HEDT Benchmarks: Office Tests

The Office test suite is designed to focus around more industry standard tests that focus on office workflows, system meetings, some synthetics, but we also bundle compiler performance in with this section. For users that have to evaluate hardware in general, these are usually the benchmarks that most consider.

PCMark 10: Industry Standard System Profiler

Futuremark, now known as UL, has developed benchmarks that have become industry standards for around two decades. The latest complete system test suite is PCMark 10, upgrading over PCMark 8 with updated tests and more OpenCL invested into use cases such as video streaming.

PCMark splits its scores into about 14 different areas, including application startup, web, spreadsheets, photo editing, rendering, video conferencing, and physics. We post all of these numbers in our benchmark database, Bench, however the key metric for the review is the overall score.

PCMark10 Extended Score

One of the downsides of PCMark is that it seems to bunch up all the results, showing them relatively close together, but interestingly here that the Intel processors sit near the bottom, with the 2950X and 2700X on the podium.

Chromium Compile: Windows VC++ Compile of Chrome 56

A large number of AnandTech readers are software engineers, looking at how the hardware they use performs. While compiling a Linux kernel is ‘standard’ for the reviewers who often compile, our test is a little more varied – we are using the windows instructions to compile Chrome, specifically a Chrome 56 build from March 2017, as that was when we built the test. Google quite handily gives instructions on how to compile with Windows, along with a 400k file download for the repo.

In our test, using Google’s instructions, we use the MSVC compiler and ninja developer tools to manage the compile. As you may expect, the benchmark is variably threaded, with a mix of DRAM requirements that benefit from faster caches. Data procured in our test is the time taken for the compile, which we convert into compiles per day.

Compile Chromium (Rate)

This test is such a nice mix of ST, MT, and memory limited flow that it is really interesting to see where the results end up. Unfortunately for our new suite the output files were not set up correctly, so despite running the test we only ever got a handful of results. But it shows an interesting metric: the 2950X sits ahead of the 2990WX, with both ahead of the Core i9, and the EPYC system being beaten handily due to its lower frequencies.

3DMark Physics: In-Game Physics Compute

Alongside PCMark is 3DMark, Futuremark’s (UL’s) gaming test suite. Each gaming tests consists of one or two GPU heavy scenes, along with a physics test that is indicative of when the test was written and the platform it is aimed at. The main overriding tests, in order of complexity, are Ice Storm, Cloud Gate, Sky Diver, Fire Strike, and Time Spy.

Some of the subtests offer variants, such as Ice Storm Unlimited, which is aimed at mobile platforms with an off-screen rendering, or Fire Strike Ultra which is aimed at high-end 4K systems with lots of the added features turned on. Time Spy also currently has an AVX-512 mode (which we may be using in the future).

For our tests, we report in Bench the results from every physics test, but for the sake of the review we keep it to the most demanding of each scene: Ice Storm Unlimited, Cloud Gate, Sky Diver, Fire Strike Ultra, and Time Spy.

3DMark Physics - Ice Storm Unlimited3DMark Physics - Cloud Gate3DMark Physics - Sky Diver3DMark Physics - Fire Strike Ultra3DMark Physics - Time Spy

In the low end tests, it is clear that having these big processors doesn’t do much for performance, but even as we go up through Fire Strike and Time Spy, there seems to be a natural limit to the usefulness of these parts. Physics clearly loves having some extra memory bandwidth, and we know Time Spy isn’t meant to scale beyond about 10 cores, but we do see the 10 core processor sitting out front. Some of our testing sweeps had this benchmark configured incorrectly so it will be interesting to see how it fills out with some other mid and high core count processors.

GeekBench4: Synthetics

A common tool for cross-platform testing between mobile, PC, and Mac, GeekBench 4 is an ultimate exercise in synthetic testing across a range of algorithms looking for peak throughput. Tests include encryption, compression, fast fourier transform, memory operations, n-body physics, matrix operations, histogram manipulation, and HTML parsing.

I’m including this test due to popular demand, although the results do come across as overly synthetic, and a lot of users often put a lot of weight behind the test due to the fact that it is compiled across different platforms (although with different compilers).

We record the main subtest scores (Crypto, Integer, Floating Point, Memory) in our benchmark database, but for the review we post the overall single and multi-threaded results.

