iGPU Gaming Performance, Continued

Rise of the Tomb Raider

One of the most comprehensive games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

(1080p) RoTR-1-Valley, Average Frame Rate

(1080p) RoTR-1-Valley, 99th Percentile

(1080p) RoTR-1-Valley, Time Under 30 FPS

 

(1080p) RoTR-2-Prophets, Average Frame Rate

(1080p) RoTR-2-Prophets, 99th Percentile

(1080p) RoTR-2-Prophets, Time Under 30 FPS

 

(1080p) RoTR-3-Mountain, Average Frame Rate

(1080p) RoTR-3-Mountain, 99th Percentile

(1080p) RoTR-3-Mountain, Time Under 30 FPS

The GT 1030 sweeps the top spot against AMD here, though only by small margins most of the time. The AMD APUs still offer a commanding 2-3x performance jump over Intel's product line, and even more when price is factored into the equation.

Rocket League

Hilariously simple and embodying the elements of pick-up-and-play, Rocket League allows users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

(1080p) Rocket League, Average Frame Rate

(1080p) Rocket League, 99th Percentile

(1080p) Rocket League, Time Under 30 FPS

As the more eSports oriented title in our testing, Rocket League is less graphically intense than the others, and by being built on DX9, also tends to benefit from a good single thread performance. The GT 1030 wins again here, most noticably in the 99th percentile numbers, but the AMD chips are hitting 30 FPS in that percentile graph, whereas in the last generation they were getting 30 FPS average. That is a reasonable step up in performance, aided both to the graphics and the high-performance x86 cores. It will be interesting to see how the memory speed changes the results here.

iGPU Gaming Performance Benchmarking Performance: CPU System Tests
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  • nevcairiel - Tuesday, February 13, 2018 - link

    Some more realistic gaming settings might be nice. Noone is going to play on settings that result in ~20 fps, and the GPU/CPU scaling can tilt quite a bit if you reduce the settings.

    I can see why you might not like it, because it takes the focus away from the GPU a bit and makes comparisons against a dGPU harder (unless you run it on the exact same hardware, which might mean you have to re-run it every time), but this is a combined product, so testing both against other iGPU products would be useful info.
  • atatassault - Tuesday, February 13, 2018 - link

    20 FPS is playable. I have a 2 in 1 with a Skylake i3-6100u, and 20 FPS is what it gets in Skyrim. Any notion of things being "unplayable" under 30/60 FPS is like an audiohile saying songs are unlistenable on speakers less than $10,000.
  • lmcd - Tuesday, February 13, 2018 - link

    Any notion of things being "unplayable" under 30/60 FPS is like an audiophile saying songs are unlistenable on speakers less than $100.

    Fixed it for you (FIFY).
  • nevcairiel - Thursday, February 15, 2018 - link

    I rather reduce settings a bit to go up in FPS then look at 20 fps average. There often is many things one can turn off without a huge visual impact to achieve much better performance.
  • 29a - Saturday, October 26, 2019 - link

    What a useless review. I came here to see if this thing can do some low end gaming and you didn't even test on 720p.
  • Gideon - Tuesday, February 13, 2018 - link

    Yes sorry, I didn't mean to nitpick. Just being a web developer myself dealing mosrly with frontend code, I just wanted to mention that Speedometer is actually considered to be fairly representative by both Mozilla and Google (and true enough the frameworks they use are actual frontend JS frameworks rendering TodoMVC) If you are already aware of that then that's excellent.
  • richardginn - Monday, February 12, 2018 - link

    An article looking at how memory speed affects FPS on the 2400G and 2200G is s must.

    I say you can 1080P game with this although it looks like for a bunch of games you will be on low settings
  • stanleyipkiss - Monday, February 12, 2018 - link

    Check out Hardware Unboxed's review on YouTube. They did just that.
  • beginner99 - Tuesday, February 13, 2018 - link

    Yeah this review should have used medium or low settings, something that is actually playable on the CPUs tested. 25 fps might work for Civ6 but not a shooter.
  • iter - Monday, February 12, 2018 - link

    Not too shabby, 2-3x the igpu perf of intel and comparable cpu perf in the same price range. And it will likely pull ahead even further in the upcoming weeks as faster memory becomes supported.

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