CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

 

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

 

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

 

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

 

CPU Tests: Simulation CPU Tests: Encoding
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  • yeeeeman - Monday, May 17, 2021 - link

    Frankly, while power consumption is a big problem and we know 10nm is not that great, the performance is good and actually intel providing a reference system for review is a good sign.
  • Spunjji - Tuesday, May 18, 2021 - link

    They've provided reference systems for launches twice before now - with Ice Lake and Tiger Lake (U) - and for both of those launches, the reference system outperformed comparable devices available at retail. Given that history it's not surprising they pushed this out with a 65W TDP, but it is very amusing that the cooling system couldn't handle it.
  • Techtree101 - Monday, May 17, 2021 - link

    I wonder how this will compare to Alder Lake laptops later this year...
  • shabby - Monday, May 17, 2021 - link

    Aren't reference designs usually ringers?
  • psyclist80 - Monday, May 17, 2021 - link

    Thanks for the review guys! It beat a laptop half its weight by only 7-10% while using 25% more power...

    The ROG X13 is awesome but its only 2.8 lbs and 16mm thick. That 16" inch Intel machine outclassed it thermal capabilities easily and likely weighed in at ~6lbs... Looking forward to reviews in comparable chassis.

    Glad to see the performance is there, but too hot and power hungry for a laptop. 10nm Superfin, still cant catch TSMC 7nm, with 5nm coming soon...
  • Hifihedgehog - Monday, May 17, 2021 - link

    Hopefully, Alder Lake rectifies the power efficiency gap between Ryzen 5000 and Tiger Lake because... yikes. Now, I can see why 8-core Tiger Lake was mysteriously held back for so long. These 90-95 degree temperature peaks are going to seriously hamper GPU performance in the shared thermals of a very compact notebook chassis. Never mind that 8-core Tiger Lake's peak power exceeds AMD's own Ryzen 5600X desktop part.
  • Hifihedgehog - Monday, May 17, 2021 - link

    And even with its increased power envelope, 8-core Tiger Lake H's multicore performance falls short of the best 8-core Ryzen 4000 series CPU (Ryzen 9 4900HS).
  • zodiacfml - Monday, May 17, 2021 - link

    quite surprising. considering the performance of quad core tiger lakes, i estimated the Intel eight cores to be on par or easily beat AMD. it also doesnt seem Intel will be selling the 6-8 cores at lower tdps soon
  • Spunjji - Thursday, May 20, 2021 - link

    They had to hit high clocks to get that performance, at a disproportionately high power cost. With 8 cores going at once, they simply don't have the thermal headroom.
  • IGTrading - Monday, May 17, 2021 - link

    Intel's 8C "mobile" chip is not worth the money ...

    Unless you have some badly optimized code, where the extra ST performance will out weigh the extra money spent for Intel, the increased heat generated, the lower battery life and the bulkier / heavier laptop.

    AMD wins this round as well.

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