AMD Zen 2 Microarchitecture Overview

The Quick Analysis

At AMD’s Tech Day, on hand was Fellow and Chief Architect Mike Clark to go through the changes. Mike is a great engineer to talk to, although what always amuses me (for any company, not just AMD) is that engineers that talk about the latest products coming to market are already working one, two, or three generations ahead at the company. Mike remarked that it took him a while to think back to the specific Zen+ to Zen 2 changes, while his mind internally is already several generations down the line.

An interesting element to Zen 2 is around the intention. Initially Zen 2 was merely going to be a die shrink of Zen+, going from 12nm down to 7nm, similar to what we used to see with Intel in its tick-tock model for the initial part of the century. However, based on internal analysis and the time frame for 7nm, it was decided that Zen 2 would be used as a platform for better performance, taking advantage of 7nm in multiple ways rather than just redesigning the same layout on a new process node. As a result of the adjustments, AMD is promoting a +15% IPC improvement for Zen 2 over Zen+.

When it comes down to the exact changes in the microarchitecture, what we’re fundamentally looking at is still a similar floorplan to what Zen looks like. Zen 2 is a family member of the Zen family, and not a complete redesign or different paradigm on how to process x86 – as will other architectures that have familial updates, Zen 2 affords a more efficient core and a wider core, allowing better instruction throughput.

At a high level, the core looks very much the same. Highlights of the Zen 2 design include a different L2 branch predictor known as a TAGE predictor, a doubling of the micro-op cache, a doubling of the L3 cache, an increase in integer resources, an increase in load/store resources, and support for single-operation AVX-256 (or AVX2). AMD has stated that there is no frequency penalty for AVX2, based on its energy aware frequency platform.

AMD has also made adjustments to the cache system, the most notable being for the L1 instruction cache, which has been halved to 32 kB, but associativity has doubled. This change was made for important reasons, which we’ll go into over the next pages. The L1 data cache and L2 caches are unchanged, however the translation lookaside buffers (TLBs) have increased support. AMD also states that it has added deeper virtualization support with respect to security, helping enable features further down the pipeline. As mentioned previously in this article, there are also security hardening updates.

For the quick analysis, it’s easy to tell that doubling the micro-op cache is going to offer a significant improvement to IPC in a number of scenarios, and combine that with an increase in load/store resources is going to help more instructions get pushed through. The double L3 cache is going to help in specific workloads, as would the AVX2 single-op support, but the improved branch predictor is also going to showcase raw performance uplift. All-in-all, for an on-paper analysis, AMD’s +15% IPC improvement seems like a very reasonable number to promote.

Over the next few pages, we’ll go deeper into how the microarchitecture has changed.

CCX Size, Packaging, and Routing: 7nm Challenges Fetch/Prefetch
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  • wurizen - Friday, June 14, 2019 - link

    flex^^^
  • wurizen - Friday, June 14, 2019 - link

    OMFG! I. Am. Not. Talking. About. Intel. Mesh.

    I. Am. Talking. About. Infinity. Fabric. High. Memory. Latency!

    Now that I got that off my chest, let's proceed shall we...

    OMFG!

    L3 Cache? WTF!

    Do you think you're so clever to talk about L3 cache to show off your knowledge as if to convince ppl here you know something? Nah, man!

    WTF are you talking about L3 cache, dude? Come on, dude, get with the program.

    The program is "Cross-CCX-High-Memory-Latency" with Infinity Fabric 1.0

    And, games (BO3, BF1, BF4 from my testing) are what is affected by this high latency penalty in real-time. Imagine playing a game of BO3 while throughout the game, the game is "micro-pausing" "Micro-slow-motioning" repeatedly throughout the match? Yep, you got it, it makes it unplayeable.

    In productive work like video editing, I would not see the high latency as an issue unless it affects "timeline editing" causing it to lag, as well.

    I have heard some complain issues with it in audio editing with audio work. But I don't do that so I can't say.

    As for "compute-intensive applications (y'know, real work)" --delatFx2

    ....

    .....

    ......

    You duh man, bruh! a real compute-intensive, man!

    "This article mentions a Windows 10 patch to ensure that threads get assigned to the same CCX before going to the adjacent one." --deltaFx2

    Uhhh... that won't fix it. Only AMD can fix it in Infinity Fabric 2.0 (Ryzen 2), if, indeed, AMD has fixed it. By making it faster! And/or, reducing that ~110ns latency to around 69ns.

