Stock CPU Performance: Rendering Tests

Rendering is often a key target for processor workloads, lending itself to a professional environment. It comes in different formats as well, from 3D rendering through rasterization, such as games, or by ray tracing, and invokes the ability of the software to manage meshes, textures, collisions, aliasing, physics (in animations), and discarding unnecessary work. Most renderers offer CPU code paths, while a few use GPUs and select environments use FPGAs or dedicated ASICs. For big studios however, CPUs are still the hardware of choice.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: Performance Render

An advanced performance based renderer for software such as 3ds Max and Cinema 4D, the Corona benchmark renders a generated scene as a standard under its 1.3 software version. Normally the GUI implementation of the benchmark shows the scene being built, and allows the user to upload the result as a ‘time to complete’.

We got in contact with the developer who gave us a command line version of the benchmark that does a direct output of results. Rather than reporting time, we report the average number of rays per second across six runs, as the performance scaling of a result per unit time is typically visually easier to understand.

The Corona benchmark website can be found at https://corona-renderer.com/benchmark

Corona 1.3 Benchmark

Corona is an AVX2 benchmark, and it would appear that the Cannon Lake CPU can't take full advantage of the functionality. There's still a 10% difference at fixed frequency.

Blender 2.79b: 3D Creation Suite

A high profile rendering tool, Blender is open-source allowing for massive amounts of configurability, and is used by a number of high-profile animation studios worldwide. The organization recently released a Blender benchmark package, a couple of weeks after we had narrowed our Blender test for our new suite, however their test can take over an hour. For our results, we run one of the sub-tests in that suite through the command line - a standard ‘bmw27’ scene in CPU only mode, and measure the time to complete the render.

Blender can be downloaded at https://www.blender.org/download/

Blender 2.79b bmw27_cpu Benchmark

Blender also uses an AVX2 code path, and we see that the CNL processor scored worse at stock settings than at fixed frequency settings. Again, this is likely due to a power or thermal issue.

LuxMark v3.1: LuxRender via Different Code Paths

As stated at the top, there are many different ways to process rendering data: CPU, GPU, Accelerator, and others. On top of that, there are many frameworks and APIs in which to program, depending on how the software will be used. LuxMark, a benchmark developed using the LuxRender engine, offers several different scenes and APIs.


Taken from the Linux Version of LuxMark

In our test, we run the simple ‘Ball’ scene on both the C++ and OpenCL code paths, but in CPU mode. This scene starts with a rough render and slowly improves the quality over two minutes, giving a final result in what is essentially an average ‘kilorays per second’.

LuxMark v3.1 C++

POV-Ray 3.7.1: Ray Tracing

The Persistence of Vision ray tracing engine is another well-known benchmarking tool, which was in a state of relative hibernation until AMD released its Zen processors, to which suddenly both Intel and AMD were submitting code to the main branch of the open source project. For our test, we use the built-in benchmark for all-cores, called from the command line.

POV-Ray can be downloaded from http://www.povray.org/

POV-Ray 3.7.1 Benchmark

Stock CPU Performance: System Tests Stock CPU Performance: Office Tests
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  • dgingeri - Saturday, January 26, 2019 - link

    With Intel recently releasing the "F" SKUs for processors that don't have integrated graphics, I would think this processor would be a Core i3-8121FU.
  • KOneJ - Sunday, January 27, 2019 - link

    ROFL, mate. Though a UF line-up honestly wouldn't surprise me with where MCMs, TSVs, yields, iGPUs, and core counts are seemingly headed.
  • Piotrek54321 - Saturday, January 26, 2019 - link

    I would love an article on how quantum mechanical effects have to be taken into account at such small nodes.
  • KOneJ - Sunday, January 27, 2019 - link

    I would love to see the mathematics of quantum mechanics cleaned up to be more elegant and less Newtonian in nature.
  • Rudde - Saturday, January 26, 2019 - link

    I looked into the transistor density of different nodes and particularily the claim that Intel 10nm will feature "100 million transistors per square millimeter."
    Intel seems to historically lack in transistor density. 22nm has ~8 million per mm², while competing 28nm from GlobalFoundries have ~13 and TSMC has ~12.
    Moving unto 14nm and all foundries double their transistor density. Intel goes to 15M/mm², GF to 24 (on a node bought from Samsung) and TSMC's 16nm also to 24M/mm².
    TSMC's 7nm node has a density of ~40M/mm².
    Now Intel has made two statements (both found in the first page of the article):
    1. 100 million transistors per mm² or a 5.7x improvement.
    2. A 2.7x improvement in density over 14nm, which gives 55M/mm². 55M/mm² would be consistent with Intel's claim of beating TSMC's 7nm.
    Next I'm assuming my calculations about Intel's transistor density are wrong, and that both of Intels claims are true. In that case Intel's current 14nm would be 27M/mm². Now of course we can't assume my calculations about GF and TSMC are correct either and we are left without any conclusion.
  • Rudde - Saturday, January 26, 2019 - link

    I jumped the gun too early and didn't proceed to page two that explains a lot of the same things as I tries to explain, but uses actual node data and not chip sizes.
  • smalM - Saturday, January 26, 2019 - link

    Page two doesn't use actual node data, it uses Intel propaganda ;-)
  • KOneJ - Sunday, January 27, 2019 - link

    Yep, they're not the only ones optimizing libraries. They're trying to muddle transistors with design compiling. While this is fair, it's not taking into account that others are working both halves of the problem as well. Clearly meant to be misleading.
  • sidm2k11 - Saturday, January 26, 2019 - link

    How is the fan noise on the PN60? Mine makes a pretty loud whine all the time and temperatures regularly cross 80 on full load...My 4010u Brix PC is whisper quiet by comparison.
  • alacard - Saturday, January 26, 2019 - link

    Well that was a wonderfully intricate review. Thank you.

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