CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

 

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

 

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

 

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

 

CPU Tests: Simulation CPU Tests: Encoding
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  • back2future - Tuesday, May 18, 2021 - link

    it's almost one could skip PCIe4 if early 2022 PCIe5 is stable on power management and performance expectations on mainboards?
  • mode_13h - Thursday, May 20, 2021 - link

    > it's almost one could skip PCIe4 if early 2022 PCIe5 is stable ... on mainboards?

    Uh, I'm still eager to see exactly how Intel is going to use PCIe 5, in Alder Lake. I suspect it'll be used only for the DMI link to the chipset, in fact.

    Since graphics cards and M.2 SSDs aren't even close to maxing PCIe 4, I struggle to see why they would bother with the added cost and potential issues of supporting 5.
  • heickelrrx - Monday, May 17, 2021 - link

    you can put 4x link on Video card and get 8x speed on Gen 3

    mean they can put more stuff, with less link, not faster stuff
  • mode_13h - Tuesday, May 18, 2021 - link

    > you can put 4x link on Video card and get 8x speed on Gen 3

    In terms of power-efficiency, I'd bet the wider, slower link is better.

    > mean they can put more stuff, with less link, not faster stuff

    It's a laptop. So, prolly not gonna run out of PCIe lanes.
  • gagegfg - Monday, May 17, 2021 - link

    "and if anticipated, great gaming performance"...
    Inside this notebook case he had a hard time controlling the temperature, if you add a 100W GPU, where is the rest for this cpu?
    mmm .... it's going to be interesting.
  • Matthias B V - Monday, May 17, 2021 - link

    Most OEMs still prefer Intel as it has capacity that AMD can't offer and even more it has better features and integration such as AV1 coding, USB / TB 4.0, Intel WIFI etc.

    Also Intels provides better support for OEMs in design and issues.
  • Gigaplex - Monday, May 17, 2021 - link

    AMD systems can provide TB support, there's no technical limitation preventing it. Intel WiFi chips are standalone cards, which also work fine in AMD systems (my AMD board has Intel WiFi). There's no reason to use an Intel CPU for either of those features.
  • Retycint - Monday, May 17, 2021 - link

    The fact that not a single AMD laptop has thunderbolt, points to an issue with cost of implementation/PCI lanes limitations etc. which apparently doesn't exist on Intel CPUs, given how many Intel laptops come with TB as default. This is a fact, and talking about what's possible theoretically doesn't change the facts that AMD systems lack TB
  • CityBlue - Monday, May 17, 2021 - link

    > The fact that not a single AMD laptop has thunderbolt, points to an issue with cost of implementation/PCI lanes limitations etc.

    Perhaps. Or it's simply a reflection of the fact that there is only niche demand for TB.

    It's on Intel based laptops because it's supported by the chipset so pretty much a no-brainer (or alternatively, Intel mandates it is included, in order to try and make it more relevant?)

    However the vast majority of laptop consumers don't need, want or care about TB, so the extra cost to include it in AMD laptops doesn't appear justified. I'm sure a vendor could include TB on an AMD laptop if they ever thought they'd get a reasonable return on the extra cost.

    And maybe now that Intel have been kicked in to touch by Apple, Intel might lose interest in TB in future.

    TB has its fans, but it also has the distinct whiff of being the next FireWire.
  • RobJoy - Tuesday, May 18, 2021 - link

    The fact that TB still exists, baffles me.
    We all should move on.

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