Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent no-bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

Gaming Performance: Rise of the Tomb Raider Gaming Performance: Grand Theft Auto V
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  • Marlin1975 - Thursday, April 19, 2018 - link

    Looks good, guess AMD will replace my Intel system next.

    Just waiting for GPU and memory prices to fall.
    Reply
  • 3DoubleD - Thursday, April 19, 2018 - link

    Agreed... the waiting continues Reply
  • WorldWithoutMadness - Thursday, April 19, 2018 - link

    Lol, you might even wait until Zen 2 comes out next year or even later. Reply
  • Dragonstongue - Thursday, April 26, 2018 - link

    should be out next year as AMD has been very much on the ball with Ryzen launches more or less to the DAY they claimed would launch which is very nice...basically what they are promising for product delivery they are doing what they say IMO, not to mention TSMC recently announced volume production of their 7nm, so that likely means GloFo will be very soon to follow, and AMD can use TSMC just the same :) Reply
  • t.s - Tuesday, July 31, 2018 - link

    What @WWM want to say is: You can wait forever for the RAM price to go down, rather than when ryzen 2 out. Reply
  • StevoLincolnite - Thursday, April 19, 2018 - link

    I still haven't felt limited by my old 3930K yet.

    Can't wait to see what Zen 2 brings and how Intel counters that.
    Reply
  • mapesdhs - Friday, April 20, 2018 - link

    If you ever do fancy a bit more oomph in the meantime (and assuming IPC is less important than threaded performance, eg. HandBrake is more important than PDF loading), a decent temporary sideways step for X79 is a XEON E5-2697 v2 (IB-EP). An oc'd 3930K is quicker for single-threaded of course, but for multithreaded the XEON does very well, easily beating an oc'd 3930K, and the XEON has native PCIe 3.0 so no need to bother with the not entirely stable forced NVIDIA tool. See my results (for FireFox, set Page Style to No Style in the View menu):

    http://www.sgidepot.co.uk/misc/tests-jj.txt
    Reply
  • mapesdhs - Monday, April 23, 2018 - link

    Correction, I meant the 2680 v2. Reply
  • Samus - Friday, April 20, 2018 - link

    I never felt limited by my i5-4670k either, especially mildly overclocked to 4.0GHz.

    Until I build a new PC around the same old components because the MSI Z97 motherboard (thanks MSI) failed (it was 4 years old but still...) so I picked up a new i3-8350k + ASRock Z270 at Microcenter bundled together for $200 a month ago, and it's a joke how much faster it is than my old i5.

    First off, it's noticeably faster, at STOCK, than the max stable overclock I could get on my old i5. Granted I replaced the RAM too, but still 16GB, now PC4-2400 instead of PC3-2133. Doubt it makes a huge difference.

    Where things are noticeably faster comes down to boot times, app launches and gaming. All of this is on the same Intel SSD730 480GB SATA3 I've had for years. I didn't even do a fresh install, I just dropped it in and let Windows 10 rebuild the HAL, and reactivated with my product key.

    Even on paper, the 8th gen i3's are faster than previous gen i5's. The i3 stock is still faster than the 4th gen i5 mildly overclocked.

    I wish I waited. It's compelling (although more expensive) to build an AMD Ryzen 2 now. It really wasn't before, but now that performance is slightly better and prices are slightly lower, it would be worth the gamble.
    Reply
  • gglaw - Saturday, April 21, 2018 - link

    i think there's something wrong with your old Haswell setup if the difference is that noticeable. I have every generation of Intel I7 or I5 except Coffee Lake running in 2 rooms attached to each other, and I can't even notice a significant difference from my SANDY 2600k system with a SATA 850 Evo Pro sitting literally right next to my Kaby I7 with a 960 EVO NVMe SSD. I want to convince myself how much better the newer one is, but it just isn't. And this is 5 generations apart for the CPU's/mobos and using one of the fastest SSD's ever made compared to a SATA drive, although about the fastest SATA drive there is. Coffee Lake is faster than Kaby but so tiny between the equivalent I7 to I7, I can't see myself noticing a major difference.

    In the same room across from these 2 is my first Ryzen build, the 1800X also with an 960 EVO SSD. Again, I can barely convince myself it's a different system than the Sandy 2600k with SATA SSD. I have your exact Haswell I5 too, and it feels fast as hell still. Especially for app launches and gaming. The only time I notice major differences between these systems is when I'm encoding videos or running synthetic benchmarks. Just for the thrill of a new flagship release I just ordered the 2700X too and it'll be sitting next to the 1800X for another side by side experience. It'll be fun to setup but I'm pretty convinced I won't be able to tell the 2 systems apart when not benchmarking.

    Reply

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