Ashes of the Singularity Escalation

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of DirectX12s features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four-minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run a fixed v2.11 version of the game due to some peculiarities of the splash screen added after the merger with the standalone Escalation expansion, and have an automated tool to call the benchmark on the command line. (Prior to v2.11, the benchmark also supported 8K/16K testing, however v2.11 has odd behavior which nukes this.)

At both 1920x1080 and 4K resolutions, we run the same settings. Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at Extreme settings, and take the frame-time output for our average, percentile, and time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

 

MSI GTX 1080 Gaming 8G Performance


1080p

4K

CPU Gaming Performance: Civilization 6 CPU Gaming Performance: Shadow of Mordor
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  • watzupken - Thursday, October 5, 2017 - link

    I don't know how you define as "best" for review graph. The point is that we are seeing new 6 cores solution from Intel, so very logically, people will be trying to compare apples with apples, i.e. 6 core solutions from both camps. So omitting the results from 1600 actually looks more than meets the eye to me, especially when you folks previously did a R5 1600X review.
  • Ian Cutress - Thursday, October 5, 2017 - link

    I'm adding the R5 1600 data. It'll take 10-15 minutes, it's not a quick process. brb
  • watzupken - Thursday, October 5, 2017 - link

    Thank you Ian. Please do add the data for R5 1600/X. From what I read elsewhere, it appears there is good competition between the Core i5 and R5 1600/X series.
  • Ian Cutress - Thursday, October 5, 2017 - link

    OK, should be added. You might have to CTRL+F5 to clear the cache to see the updated versions.
  • WinterCharm - Thursday, October 5, 2017 - link

    Thanks Ian!

    It really is the most logical and fair comparison.
  • WinterCharm - Thursday, October 5, 2017 - link

    You really should have chosen SIMILARLY priced chips (So, 1700 / 1600 / 1600X) because it would have shown "here's the performance you get per dollar" which ultimately is what matters.
  • Ian Cutress - Thursday, October 5, 2017 - link

    My ultimate goal is to have a graph widget that lets you select which CPU you want to focus on, and it automatically pulls in several around that price point as well as some of the same family. I'm not that skilled, though
  • Error415 - Thursday, October 5, 2017 - link

    Performane per dollar doesn't matter, out right performance matters. SMH, only a fool buys the second best cpu when the best is only a few dollars more.
  • zuber - Thursday, October 5, 2017 - link

    You basically just said "performance per dollar doesn't matter, only a fool ignores performance per dollar".
  • sonny73n - Friday, October 6, 2017 - link

    +1

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