and 3D model development, with a combination of readily available and custom software. For some of these tests, the bigger suites such as PCMark do cover them (we publish those values in our office section), although multiple perspectives is always beneficial. In all our tests we will explain in-depth what is being tested, and how we are testing.

All of our benchmark results can also be found in our benchmark engine, Bench.

Application Load: GIMP 2.10.4

One of the most important aspects about user experience and workflow is how fast does a system respond. A good test of this is to see how long it takes for an application to load. Most applications these days, when on an SSD, load fairly instantly, however some office tools require asset pre-loading before being available. Most operating systems employ caching as well, so when certain software is loaded repeatedly (web browser, office tools), then can be initialized much quicker.

In our last suite, we tested how long it took to load a large PDF in Adobe Acrobat. Unfortunately this test was a nightmare to program for, and didn’t transfer over to Win10 RS3 easily. In the meantime we discovered an application that can automate this test, and we put it up against GIMP, a popular free open-source online photo editing tool, and the major alternative to Adobe Photoshop. We set it to load a large 50MB design template, and perform the load 10 times with 10 seconds in-between each. Due to caching, the first 3-5 results are often slower than the rest, and time to cache can be inconsistent, we take the average of the last five results to show CPU processing on cached loading.

AppTimer: GIMP 2.10.4

Application loading is typically single thread limited, but we see here that at some point it also becomes core-resource limited. Having access to more resources per thread in a non-HT environment helps the 8C/8T and 6C/6T processors get ahead of both of the 5.0 GHz parts in our testing.

3D Particle Movement v2.1: Brownian Motion

Our 3DPM test is a custom built benchmark designed to simulate six different particle movement algorithms of points in a 3D space. The algorithms were developed as part of my PhD., and while ultimately perform best on a GPU, provide a good idea on how instruction streams are interpreted by different microarchitectures.

A key part of the algorithms is the random number generation – we use relatively fast generation which ends up implementing dependency chains in the code. The upgrade over the naïve first version of this code solved for false sharing in the caches, a major bottleneck. We are also looking at AVX2 and AVX512 versions of this benchmark for future reviews.

For this test, we run a stock particle set over the six algorithms for 20 seconds apiece, with 10 second pauses, and report the total rate of particle movement, in millions of operations (movements) per second. We have a non-AVX version and an AVX version, with the latter implementing AVX512 and AVX2 where possible.

3DPM v2.1 can be downloaded from our server: 3DPMv2.1.rar (13.0 MB)

3D Particle Movement v2.1

With a non-AVX code base, the 9900K shows the IPC and frequency improvements over the R7 2700X, although in reality it is not as big of a percentage jump as you might imagine. The processors without HT get pushed back a bit here.

3D Particle Movement v2.1 (with AVX)

 

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

 

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.

Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

 

y-Cruncher v0.7.6: Microarchitecture Optimized Compute

I’ve known about y-Cruncher for a while, as a tool to help compute various mathematical constants, but it wasn’t until I began talking with its developer, Alex Yee, a researcher from NWU and now software optimization developer, that I realized that he has optimized the software like crazy to get the best performance. Naturally, any simulation that can take 20+ days can benefit from a 1% performance increase! Alex started y-cruncher as a high-school project, but it is now at a state where Alex is keeping it up to date to take advantage of the latest instruction sets before they are even made available in hardware.

For our test we run y-cruncher v0.7.6 through all the different optimized variants of the binary, single threaded and multi-threaded, including the AVX-512 optimized binaries. The test is to calculate 250m digits of Pi, and we use the single threaded and multi-threaded versions of this test.

Users can download y-cruncher from Alex’s website: http://www.numberworld.org/y-cruncher/

y-Cruncher 0.7.6 Single Thread, 250m Digitsy-Cruncher 0.7.6 Multi-Thread, 250m Digits

 

Agisoft Photoscan 1.3.3: 2D Image to 3D Model Conversion

One of the ISVs that we have worked with for a number of years is Agisoft, who develop software called PhotoScan that transforms a number of 2D images into a 3D model. This is an important tool in model development and archiving, and relies on a number of single threaded and multi-threaded algorithms to go from one side of the computation to the other.

