** = Old results marked were performed with the original BIOS & boost behaviour as published on 7/7.

Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

Ashes Classic IGP Low Medium High
Average FPS
95th Percentile

 

Gaming: Shadow of War Gaming: Strange Brigade (DX12, Vulkan)
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  • Korguz - Monday, July 8, 2019 - link

    huh ???
  • mkozakewich - Saturday, July 13, 2019 - link

    "...as unfortunately the timing didn’t work out."

    You should increase his voltage a little and reboot, that might help.
  • Meteor2 - Monday, July 15, 2019 - link

    It's hard to get one's head around this, but basically: *all* the Intel benchmarks *do not* include the security patches for the MDS-class flaws. The 9000 and 8000 series tests do include the OS-side Spectre fixes, but that's it. No OS-fixes for other CPUs, and no motherboard firmware fixes for any Intel CPUs

    At the very least, all the Intel CPUs should be retested on Windows 10 1903 which has the OS-side MDS fixes.

    Most if not all the motherboards used for the Intel reviews can also have their firmware upgraded to fix Spectre and most times MDS flaws. Do it.

    This is sensible and reasonable to do: no sensible and reasonable user would leave their OS vulnerable. Maybe the motherboard, because it's a bit scary to do, but as that can be patched, it should be by reviewers.

    This would result in all the Intel scores being lower. We don't know by how much without this process actually being done. But until it is, the Intel results, and thus the review itself, are invalid.

    While you're at it Anandtech, each year buy the latest $999 GPU for CPU testing. Consider it a cost of doing business. Letting the GPU bottleneck the CPU on most game resolutions benchmarked is pointless.
  • plonk420 - Sunday, July 7, 2019 - link

    mountain time zone, best time zone... 7am 7/7!
  • exactopposite - Sunday, July 7, 2019 - link

    Been waiting on this one for a long time
  • Eris_Floralia - Sunday, July 7, 2019 - link

    It's really nice to see Andrei starting to take part in desktop processor reviews and Gavin Bonshor's hardwork!
  • mjz_5 - Sunday, July 7, 2019 - link

    Intel gets 5% better FPS In games is really not a win. I’ll consider that a tie. In multiple applications AMD gets 20% more performance. That’s a win!!
  • Dragonstongue - Sunday, July 7, 2019 - link

    hopefully Anal lists :P see how much a "win" the Ryzen 3k / x5xx / Navi truly are, not only to get AMD margins even higher but to take more market share from Intel and "stagnate" Nvidia's needing to "up the price" to make more $$$$$$ when AMD "seems" to be making "as much if not more" selling a small amount less per unit (keep in mind, AMD is next Playstation and Xbox which are 99/9% likely to be using the same silicon, so, AMD take a "small hit" to get as many Ryzen gen 3 and Navi "in the world" which drums up market/mindshare which is extremely important for any business, at this stage in the game is VITAL for AMD.
  • sor - Sunday, July 7, 2019 - link

    I’m honestly wondering what the point is of the gaming benchmarks for CPU tests anymore.

    It seems like the game is either so easy to render that we are comparing values in the hundreds of FPS, or they’re so hard to render that it’s completely GPU dependent and the graph is flat for all CPUs.

    In the vast majority of tests here one would have an identical experience with any of the top four CPUs tested.
  • Targon - Monday, July 8, 2019 - link

    Game engines are starting to use more cores, and at lower resolutions(which do not stress the video card all that much) will show improvements/benefits of using one CPU or even platform over another. In this review, due to the RAM being used, the gaming benchmarks are almost invalid(DDR4-3200 CL16), since moving to CL14 RAM would potentially eliminate any advantage Intel has in these benchmarks.

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