    Now, my question is, and you (deltaFx2) hasn't mentioned it in your wise-response to my comments is that SLIDE of "Raw Memory Performance" showing 69ns latency at 3200 Mhz RAM. Is that Raw memory performance Intra-CCX-Memory-Performance or Inter-core-Memory-Performance? Bada-boom, bish!
  • wurizen - Friday, June 14, 2019 - link

    it's a problem ppl are having, if you search enough....
  • Alistair - Wednesday, June 12, 2019 - link

    those kinds of micro stutters are usually motherboard or most likely your windows installation causing it, reinstall windows, then try a different motherboard maybe
  • wurizen - Wednesday, June 12, 2019 - link

    Wow, really? Re-install windows?

    I just wanna know (cough, cough Anand) what the Cross-CCX-Latency is for Ryzen 2 and Infinity Fabric 2.0.

    If, it is still ~110ns like before.... well, guess what? 110 nano-effin-seconds is not fast enough. It's too HIGH a latency!

    You can't update bios/motherboard or re-install windows, or get 6000 Mhz RAM (the price for that, tjo?) to fix it. (As shown in the graph for whatever "Raw Memory Latency" is for that 3200 Mhz RAM to 3600 Mhz stays at 69 ns and only at 37333 Mhz RAM does it drop to 67ns?).... This is the same result PCPER did with Ryzen IF 1.0 showing that getting Faster RAM at 3200 Mhz did not improve the Cross-CCX-Memory-Latency....
  • supdawgwtfd - Thursday, June 13, 2019 - link

    O don't get any stutters with my 1600.

    As above. It's nothing to do with the CPU directly.

    Something else is causing the problem.
  • deltaFx2 - Thursday, June 13, 2019 - link

    How so you know for sure that the microstutter or whatever it is you think you are facing is due to the inter-ccx latency? Did you actually pin threads to CCXs to confirm this theory? Do you know when inter-ccx latency even comes into play? Inter-ccx latency ONLY matters for shared memory being modified by different threads; this should be a tiny fraction of your execution time, otherwise you are not much better going multithreaded. Moreover, Each CCX runs 8 threads so are you saying your game uses more than 8? That would be an interesting game indeed, given that intel's mainstream gaming CPUs don't have a problem on 4c8t.

    To me, you've just jumped the the gun and gone from "I have got some microstutter issues" to "I know PCPer ran some microbenchmark to find out the latency" to "that must be the problem". It does not follow.
  • FreckledTrout - Thursday, June 13, 2019 - link

    I agree. If micro stutter from CCX latency was really occurring this would be a huge issue. These issues really have to be something unrelated.
  • wurizen - Friday, June 14, 2019 - link

    Another thing that was weird was GPU usage drop from 98% to like 0% in-game, midst-action, while I was playing... constantly, in a repeated pattern throughout the game... this is not a server or games hitching. we understand as gamers that a game will "hitch" once in a while. this is like "slow-motion" "micro-pause" thing happening through out the game. happens in single player (BF1) so I ruled out server-side. It's like the game goes in "slow-motion" for a second... not once or twice in a match, per se. But, throughout and in a repeated constant fashion... along with seeing GPU usage to accompany the effect dropping from 98% or so (normal) to 0% for split seconds (again, not once or twice in a match; but a constant, repeated pattern throughout the match)

    And, there are people having head-scratching issues similar to me with Ryzen CPU.

    No one (cough, cough Anand; nor youtube tech tubers will address it) seems to address it tho.

    But, I think that Ryzen 2 is coming out and if Cross-CCX-High-LAtency-Issue is the same, then we're bound to hear more. I'm sure.

    I am thinking tech sites are giving AMD a chance... but not sure... doesn't matter tho. I got a 7700k (I wanted the 8-core thing when 1700x Ryzen came out) but its fine. Im not a fanboy. Just a techboy.... if anything...
  • wurizen - Friday, June 14, 2019 - link

    The "micro-stutter" or "micro-pausing" is not once or twice (I get those with Intel, as well) but, a repeated, constant pattern throughout the match and round of game. The "micro-stutter" and "micro-pause" also "FEELS" different than what I felt with my prior 3700K CPU and current 7700K CPU. It's like a "micro-slow-motion." I am not making this up. I am not crazy!

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