Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra
*Strange Brigade is run in DX12 and Vulkan modes

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

All of our benchmark results can also be found in our benchmark engine, Bench.

GTA 5 IGP Low Medium High
Average FPS
95th Percentile

GTA V is always an amusing game, and not just for its criminal hi-jinx. Originally released for the last-gen consoles years ago – with the best CPUs and GPUs of 2005/2006 – it still sells well. More importantly, it can still punish a modern GPU. And CPUs don’t get off too easily either, especially at our 1080p high settings. In this case the CFL-R chips take a 1-2-3 win, all of them pushing past even the 8700K. The performance gain is nothing to write home about, but the 9900K has improved over its predecessor by 9%.

However these CPU differences quickly become irrelevant at higher, more GPU-demanding settings. At 1440p Very High we’re looking at a tie for the top 7 CPUs, and no one is getting more than 23fps at 4K.

Gaming: Strange Brigade (DX12, Vulkan) Gaming: Far Cry 5
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  • ChefJoe - Friday, October 19, 2018 - link

    I have two wants.

    1 - I really want to see the overclocked 9600k vs overclocked 8600k, as the chart differences of it in this early draft of your 9900k-focused review are likely the wildly different clock speeds of the 86 and 96 parts.

    2 - I still want to hear what happens when you drop one of these refresh parts in an older z370 board with an older bios. Do boards that were ok with 8600k refuse to boot a 9600k?
  • ChefJoe - Friday, October 19, 2018 - link

    ack, 9700k-focused at this point. The 9900k overclock part of the review (and presumably 9600k eventually) is still pending.
  • Ghan - Friday, October 19, 2018 - link

    My plan was to upgrade from my current i7 6700k to the i7 9700k, and this article seems to confirm that my plan is a decent one. Doubling the core count from 4 to 8 is a decent value. I don't really see the point in paying an extra $100+ just for HT and slightly more cache.

    This release seems a bit tarnished by the fact that it is still the same process node we've had for years now. Addition of cores is great, but it's not without some cost. Still, perhaps we wouldn't even have this improvement if it weren't for AMD's strong return to the enthusiast CPU market. Hopefully the next year will be even more interesting.
  • Arbie - Friday, October 19, 2018 - link

    "Addition of cores is great, but it's not without some cost. Still, perhaps we wouldn't even have this improvement if it weren't for AMD's strong return to the enthusiast CPU market."

    It's actually with a LOT of cost. And you should consider whom you're going to reward with your business: the big fat company that milked us for ten years and did everything legal and illegal to crush their competition, or the struggling firm that miraculously came from behind and reignited the market. Make your own choice, but if you buy Intel merely to have the fastest today, you're voting for sad tomorrows.
  • Lazlo Panaflex - Friday, October 19, 2018 - link

    Well said, Arbie. Ryzen 2600 (non X) with decent stock cooler for $160 at Newegg = epic win.
  • mapesdhs - Sunday, October 21, 2018 - link

    My next new build will definitely be AMD. Looking forward to it.
  • billin30 - Friday, October 19, 2018 - link

    Maybe I am just slow in my upgrading, but my 4770k is still going strong. I am in the market for an upgrade, but I would like to see what sort of difference in performance I can expect. Its nice to see all the latest CPU's on this list, but you don't get a ton of deviation when you have CPU's that are so close in performance. It would interesting to see some benchmarks based on the previous generations top performing CPU's so we can see what sort of performance improvements we would get when moving up from past generations. I feel like a lot of people hang onto their core system components for many generations and it would be beneficial for those people to see these numbers.
  • DanNeely - Friday, October 19, 2018 - link

    This is a new set of CPU benchmarks and Ian hasn't had time to retest his other 50+ CPUs yet. From prior history that should happen as he has time and will show up as additional data points in bench.

    I don't think you're particularly slow about upgrading. For gaming purposes a high end CPU is reasonable to keep for 6-10 years now; possibly even a bit longer if you're only using a midrange GPU and are willing to accept the higher risk of having to build a new system with zero notice because something dies unexpectedly. I'm in a similar spot with my 4790k; and unless games needing more than 4/8 cores start becoming common am planning to keep it for at least 2 or 3 more years.

    That should hopefully be long enough that Spectre stops generating frequent new exploits and mitigation is fully in hardware, that PCIe4 (or 5), DDR5, and significant numbers of USB-C ports are available. Also possibly out by then, widespread TB3, or DMI being less of a potential bottleneck on intel CPUs (either a major speedup or additional PCIe for SSDs on the CPU). Also by then either Intel should finally have it's manufacturing unfubarred or if not, AMD will likely have captured the single threaded performance crown while holding onto the multi-threaded one meaning I can have both the ST perf that many games still benefit from and the MT perf for my non-gaming uses that can go really wide.
  • wintermute000 - Saturday, October 20, 2018 - link

    I'm haswell at 1440p too and the charts have confirmed that I'm holding on for another generation. No sense paying 1500 (32gb RAM) for a platform upgrade to get a few % more frames (and it's fine for my productivity tasks, still faster than new laptops lol)
  • Icehawk - Saturday, October 20, 2018 - link

    I only upgraded from my 4770 to an 8700 because my wife’s i5 4xxx rig died and it gave me an excuse to upgrade my encoding power. I see no difference gaming with a 970. Also I don’t notice increased performance really anywhere except encoding and decompressing during my daily use.

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