The AMD 2nd Gen Ryzen Deep Dive: The 2700X, 2700, 2600X, and 2600 Tested
by Ian Cutress on April 19, 2018 9:00 AM ESTRise of the Tomb Raider
One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.
Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.
Where the old game had one benchmark scene, the new game has three different scenes with different requirements: Geothermal Valley (1-Valley), Prophet’s Tomb (2-Prophet) and Spine of the Mountain (3-Mountain) - and we test all three. These are three scenes designed to be taken from the game, but it has been noted that scenes like 2-Prophet shown in the benchmark can be the most CPU limited elements of that entire level, and the scene shown is only a small portion of that level. Because of this, we report the results for each scene on each graphics card separately.
Graphics options for RoTR are similar to other games in this type, offering some presets or allowing the user to configure texture quality, anisotropic filter levels, shadow quality, soft shadows, occlusion, depth of field, tessellation, reflections, foliage, bloom, and features like PureHair which updates on TressFX in the previous game.
Again, we test at 1920x1080 and 4K using our native 4K displays. At 1080p we run the High preset, while at 4K we use the Medium preset which still takes a sizable hit in frame rate.
It is worth noting that RoTR is a little different to our other benchmarks in that it keeps its graphics settings in the registry rather than a standard ini file, and unlike the previous TR game the benchmark cannot be called from the command-line. Nonetheless we scripted around these issues to automate the benchmark four times and parse the results. From the frame time data, we report the averages, 99th percentiles, and our time under analysis.
All of our benchmark results can also be found in our benchmark engine, Bench.
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prateekprakash - Friday, August 3, 2018 - link
"We’ll cover these in the next few pages, as well as the results from our testing.Overclocking"
Where is the overclocking result?
kithylin - Tuesday, September 4, 2018 - link
YET ANOTHER REVIEW THAT DOESN'T SHOW US THERMALS! HOW HARD IS IT TO SHOW US HOW HOT A CHIP RUNS ON AIR COOLING FFS, NO ONE SHOWS THERMALS ON THESE DAN CHIPS, THIS IS THE 20'TH REVIEW IN GOOGLE AND NO THERMALS!JRW - Thursday, December 6, 2018 - link
Last year I upgraded from a 1st gen i7 920 to i7 8700K and even with spectre & meltdown performance has been amazing, also Asus has been recently updating the motherboard BIOS with further CPU performance improvements.eyorngpbwcze - Monday, August 24, 2020 - link
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