** = Old results marked were performed with the original BIOS & boost behaviour as published on 7/7.

Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra
*Strange Brigade is run in DX12 and Vulkan modes

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

All of our benchmark results can also be found in our benchmark engine, Bench.

GTA 5 IGP Low Medium High
Average FPS
95th Percentile

 

Gaming: Strange Brigade (DX12, Vulkan) Gaming: F1 2018
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  • Tkan215 - Monday, July 8, 2019 - link

    true the future is more cores. People and customers should feel awake that single core aint the future its just a stopping rock. more cores !
  • Tkan215 - Monday, July 8, 2019 - link

    yes i called it a tie because of the margin of error and patches were not taken into account. also, Intel get enormouse game support so really many factors as they are not equal playing ground
  • watzupken - Sunday, July 7, 2019 - link

    Intel's bad moment just started. Clearly while there are some areas where Intel chips are still doing well, however the victories are significantly lesser now. Looking at the power metrics, they lost the fab advantage, so they are now in the disadvantage. To top it off, Intel is still charging monopolistic prices on their existing chips. Have not really seen the rumored price cuts, which may be too little and too late.
  • StrangerGuy - Sunday, July 7, 2019 - link

    IMO the $200 CPU landscape is now buy 3600 non-X, or get ripped off by Intel anything even if the latter for cheaper by $50.
  • mikato - Thursday, July 11, 2019 - link

    Yeah I really wish a 3600 was tested.
  • Maxiking - Sunday, July 7, 2019 - link

    Intel is waiting for 10nm, considering the fact AMD didn't even match Skylake prepatches performance... IF Intel fixes the 10nm, AMD will be be smashed to the ground. If it is a big if, but it is a fact.
  • Mahigan - Sunday, July 7, 2019 - link

    AMD actually beat Intel on a clock for clock basis now. What you're seeing is Intel's higher boost clocks saving the day (somewhat).

    If Intel can't go past 5GHz with their 10nm, due to the new core design, and only are able to get say 10-15% more performance per clock then Gen3 Ryzen will most likely end up, with its 7nm+ and improvements AMD aren't done making, in tough competition.
  • just4U - Sunday, July 7, 2019 - link

    Intel won't be doing any smashing anytime soon there Max.. I was damn pleased with the overall value/performance of my 2700x in comparison to my highly overclocked 8700K (4.9Ghz) and basically shrugged of the 9 series intel. The addition of a 12core.. with great performance levels really changes the game.

    Even if Intel brings something out it's not going to destroy anything. All we've seen over the past 5 years is small bumps upwards in performance.
  • Korguz - Sunday, July 7, 2019 - link

    Maxiking intel has been waiting for 10nm for 204 years now.. and they are still kind of waiting for it. skylake prepatch ? as in specture and meltdown ? um.. kind of need those fixes/patches in place, even if it means a performance hit.. but by all means.. get skylake, dont fix/patch it, and worry about that.. and spend more.. its up to you... either way.. zen2.. looks very good....
  • Targon - Monday, July 8, 2019 - link

    What RAM was used in the Intel system? The Ryzen system used DDR4-3200, but it's CL16, not CL14 RAM. That CAS latency difference would be enough for Ryzen to at least tie the 9900k if not beat it in the gaming tests.

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