Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

Ashes Classic IGP Low Medium High
Average FPS
95th Percentile

As a game that was designed from the get-go to punish CPUs and showcase the benefits of DirectX 12-style APIs, Ashes is one of our more CPU-sensitive tests. Above 1080p results still start running together due to GPU limits, but at or below that, we get some useful separation. In which case what we see is that the 9900K ekes out a small advantage, putting it in the lead and with the 9700K right behind it.

Notably, the game doesn’t scale much from 1080p down to 720p. Which leads me to suspect that we’re looking at a relatively pure CPU bottleneck, a rarity in modern games. In which case it’s both good and bad for Intel’s latest CPU; it’s definitely the fastest thing here, but it doesn’t do much to separate itself from the likes of the 8700K, holding just a 4% advantage at 1080p. This being despite its frequency and core count advantage. So assuming this is not in fact a GPU limit, then it means we may be encroaching on another bottleneck (memory bandwidth?), or maybe the practical frequency gains on the 9900K just aren’t all that much here.

But if nothing else, the 9900K and even the 9700K do make a case for themselves here versus the 9600K. Whether it’s the core or the clockspeeds, there’s a 10% advantage for the faster processors at 1080p.

Gaming: Civilization 6 (DX12) Gaming: Strange Brigade (DX12, Vulkan)
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  • Ryan Smith - Friday, October 19, 2018 - link

    For once, we're going to do the first comment!

    (What does everyone think of the article, and Intel's new CPU?)
  • DanNeely - Friday, October 19, 2018 - link

    [thoughts]
  • Ryan Smith - Friday, October 19, 2018 - link

    Okay. That's well-played...
  • nathanddrews - Friday, October 19, 2018 - link

    My take on your data: worth it if you have something a lot faster than a GTX 1080 since it looks GPU-bound for most of the gaming benchmarks at med-high resolutions. 2080Ti users and SLI users will probably get the most out of it from a gaming perspective.

    Skylake-X with that AVX512 perf, though...
  • Ian Cutress - Friday, October 19, 2018 - link

    One issue we always have every generation is sourcing GPUs. Going up to a vendor and asking for 3-4 cards is typically a no go. This is why I've done a range of resolutions/settings for each game, so cover everyone who wants to see CPU limited scenarios, and others that might be more real-world oriented.
  • 3dGfx - Friday, October 19, 2018 - link

    Ian, how can you claim 9900k is the best when you never tested the HEDT parts in gaming? Making such claims really makes anandtech look bad because it sounds like a sales pitch and you omitted that entire HEDT platform from the results. I hope you fix this oversight so skyX can be compared properly to 9900K and the upcoming skyX refresh parts! And of course, AMD HEDT parts.

    There was supposed to be a part2 to the i9-7980XE review and it never happened, so gaming benchmarks were never done, and i9-7940X and i9-7920X weren't tested either. HEDT is a gaming platform since it has no ECC support and isn't marketed as a workstation platform.

    IF intel says the 8-core part is now "the best" you ought to be testing their flagship HEDT parts which also were claimed to be the best.
  • 3dGfx - Friday, October 19, 2018 - link

    p.s. It would be nice if you can also do Zbrush benchmarking for all the cpu reviews. it runs entirely on the CPU with no GPU accelerations and it comes with a benchmark test/score built into the app. Zbrush is a very common 3d app these days. Also its useful to mention in a review how many polygons or subdivision levels can be displayed in zbrush by the cpu before you see a slowdown. thanks.
  • Ryan Smith - Friday, October 19, 2018 - link

    "Ian, how can you claim 9900k is the best when you never tested the HEDT parts in gaming?"

    Beg your pardon? We have the 7900X, 7820X, and a couple of Threadrippers for good measure. Past that, the farther up the ladder you go in Intel HEDT, the lower the turbo clockspeeds go, which diminishes gaming performance.
  • 3dGfx - Friday, October 19, 2018 - link

    sorry, I was mainly just looking for the flagship products and they have no gaming benches at all, 2990WX, 2950X, and 7980XE, these top end "best" parts have no gaming benchmarks. I wanted to see how they compare to the 9900k or to the refreshed skylakeX which will come out. if for example someone wants to buy a chip that is good for both raytrace rendering and games (game developers, etc.) they will want to see all these benches.
  • Makaveli - Friday, October 19, 2018 - link

    Why would you buy a 2990WX, 2950X, and 7980XE

    to play games on?

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