** = Old results marked were performed with the original BIOS & boost behaviour as published on 7/7.

Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

Ashes Classic IGP Low Medium High
Average FPS
95th Percentile

 

Gaming: Shadow of War Gaming: Strange Brigade (DX12, Vulkan)
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  • sor - Sunday, July 7, 2019 - link

    Nobody has final motherboard firmwares for these. We will see what they are capable of in the coming weeks.
  • Maxiking - Sunday, July 7, 2019 - link

    Those cpus don't even POST past 4.3ghz, so no, firmware isn't the problem and never was and it never improved OC-ing, only compatibility and made systems more stable. They reached the limit of the node.
  • Oliseo - Sunday, July 7, 2019 - link

    "Those cpus don't even POST past 4.3ghz, so no, firmware isn't the problem and never was and it never improved OC-ing, only compatibility and made systems more stable. They reached the limit of the node."

    Like you've reached the limit of your ability to speak in a way that others can make sense of? Perhaps you need to focus on that rather than whatever multinationals are up to you're trying to defend. It will do you more good in the long term, trust that.
  • RSAUser - Monday, July 8, 2019 - link

    Sorry what? There are benchmarks out showing 5 GHz all core on the 3900X, that is with nitrogen, but I'm expecting at least 4.8GHz possible.

    Intel is worse per clock than AMD with the new node, plus AMD has about 105W to play with on the 3900X to match the power usage of the 9900K on all core.
  • TEAMSWITCHER - Tuesday, July 9, 2019 - link

    4.8GHz won’t happen.
  • RSAUser - Thursday, July 11, 2019 - link

    There are reddit posts showing 4.8 on all-core, air, you'll see more posts about that soon.
  • DigitalFreak - Sunday, July 7, 2019 - link

    @maxking So you call out trolls while being one yourself.
  • Maxiking - Sunday, July 7, 2019 - link

    The only troll here is AMD. They advertise 4,6ghz boost while reaching 4.2 ghz and 4.3 ghz max when manually OC-ed. This is called false advertising and fraud.
  • Oxford Guy - Sunday, July 7, 2019 - link

    But we'll ignore having to completely disable hyperthreading on Intel's hyperthreading-advertised CPUs.
  • Phynaz - Sunday, July 7, 2019 - link

    You keep repeating this as if by doing so it will somehow become true.

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