The ASRock X470 Taichi Ultimate Motherboard Review: Aquantia 10GbE on Ryzen
by Gavin Bonshor on August 2, 2018 9:00 AM ESTGaming Performance
Ashes of the Singularity
Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of DirectX12s features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.
Rise Of The Tomb Raider
Rise of the Tomb Raider is a third-person action-adventure game that features similar gameplay found in 2013's Tomb Raider. Players control Lara Croft through various environments, battling enemies, and completing puzzle platforming sections, while using improvised weapons and gadgets in order to progress through the story.
One of the unique aspects of this benchmark is that it’s actually the average of 3 sub-benchmarks that fly through different environments, which keeps the benchmark from being too weighted towards a GPU’s performance characteristics under any one scene.
Thief
Thief has been a long-standing title in PC gamers hearts since the introduction of the very first iteration which was released back in 1998 (Thief: The Dark Project). Thief as it is simply known rebooted the long-standing series and renowned publisher Square Enix took over the task from where Eidos Interactive left off back in 2004. The game itself utilises the fluid Unreal Engine 3 engine and is known for optimised and improved destructible environments, large crowd simulation and soft body dynamics.
Total War: WARHAMMER
Not only is the Total War franchise one of the most popular real-time tactical strategy titles of all time, but Sega delve into multiple worlds such as the Roman Empire, Napoleonic era and even Attila the Hun, but more recently they nosedived into the world of Games Workshop via the WARHAMMER series. Developers Creative Assembly have used their latest RTS battle title with the much talked about DirectX 12 API so that this title can benefit from all the associated features that comes with it. The game itself is very CPU intensive and is capable of pushing any top end system to their limits.
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willis936 - Tuesday, September 25, 2018 - link
In the DPC Latency section of the System Performance page:"While none of the manufacturers of the boards tested on the AM4 socket so far have been optimized for DPC latency,"
Am I to understand that sub 100 us is being considered "not optimized for DPC latency" while only two of the current list of coffee lake tested mobos approach 100 us are?
From the ASUS B360 review today:
https://www.anandtech.com/show/13105/the-asus-b360...
"Our DPC latency results for the B360-G Gaming 122 µs which is about par for the course after our minor script adjustments."
Is this an oversight or is there something I'm missing? It looks like the AM4 platform is currently ahead of coffee lake in terms of DPC latency.