In our test, we use version 1.3.3 of the software with a good sized data set of 84 x 18 megapixel photos, and push it through a reasonably fast variant of the algorithms. We report the total time to complete the process.

Agisoft’s Photoscan website can be found here: http://www.agisoft.com/

Agisoft Photoscan 1.3.3, Complex Test

 

Benchmarking Performance: Web Tests Benchmarking Performance: CPU Rendering Tests
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  • Korguz - Monday, July 8, 2019 - link

    huh ???
  • mkozakewich - Saturday, July 13, 2019 - link

    "...as unfortunately the timing didn’t work out."

    You should increase his voltage a little and reboot, that might help.
  • Meteor2 - Monday, July 15, 2019 - link

    It's hard to get one's head around this, but basically: *all* the Intel benchmarks *do not* include the security patches for the MDS-class flaws. The 9000 and 8000 series tests do include the OS-side Spectre fixes, but that's it. No OS-fixes for other CPUs, and no motherboard firmware fixes for any Intel CPUs

    At the very least, all the Intel CPUs should be retested on Windows 10 1903 which has the OS-side MDS fixes.

    Most if not all the motherboards used for the Intel reviews can also have their firmware upgraded to fix Spectre and most times MDS flaws. Do it.

    This is sensible and reasonable to do: no sensible and reasonable user would leave their OS vulnerable. Maybe the motherboard, because it's a bit scary to do, but as that can be patched, it should be by reviewers.

    This would result in all the Intel scores being lower. We don't know by how much without this process actually being done. But until it is, the Intel results, and thus the review itself, are invalid.

    While you're at it Anandtech, each year buy the latest $999 GPU for CPU testing. Consider it a cost of doing business. Letting the GPU bottleneck the CPU on most game resolutions benchmarked is pointless.
  • plonk420 - Sunday, July 7, 2019 - link

    mountain time zone, best time zone... 7am 7/7!
  • exactopposite - Sunday, July 7, 2019 - link

    Been waiting on this one for a long time
  • Eris_Floralia - Sunday, July 7, 2019 - link

    It's really nice to see Andrei starting to take part in desktop processor reviews and Gavin Bonshor's hardwork!
  • mjz_5 - Sunday, July 7, 2019 - link

    Intel gets 5% better FPS In games is really not a win. I’ll consider that a tie. In multiple applications AMD gets 20% more performance. That’s a win!!
  • Dragonstongue - Sunday, July 7, 2019 - link

    hopefully Anal lists :P see how much a "win" the Ryzen 3k / x5xx / Navi truly are, not only to get AMD margins even higher but to take more market share from Intel and "stagnate" Nvidia's needing to "up the price" to make more $$$$$$ when AMD "seems" to be making "as much if not more" selling a small amount less per unit (keep in mind, AMD is next Playstation and Xbox which are 99/9% likely to be using the same silicon, so, AMD take a "small hit" to get as many Ryzen gen 3 and Navi "in the world" which drums up market/mindshare which is extremely important for any business, at this stage in the game is VITAL for AMD.
  • sor - Sunday, July 7, 2019 - link

    I’m honestly wondering what the point is of the gaming benchmarks for CPU tests anymore.

    It seems like the game is either so easy to render that we are comparing values in the hundreds of FPS, or they’re so hard to render that it’s completely GPU dependent and the graph is flat for all CPUs.

    In the vast majority of tests here one would have an identical experience with any of the top four CPUs tested.
  • Targon - Monday, July 8, 2019 - link

    Game engines are starting to use more cores, and at lower resolutions(which do not stress the video card all that much) will show improvements/benefits of using one CPU or even platform over another. In this review, due to the RAM being used, the gaming benchmarks are almost invalid(DDR4-3200 CL16), since moving to CL14 RAM would potentially eliminate any advantage Intel has in these benchmarks.

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