Gaming: Shadow of the Tomb Raider (DX12)

The latest instalment of the Tomb Raider franchise does less rising and lurks more in the shadows with Shadow of the Tomb Raider. As expected this action-adventure follows Lara Croft which is the main protagonist of the franchise as she muscles through the Mesoamerican and South American regions looking to stop a Mayan apocalyptic she herself unleashed. Shadow of the Tomb Raider is the direct sequel to the previous Rise of the Tomb Raider and was developed by Eidos Montreal and Crystal Dynamics and was published by Square Enix which hit shelves across multiple platforms in September 2018. This title effectively closes the Lara Croft Origins story and has received critical acclaims upon its release.

The integrated Shadow of the Tomb Raider benchmark is similar to that of the previous game Rise of the Tomb Raider, which we have used in our previous benchmarking suite. The newer Shadow of the Tomb Raider uses DirectX 11 and 12, with this particular title being touted as having one of the best implementations of DirectX 12 of any game released so far.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Shadow of the Tomb Raider Action Sep
2018
DX12 720p
Low
1080p
Medium
1440p
High
4K
Highest
*Strange Brigade is run in DX12 and Vulkan modes

All of our benchmark results can also be found in our benchmark engine, Bench.

SoTR IGP Low Medium High
Average FPS
95th Percentile

Diving into Shadow of the Tomb Raider, we have another game that’s mostly GPU-bound at its 1080p settings. At 1080p Medium the 9900K is actually a step behind the 7900K – noisy results in their purest form – while at 720p Low it’s still technically behind the 9700K. Either way, once we turn down our settings low enough to remove the GPU bottleneck, its overall another typical showing for the new CFL-R processors. Intel’s latest and greatest is several percent ahead of its predecessors, but none of these games are in a position to really take advantage of the extra two cores. So instead it’s all about frequency and L3 caches.

Though this game (like so many others) does seem to reinforce the idea that the 9600K is the new 8700K. The 8700K is still ahead by a few frames at CPU-bound settings, but despite losing HT, the 9600K is still hanging in the fight for a noticeably lower price.

Gaming: Far Cry 5 Gaming: F1 2018
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  • muziqaz - Monday, October 22, 2018 - link

    I love the price of $488 stamped all over each of the test results, while over here in UK I see price of £599 and newegg quotes $580. Even your linked amazon has it at $580. And conclusion is awesome with: "At $488 SEP, plus a bit more for 'on-shelf price'..." Since when is extra 100 bucks a bit more? :D
  • compudaze - Monday, October 22, 2018 - link

    What was the actual vcore for your overclocks?
  • HardwareDufus - Monday, October 22, 2018 - link

    I7-9700k.... an I7 that isn't hyperthreaded.... let's totally muddy the waters now Intel.... Guess they had to save some feature for the I9's $100+ surcharge...… Good grief.
  • bogda - Tuesday, October 23, 2018 - link

    How pointless is reviewers comment: "... World of Tanks gives the 9900K some room to stretch its legs..."?
    Difference between two chips in discussion is between 712fps and 681fps! Not even Neo from Matrix could note the difference.

    How pointless is discussing top of the line CPU gaming performance in 720p in any game??

    How pointless is marketing 8C/16T CPU for gamers???
  • sseyler - Tuesday, October 23, 2018 - link

    Not sure whether this has been pointed out yet, but the Threadripper prices need to be updated. For example, the 1920X is now well under $500 as advertised even on AMD's website and the 1900X goes for $350 on Newegg.
  • dlum - Tuesday, October 23, 2018 - link

    For me, listing the long-obsolete prices for AMD processors (still initial, long-outdated MSRP for 1920x $799 - whereas a simple amazon search confirms it's now for just over half of that ($431)) is clearly disrespectful and shamefull practice for a reviewer.

    It's very sad such dishonest practices found their way to Anandtech and they are so prominent here.

    Probably that's also why no one answers nor fixes those clearly misleading figures.

    (Maybe that's the cost of being able to read such anyway valuable reviews for free :)
  • sseyler - Thursday, October 25, 2018 - link

    Well, to be fair, I'm sure the editors didn't dig this deeply through the comments. They're busy people.

    Also, I think I heard something mentioned before about their graphs having some semi-automatic mechanism for listing prices and the like. I don't remember exactly, but it probably has something to do with pulling MSRP data and it's difficult to change given the way the templated graphs are generated from the benchmarks.

    I imagine it was done something like this for consistency across the site as well as not biasing prices according to specific vendors. Given the first reason, I don't know why it'd be difficult for individual editors to customize/tweak certain aspects, but maybe that needs to be revised to be more flexible. As for the second reason, there are clearly reasonable solutions, like finding the *current* MSRP (rather than the release MSRP), or selecting the lowest/median/average price among a pool of selected retailers.

    Anyway, it doesn't make much sense to me to characterize this as an instance of dishonesty, but rather a technical detail that's important enough to invest the time in it's improvement.
  • sseyler - Thursday, October 25, 2018 - link

    its*
  • zodiacfml - Wednesday, October 24, 2018 - link

    Meh. Intel owner could simply delidd and approach these kinds of performance.
    Resolution above 1080p, AMDs parts have better value.
  • zodiacfml - Wednesday, October 24, 2018 - link

    Made the comment without reading the review. The difference is a lot smaller than I expected where the only useful difference is in Ashes where AMD usually dominates due to sheer core count.
    I'd be fine with that 6 core CPU from AMD.

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