Gaming: Shadow of the Tomb Raider (DX12)

The latest instalment of the Tomb Raider franchise does less rising and lurks more in the shadows with Shadow of the Tomb Raider. As expected this action-adventure follows Lara Croft which is the main protagonist of the franchise as she muscles through the Mesoamerican and South American regions looking to stop a Mayan apocalyptic she herself unleashed. Shadow of the Tomb Raider is the direct sequel to the previous Rise of the Tomb Raider and was developed by Eidos Montreal and Crystal Dynamics and was published by Square Enix which hit shelves across multiple platforms in September 2018. This title effectively closes the Lara Croft Origins story and has received critical acclaims upon its release.

The integrated Shadow of the Tomb Raider benchmark is similar to that of the previous game Rise of the Tomb Raider, which we have used in our previous benchmarking suite. The newer Shadow of the Tomb Raider uses DirectX 11 and 12, with this particular title being touted as having one of the best implementations of DirectX 12 of any game released so far.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Shadow of the Tomb Raider Action Sep
2018
DX12 720p
Low
1080p
Medium
1440p
High
4K
Highest
*Strange Brigade is run in DX12 and Vulkan modes

All of our benchmark results can also be found in our benchmark engine, Bench.

SoTR IGP Low Medium High
Average FPS
95th Percentile

Diving into Shadow of the Tomb Raider, we have another game that’s mostly GPU-bound at its 1080p settings. At 1080p Medium the 9900K is actually a step behind the 7900K – noisy results in their purest form – while at 720p Low it’s still technically behind the 9700K. Either way, once we turn down our settings low enough to remove the GPU bottleneck, its overall another typical showing for the new CFL-R processors. Intel’s latest and greatest is several percent ahead of its predecessors, but none of these games are in a position to really take advantage of the extra two cores. So instead it’s all about frequency and L3 caches.

Though this game (like so many others) does seem to reinforce the idea that the 9600K is the new 8700K. The 8700K is still ahead by a few frames at CPU-bound settings, but despite losing HT, the 9600K is still hanging in the fight for a noticeably lower price.

Gaming: Far Cry 5 Gaming: F1 2018
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  • DominionSeraph - Sunday, October 21, 2018 - link

    The 8700k is also pulling 150W while the 8086k is 95W. Something's not right there.
  • _mat - Wednesday, November 7, 2018 - link

    There can be two reasons why that is the case:

    1) The mainboard settings for Power Limits were different.
    2) The 8086K ran into Power Limit 1 while the 8700K was not.

    Whatever is the case here, it is no doubt that the 8086K did run into Power Limit 1 after the "Time Above PL1" (= power budget) was depleted. The 95 Watts are exactly the specified TDP of the CPU and Intel recommends this as Power Limit 1 value.

    So the problem here is that the Power Limits and Current Limits of the mainboard are not properly documented and seem to differ between the test candidates. While the 8086K obviously had Power Limits in place, the 9th gen CPUs were benched with no limits at all (only temperature limit at 100 °C on a core).

    Also, the whole page on power consumption needs rework. The TDP does matter depending on the board and its default settings.
  • ballsystemlord - Sunday, October 21, 2018 - link

    Ian! Many of your tests ( Y-Cruncher multithreaded, apptimer, FCAT - ROTR, WinRAR ), are taking too short of a time. You need some differentiation here! Please make them harder.
  • R0H1T - Sunday, October 21, 2018 - link

    >In case the previous comment was missed.

    I see that the last few pages have included a note about Z390 used because the Z370 board was over-volting the chip? Yet on the Overclocking page we see the Z370 listed with max CPU package power at 168 Watts? Could you list the (default) auto voltage applied by the Asrock Z370 & if appropriate update the charts on OCing page with the Z390 as well?
  • mapesdhs - Sunday, October 21, 2018 - link

    "Intel has promised that its 10nm manufacturing process will ramp through 2019, ..."

    Ian, what promises did Intel make 2 years ago about what they would be supplying now?
  • eastcoast_pete - Sunday, October 21, 2018 - link

    My guess is that Intel is now printing those promises in 10 nm font size (easily readable with a standard electron microscope). See, they moved to 10 nm by 2018!
  • ballsystemlord - Sunday, October 21, 2018 - link

    Actually, fonts are measured in points. So, it's 10pt, and it's rather legible.
    But, as for products, I don't see any either.
  • darkos - Sunday, October 21, 2018 - link

    nice review, but: please add a flight simulation such as x-plane and prepar3d or fsx. this is an area that is sadly, missing from your reviews.
  • kasboh - Monday, October 22, 2018 - link

    Do I see it correctly that there is little benefit of HyperThreading with 8 core CPUs?
  • eXterminuss - Monday, October 22, 2018 - link

    I am quiet shocked to see that Anandtech is using a vastly outdated and in parts plainly wrong description for World of tanks:
    1. The enCore engine ist being used in world of tanks for quiet a while now (10 month)
    2.World of tanks is a free to play game, no elements hiden behind a paywall, e. g. no more features for a paying customer than for a freelooter.
    3. Since the outadted EnCore benchmark was used, i would have at least expected to see the Results of that benchmark being posted aswell.
    Sincerly yours,
    eXterminuss a World of Tanks Player

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