** = Old results marked were performed with the original BIOS & boost behaviour as published on 7/7.

Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

Ashes Classic IGP Low Medium High
Average FPS
95th Percentile

 

Gaming: Shadow of War Gaming: Strange Brigade (DX12, Vulkan)
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  • Mugur - Monday, July 8, 2019 - link

    You don't know what boost means, then... All cores overclock has nothing to do with boost.
  • Xyler94 - Monday, July 8, 2019 - link

    Now I know you're an idiot. That's single core boost, not all core. Intel doesn't even state all core boost... except on a single product, the 9900KS, which is a last ditch effort to be like "Hey guys, we can hit 5ghz all core! don't look at the Ryzen Chips... please!"

    FYI, AMD hit 5ghz all core before Intel did, with the terrible FX9590 or something like that. It was not a good CPU.
  • Tkan215 - Monday, July 8, 2019 - link

    this mean AMD can have great clock boost easily with time if intel can go from 4.0 to 5.0 ghz wall . Amd most likely can in the future
  • sor - Sunday, July 7, 2019 - link

    The gaming benchmarks are mostly flat, AMD and Intel within a 1-2% margin of error.

    If you look at the one big win for Intel, do you have a 712hz monitor that AMD just can’t keep up with at a paltry 655fps?
  • Korguz - Sunday, July 7, 2019 - link

    Maxiking still faster by 5%, and probably costing MORE for that 5%.. no thanks... seems intel is also dreaming about 5 ghz. you are criticizing amd for doing something they havent really been able to do in years.. so go by intel cpus, and pay a lot more....
  • Mahigan - Sunday, July 7, 2019 - link

    Wow.. you're angry. I think you take this far too seriously.
  • wilsonkf - Sunday, July 7, 2019 - link

    Are the tests re-run on Intel CPUs? 9900K seems to be losing more ground to 9700k than when they were launched. Is it the effect of patches on Intel HT CPUs?
  • RSAUser - Monday, July 8, 2019 - link

    Comment above Anand tech states no zombie mitigation, plus not 1903 which forces those patches to be enabled.
  • Meteor2 - Sunday, July 14, 2019 - link

    Might be related to the Spectre patches. Can't remember the timing between those and the 9000 series.
  • spaceship9876 - Sunday, July 7, 2019 - link

    I was hoping that you would clock the 2700x, 3700x and intel chip with the same manual clock speeds so that we can see a real IPC comparison between zen+, zen2 and intel.

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