CPU Performance: Synthetic, Web and Legacy Tests

While more the focus of low-end and small form factor systems, web-based benchmarks are notoriously difficult to standardize. Modern web browsers are frequently updated, with no recourse to disable those updates, and as such there is difficulty in keeping a common platform. The fast paced nature of browser development means that version numbers (and performance) can change from week to week. Despite this, web tests are often a good measure of user experience: a lot of what most office work is today revolves around web applications, particularly email and office apps, but also interfaces and development environments. Our web tests include some of the industry standard tests, as well as a few popular but older tests.

We have also included our legacy benchmarks in this section, representing a stack of older code for popular benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

GeekBench4: Synthetics

A common tool for cross-platform testing between mobile, PC, and Mac, GeekBench 4 is an ultimate exercise in synthetic testing across a range of algorithms looking for peak throughput. Tests include encryption, compression, fast Fourier transform, memory operations, n-body physics, matrix operations, histogram manipulation, and HTML parsing.

I’m including this test due to popular demand, although the results do come across as overly synthetic, and a lot of users often put a lot of weight behind the test due to the fact that it is compiled across different platforms (although with different compilers).

We record the main subtest scores (Crypto, Integer, Floating Point, Memory) in our benchmark database, but for the review we post the overall single and multi-threaded results.

Geekbench 4 - ST OverallGeekbench 4 - MT Overall

Speedometer 2: JavaScript Frameworks

Our newest web test is Speedometer 2, which is a accrued test over a series of javascript frameworks to do three simple things: built a list, enable each item in the list, and remove the list. All the frameworks implement the same visual cues, but obviously apply them from different coding angles.

Our test goes through the list of frameworks, and produces a final score indicative of ‘rpm’, one of the benchmarks internal metrics. We report this final score.

Speedometer 2

Google Octane 2.0: Core Web Compute

A popular web test for several years, but now no longer being updated, is Octane, developed by Google. Version 2.0 of the test performs the best part of two-dozen compute related tasks, such as regular expressions, cryptography, ray tracing, emulation, and Navier-Stokes physics calculations.

The test gives each sub-test a score and produces a geometric mean of the set as a final result. We run the full benchmark four times, and average the final results.

Google Octane 2.0

Mozilla Kraken 1.1: Core Web Compute

Even older than Octane is Kraken, this time developed by Mozilla. This is an older test that does similar computational mechanics, such as audio processing or image filtering. Kraken seems to produce a highly variable result depending on the browser version, as it is a test that is keenly optimized for.

The main benchmark runs through each of the sub-tests ten times and produces an average time to completion for each loop, given in milliseconds. We run the full benchmark four times and take an average of the time taken.

Mozilla Kraken 1.1

3DPM v1: Naïve Code Variant of 3DPM v2.1

The first legacy test in the suite is the first version of our 3DPM benchmark. This is the ultimate naïve version of the code, as if it was written by scientist with no knowledge of how computer hardware, compilers, or optimization works (which in fact, it was at the start). This represents a large body of scientific simulation out in the wild, where getting the answer is more important than it being fast (getting a result in 4 days is acceptable if it’s correct, rather than sending someone away for a year to learn to code and getting the result in 5 minutes).

In this version, the only real optimization was in the compiler flags (-O2, -fp:fast), compiling it in release mode, and enabling OpenMP in the main compute loops. The loops were not configured for function size, and one of the key slowdowns is false sharing in the cache. It also has long dependency chains based on the random number generation, which leads to relatively poor performance on specific compute microarchitectures.

3DPM v1 can be downloaded with our 3DPM v2 code here: 3DPMv2.1.rar (13.0 MB)

3DPM v1 Single Threaded3DPM v1 Multi-Threaded

x264 HD 3.0: Older Transcode Test

This transcoding test is super old, and was used by Anand back in the day of Pentium 4 and Athlon II processors. Here a standardized 720p video is transcoded with a two-pass conversion, with the benchmark showing the frames-per-second of each pass. This benchmark is single-threaded, and between some micro-architectures we seem to actually hit an instructions-per-clock wall.

x264 HD 3.0 Pass 1x264 HD 3.0 Pass 2

CPU Performance: Encoding Tests CPU Performance: New Tests!
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  • justareader - Friday, May 22, 2020 - link

    They make plenty of money and they are paid well. Otherwise they would not be able to afford the fancy cars and the dinner parties. I have found that all writers on the internet are rich and have the best of everything. I want to one day be able to write for internet and get rich too.
  • Kaihekoa - Monday, May 18, 2020 - link

    I recommend gamers nexus for this kind of data and game-specific benches. Anandtech is outdated in many regards.
  • Alistair - Monday, May 18, 2020 - link

    Gamers Nexus is often not up to date either, which is the most important consideration in the context of his comment. Check Hardware Unboxed on Youtube, or Techspot for the latest info, and the most games tested.
  • Pewzor - Monday, May 18, 2020 - link

    Yep GN uses very old games. Even GTA V with a broken engine, and usually quite favor Intel and Nvidia, he used it since the game come out until today. Some turn based strategy game that I don't know anyone plays and so on.
  • HideOut - Monday, May 18, 2020 - link

    I honestly cant watch gamers nexus. He puts me to sleep with his non stop charts...
  • jrbales@outlook.com - Tuesday, May 19, 2020 - link

    I like the videos except they go on way too long, which is mainly due to all the charts. Would be better if he cut the videos by 10 minutes and create a webpage with the charts for those wanting a more in-depth review.
  • 0ldman79 - Wednesday, June 24, 2020 - link

    They have a website.

    It has those charts.

    You know you can grab the progress slider and fast forward, right?
  • flyingpants265 - Tuesday, May 19, 2020 - link

    Jesus... Stay in school, kids.
  • Spunjji - Tuesday, May 19, 2020 - link

    Amazing how many people are prepared to tell on their own lack of attention span.
  • mikato - Sunday, May 24, 2020 - link

    Haha yeah what I was thinking was that I will sometimes skim through whole articles (especially when repeated content) just to see the charts since they are the meat of the content here and show results of the work I’m not going to do myself. And for that person the charts put them to sleep. I’m curious what do they watch Gamers Nexus for then? Entertainment aspects I guess but odd choice.

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