Gaming: Civilization 6 (DX12)

Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Civilization VI RTS Oct
2016
DX12 1080p
Ultra
4K
Ultra
8K
Ultra
16K
Low

All of our benchmark results can also be found in our benchmark engine, Bench.

Civilization 6 IGP Low Medium High
Average FPS
95th Percentile

Continuing the theme we’ve seen thus far, Civilization 6 is another game where the 9900K does provide some benefits, but not under all circumstances. The game is not particularly GPU-intensive to begin with, so at just 4K Ultra we’re still not entirely GPU limited; but past a Ryzen 7 2700X or so, all the CPUs start running together. We have to drop to 1080p Ultra to really pull the CPUs off of the dogpile, at which point the 9900K comes out in the lead.

This is another game that doesn’t seem to care about core counts so much as it does frequencies. So the 9900K has the strongest position here, while the 9700K brings up second place. But neither are very far from the 8700K, with Intel’s latest coming in at just 12% faster than their former flagship even at these CPU benchmarking sympathetic settings.

Curiously we also see the 9900K fall behind the 9700K at 4K and higher. The difference is easily close enough to be noise, but it might be a very slight impact of the lower-tier chips not having to share their cores with hyper-threading.

Gaming: Shadow of War Gaming: Ashes Classic (DX12)
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  • DominionSeraph - Sunday, October 21, 2018 - link

    The 8700k is also pulling 150W while the 8086k is 95W. Something's not right there.
  • _mat - Wednesday, November 7, 2018 - link

    There can be two reasons why that is the case:

    1) The mainboard settings for Power Limits were different.
    2) The 8086K ran into Power Limit 1 while the 8700K was not.

    Whatever is the case here, it is no doubt that the 8086K did run into Power Limit 1 after the "Time Above PL1" (= power budget) was depleted. The 95 Watts are exactly the specified TDP of the CPU and Intel recommends this as Power Limit 1 value.

    So the problem here is that the Power Limits and Current Limits of the mainboard are not properly documented and seem to differ between the test candidates. While the 8086K obviously had Power Limits in place, the 9th gen CPUs were benched with no limits at all (only temperature limit at 100 °C on a core).

    Also, the whole page on power consumption needs rework. The TDP does matter depending on the board and its default settings.
  • ballsystemlord - Sunday, October 21, 2018 - link

    Ian! Many of your tests ( Y-Cruncher multithreaded, apptimer, FCAT - ROTR, WinRAR ), are taking too short of a time. You need some differentiation here! Please make them harder.
  • R0H1T - Sunday, October 21, 2018 - link

    >In case the previous comment was missed.

    I see that the last few pages have included a note about Z390 used because the Z370 board was over-volting the chip? Yet on the Overclocking page we see the Z370 listed with max CPU package power at 168 Watts? Could you list the (default) auto voltage applied by the Asrock Z370 & if appropriate update the charts on OCing page with the Z390 as well?
  • mapesdhs - Sunday, October 21, 2018 - link

    "Intel has promised that its 10nm manufacturing process will ramp through 2019, ..."

    Ian, what promises did Intel make 2 years ago about what they would be supplying now?
  • eastcoast_pete - Sunday, October 21, 2018 - link

    My guess is that Intel is now printing those promises in 10 nm font size (easily readable with a standard electron microscope). See, they moved to 10 nm by 2018!
  • ballsystemlord - Sunday, October 21, 2018 - link

    Actually, fonts are measured in points. So, it's 10pt, and it's rather legible.
    But, as for products, I don't see any either.
  • darkos - Sunday, October 21, 2018 - link

    nice review, but: please add a flight simulation such as x-plane and prepar3d or fsx. this is an area that is sadly, missing from your reviews.
  • kasboh - Monday, October 22, 2018 - link

    Do I see it correctly that there is little benefit of HyperThreading with 8 core CPUs?
  • eXterminuss - Monday, October 22, 2018 - link

    I am quiet shocked to see that Anandtech is using a vastly outdated and in parts plainly wrong description for World of tanks:
    1. The enCore engine ist being used in world of tanks for quiet a while now (10 month)
    2.World of tanks is a free to play game, no elements hiden behind a paywall, e. g. no more features for a paying customer than for a freelooter.
    3. Since the outadted EnCore benchmark was used, i would have at least expected to see the Results of that benchmark being posted aswell.
    Sincerly yours,
    eXterminuss a World of Tanks Player

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