CPU Performance: New Tests!

As part of our ever on-going march towards a better rounded view of the performance of these processors, we have a few new tests for you that we’ve been cooking in the lab. Some of these new benchmarks provide obvious talking points, others are just a bit of fun. Most of them are so new we’ve only run them on a few processors so far. It will be interesting to hear your feedback!

As far as this review goes, we need to perform regression testing of our new benchmarks on the older hardware, and so these resulst are here more for completeness.

NAMD ApoA1

One frequent request over the years has been for some form of molecular dynamics simulation. Molecular dynamics forms the basis of a lot of computational biology and chemistry when modeling specific molecules, enabling researchers to find low energy configurations or potential active binding sites, especially when looking at larger proteins. We’re using the NAMD software here, or Nanoscale Molecular Dynamics, often cited for its parallel efficiency. Unfortunately the version we’re using is limited to 64 threads on Windows, but we can still use it to analyze our processors. We’re simulating the ApoA1 protein for 10 minutes, and reporting back the ‘nanoseconds per day’ that our processor can simulate. Molecular dynamics is so complex that yes, you can spend a day simply calculating a nanosecond of molecular movement.

NAMD 2.31 Molecular Dynamics (ApoA1)

 

Crysis CPU Render

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs, but we can also apply the same concept to pure CPU rendering – can the CPU render Crysis? Since 64 core processors entered the market, one can dream. We built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. This is a 2000 frame test, which we run over a series of resolutions from 800x600 up to 1920x1080. Here we have the 1920x1080 results, with the rest being in our Benchmark database.

Crysis CPU Render: (6) 1920x1080

Dwarf Fortress

Another long standing request for our benchmark suite has been Dwarf Fortress, a popular management/roguelike indie video game, first launched in 2006. Emulating the ASCII interfaces of old, this title is a rather complex beast, which can generate environments subject to millennia of rule, famous faces, peasants, and key historical figures and events. The further you get into the game, depending on the size of the world, the slower it becomes.

DFMark is a benchmark built by vorsgren on the Bay12Forums that gives two different modes built on DFHack: world generation and embark. These tests can be configured, but range anywhere from 3 minutes to several hours. I’ve barely scratched the surface here, but after analyzing the test, we ended up going for three different world generation sizes.

Dwarf Fortress (Small) 65x65 World, 250 YearsDwarf Fortress (Medium) 129x129 World, 550 YearsDwarf Fortress (Big) 257x257 World, 550 Years

AI Benchmark

One of the longest time requests we’ve had for our benchmark suite is AI-related benchmark, and the folks over at ETH have moved their popular AI Benchmark from mobile over PC. Using Intel’s MKL and Tensorflow 2.1.0, we use version 0.1.2 of the benchmark which tests both training and inference over a variety of different models. You can read the full scope of the benchmark here.

AI Benchmark (ETH) CombinedAI Benchmark (ETH) InferenceAI Benchmark (ETH) Training

 

V-Ray

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

V-Ray Renderer

CPU Performance: Synthetic, Web and Legacy Tests Gaming: World of Tanks enCore
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  • Sonik7x - Monday, May 18, 2020 - link

    Would be nice to see 1440p benchmarks across all games, also would be nice to see a comparison against an i7-5930K running which is also a 6c/12T CPU
  • ET - Monday, May 18, 2020 - link

    Would be even nicer to see newer games. Anandtech reviews seem to be stuck in 2018, both for games and for apps, and that makes them a lot less relevant a read than they could be.
  • Dolda2000 - Monday, May 18, 2020 - link

    You exaggerate. The point of a benchmark suite can't really be to contain the specific workload you're going to put on the CPU (since that's extremely unlikely to be the case anyway), but to be representative of typical workloads, and I think the application selection here is quite adequate for that. In comparison, I find it much more important to have more comparison data in the Bench database. There may be a stronger case to be made for games, but I find even that slightly doubtful.
  • MASSAMKULABOX - Saturday, May 23, 2020 - link

    Not only that , but slightly older games are much more stable and have most of the performance ironed out. New games are getting patches and downloads all the time, which often affect perfomance. I want to see "E" versions I.e 35/45w
  • ThreeDee912 - Monday, May 18, 2020 - link

    They already mentioned in the 3300X review they'll be going back and adding in new games like Borderlands 3 and Gears Tactics: https://www.anandtech.com/show/15774/the-amd-ryzen...
  • flyingpants265 - Monday, May 18, 2020 - link

    I haven't used AnandTech benchmarks for years. They don't use enough CPUs/GPUs, they never include enough results from the previous generations, which is the most important thing when considering upgrades and $ value.

    Also, the "bench" tool does not include enough tests or hardware.
  • jabber - Tuesday, May 19, 2020 - link

    Yeah nothing annoys me more than Tech Site benchmarks that only compare the new stuff to hardware than came out 6 months before it. If I see say a new GPU tested I want to see how it compares to my RX480 (that a lot of us will be looking to upgrade this year) than just a 5700XT.
  • johnthacker - Tuesday, May 19, 2020 - link

    Eh, nothing annoys me more than Tech Site benchmarks that only compare the new stuff to other new stuff. If I have an existing GPU or CPU and I'm not sure if it's worth it for me to upgrade or stick with what I've got, I want to see how something new compares to my existing hardware so I can know whether it's worth upgrading or whether I might as well wait.
  • Pewzor - Monday, May 18, 2020 - link

    I mean Gamer's Nexus uses old games as well.
  • Crazyeyeskillah - Tuesday, May 19, 2020 - link

    Just to make this crystal clear, the reason they HAVE to use older games is because all of the PAST data has been run using those games. Most review sites only get sample hardware for a week or less to run the tests then return it in the mail. You literally wouldn't have anything to compare the data to if you only ran tests on the latest and greatest games and benchmarks.

    When I see people making this complaint I understand that they are new to computers and just want them to understand that there is a reason why benchmarks are limited. Most hardware review sites don't make any money, or if they do, it's enough to pay one or MAYBE two staff members (poorly.) Ad revenue is garbage due to add blockers on all your browsers, and legitimate sites that don't spam blickbaity rumors as news are shutting down. Just look what happened to Hardocp.com, one of the last true honest review sites.

    The idea that hardware sites all have stockpiles of every system imaginable and the thousands of hours it would take to constantly setup and run all the new games and benchmarks is pretty comical.

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