CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

 

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

 

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

 

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

 

CPU Tests: Simulation CPU Tests: Encoding
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  • ozzuneoj86 - Monday, May 17, 2021 - link

    While it is nice that it supports gen 4, realistically you're just getting SSDs that put out more heat, with more power draw, while gaining performance benefits that are only measurable in benchmarks or very specific situations.

    I'm sure file copy performance is much higher, but how fast do you need that to be? Assuming you're copying to the drive itself or maybe to a Thunderbolt 4 external drive, it is the difference between copying 1TB of data in 2 minutes versus 6 minutes. You can (theoretically) completely fill a $400 2TB SSD in 4 minutes with gen4 vs maybe 12 minutes with Gen 3. If someone needs to do that all the time, then sure there's a difference... but that has to be pretty uncommon.

    For smaller amounts of data, any decent nvme drive is fast enough to make the difference between models almost unnoticeable. For the vast majority of users, even a SATA drive is plenty fast enough to provide a smooth and nearly wait-free experience.
  • mode_13h - Monday, May 17, 2021 - link

    > realistically you're just getting SSDs that put out more heat, with more power draw,
    > while gaining performance benefits that are only measurable in benchmarks
    > or very specific situations.

    Exactly. Thank you.
  • mode_13h - Monday, May 17, 2021 - link

    > Assuming you're copying to the drive itself or maybe to a Thunderbolt 4 external drive

    Oops! TB 4 is limited to PCIe 3.0 x4 speeds! So, it'd be little-to-no help there!
  • Calin - Tuesday, May 18, 2021 - link

    Well, you could copy full blast to an external drive and have plenty of remaining performance to do other storage intensive things - that's assuming your external drives is fast enough to suffocate PCIe 3.0 x4, and your internal drive is faster still.
  • mode_13h - Thursday, May 20, 2021 - link

    > Well, you could copy full blast to an external drive and have plenty of remaining performance

    I'm not one to turn down "free" performance, but PCIe 4 uses significantly more power. In a laptop, that's not a minor point.
  • inighthawki - Monday, May 17, 2021 - link

    Sequential read and write speeds are basically just flexing. Very few people actually ever make significant use of such speeds in a way that saves more than a second or two here or there. Most laptop users are not sitting there copying a terabyte of sequential data over and over again.
  • The_Assimilator - Monday, May 17, 2021 - link

    There is no laptop chassis on the market that can adequately handle the excess of 8W of heat that a PCIe 4.0 NVMe SSD can dissipate.
  • Cooe - Monday, May 17, 2021 - link

    You're not getting those kind of speeds sustained in a laptop without RIDICULOUS thermal throttling. PCIe 4.0 in mobile atm is just a marketing checkmark & nothing more.
  • Calin - Tuesday, May 18, 2021 - link

    It allows faster "races to sleep" for the processor. And, since the Core2 architecture, the winning move was "fast and power hungry processor that does what it must and then goes to a very low power state". This gives you very good burst speed and low average power - as soon as you finish, you can throttle everything down (CPU, caches, SSDs, ...)
  • mode_13h - Thursday, May 20, 2021 - link

    > It allows faster "races to sleep" for the processor.

    Are we still talking about PCIe 4? I don't think it works like that.

    > since the Core2 architecture, the winning move was "fast and power hungry processor that does what it must and then goes to a very low power state".

    No, it's more energy-efficient to run at a slower clock speed. There's a huge difference between the amount of energy used in turbo and non-turbo modes. As it's far bigger than the performance difference, there's no way that going to idle a little sooner is going to make up for it.

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