** = Old results marked were performed with the original BIOS & boost behaviour as published on 7/7.

Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra
*Strange Brigade is run in DX12 and Vulkan modes

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

All of our benchmark results can also be found in our benchmark engine, Bench.

GTA 5 IGP Low Medium High
Average FPS
95th Percentile

 

Gaming: Strange Brigade (DX12, Vulkan) Gaming: F1 2018
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  • John_M - Sunday, July 7, 2019 - link

    Yes. The integrated memory controller is on the IO die, which is part of the Ryzen SoC, not the chipset.
  • BushLin - Monday, July 8, 2019 - link

    Right now, there's no indication what CL / timings are applied to all the other systems. CL16 is indeed bottom of the barrel for DDR-3200, you would hope there's no shenanigans with Intel getting CL12 DDR-2666. Why not just run all the systems with the same DDR-3200, it's not like they can't do it.
  • profiaudi - Wednesday, July 10, 2019 - link

    Not to be too rude, but the IMC is on the io chipLet, not the chipSet. The chipset actually has an important role for the memory speed, in that a chipset defines a platform and a platform imposes requirements on the power supply and trace routing. While the IMC in 3rd gen can handle 3200MT/s+ completely fine, it is guaranteed to do so only one X570. Anything older is a dice roll as the boards were not designed for such speeds (not a requirement for the older platform).
  • waja - Tuesday, July 23, 2019 - link

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  • Andrei Frumusanu - Sunday, July 7, 2019 - link

    Just as note for those who haven’t been following: This review wasn’t written by our usual resident CPU editor, Dr Ian Cutress as he unfortunately the timing didn’t work out. We only had a few days time with the new Ryzen CPUs, as such, you might noticed a few bits and pieces missing in our article that we’ll try to address in the next hours and days. We’ll be trying to update the piece with more information and data as soon as we can. Thanks.
    Also huge thanks to Gavin Bonshor who actually did all the testing and collected all the data for this review, thumb up to him.
  • plonk420 - Sunday, July 7, 2019 - link

    hoping a speedy recovery for him! loved his video with Wendell!

    loving the article, too. don't suppose you could test cross-CCX latency?
  • plonk420 - Sunday, July 7, 2019 - link

    e.g. pcper.com/2017/06/the-intel-core-i9-7900x-10-core-skylake-x-processor-review/3/

    main interest is if it is low enough to be harnessed by RPCS3 (PS3 emulator)
  • ballsystemlord - Sunday, July 7, 2019 - link

    CCX benchmarks would be nice.
    IF power benchmarks were also done last time and probably in the works.
  • shakazulu667 - Sunday, July 7, 2019 - link

    Are Intel results with or without spectre et al mitigations?
  • Ryan Smith - Sunday, July 7, 2019 - link

    They are with Spectre and Meltdown mitigations. They are not new enough results to include anything for Fallout/ZombieLoad.

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