Geekbench 4 - ST Overall

Geekbench 4 - MT Overall

HEDT Benchmarks: Rendering Tests HEDT Benchmarks: Encoding Tests
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  • Eastman - Tuesday, August 14, 2018 - link

    Just a comment regarding studios and game developers. I work in the industry and 90% of these facilities do run with Xeon workstations and ECC memory. Either custom built or purchased from the likes of Dell or HP. So yes, there is a market place for workstations. No serious pro would do work on a mobile tablet or phone where there is a huge market growth. There is definitely a place for a single 32 core CPUs. But among say 100 workstations there might be a place for only 4-5 of the 2990WX. Those would serve particles/fluids dynamics simulation. Most of the workload would be sent to render farms sometimes offsite. Those render farms could use Epyc/Xeon chips. If I was a head of technology, I would seriously consider these CPUs for my artists workflow.
  • ATC9001 - Wednesday, August 15, 2018 - link

    Another big thing which people don't consider is...the true "price" of these systems is nearly neck and neck. Sure you can save a couple hundred with AMD CPU, but by the time you add in RAM, mobo, PSU, storage etc....you're talking a 5k+...

    Intel doesn't want AMD to go away (think anti-trust) but they are definitely stepping up efforts which is great for consumers!
  • LsRamAir - Thursday, August 16, 2018 - link

    We've been patient! Looked at all the ads multiple times for support to. Please drop the rest of the knowledge, Sir! "Still writing" on the overclocking page is nibblin' at my patience and intrigue hemisphere.
  • Relic74 - Wednesday, August 29, 2018 - link

    Yes of course there is, I have one of the new 32 core systems and I use it with SmartOS. A VM management OS that could allow up to 8 game developers to use a single 32 Core workstation without a single bit of performance lost. That is as long as each VM has control over their own GPU. 4 Cores(most games dont new more than that in fact, no game needs more that), 32GB to 64GB of RAM (depending on server config) and an Nvidia 1080ti or higher, per VM. That is more than enough and would save the company thousands, in fact, that is exactly what most game developers use. Servers with 8 to 12 GPU's, dual CPUs, 32 to 64 cores, 512GB of RAM, standard config.

    You should watch Linus Tech Tips 12 node gaming system off of a single computer, it's the future and is amazing.
  • eek2121 - Saturday, August 18, 2018 - link

    You are downplaying the gaming market. It's a multi-billion dollar industry. Nothing niche about it.
  • HStewart - Monday, August 13, 2018 - link

    I agree with you - so this mainly concerning "It's over, Intel is finished"

    Normally I don't care much to discuss AMD related threads - but when people already bad mouth Intel, it all fair game in my opinion.

    But what is important and why I agree is that it not even close. Because the like it or not, PC Game industry which primary reason for desktop now is a minimal part of industry now - computers are mostly going to mobile - and just go into local BestBuy and you see why it not even close.

    Plus as in a famous WW II saying, "The Sleeper has been Awaken". One is got to be blind, if you think "Intel is finished" I think the real reason that 10nm is not coming out, is that Intel wants to shut down AMD for once and for always. I see this coming in two areas - in the CPU area and also with GPU - I believe the i870xG is precursor to it - with AMD GPU being replace with Artic Sound.

    But AMD does have a good side to this. That it keep Intel's prices down and Intel improving products.
  • ishould - Monday, August 13, 2018 - link

    "I think the real reason that 10nm is not coming out, is that Intel wants to shut down AMD for once and for always." This is actually not true, Intel is having *major* yield issues with 10nm, hence 14nm being a 4-year-node (possibly 5 years if it slips from the expected Holiday 2019), and is a contributing factor for the decline of Intel/rise of AMD.
  • HStewart - Monday, August 13, 2018 - link

    I not stating that Intel didn't have yield issues - but there is 2 things that should be taking in account - and of course Intel only really knows

    1. (Intel has stated this) That all 10nm are not equal - and then Intel's 10nm is closer to competition's 7nm - and this is likely the reason why it taking long.

    2. Intel realizes the process issues - and if you think they are not aware of competition in market - not just AMD but also ARM then one is a fool
  • ishould - Monday, August 13, 2018 - link

    I agree they were probably being too ambitious with their scaling (2.4x) for 10nm. Rumor is that they've had to sacrifice some scaling to get better yields. EUV cannot come soon enough!
  • MonkeyPaw - Monday, August 13, 2018 - link

    I highly highly doubt that Intel would postpone 10nm just to “shut down AMD.” Intel has shareholders to look out for, and Intel needs 10nm out the door yesterday. Their 10nm struggles are real, and it is costing them investor confidence. No way would they wait around to win a pissing match with AMD while their stock value goes down.

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