One of the unfortunate outcomes of Apple's desire to build their own top-to-bottom software ecosystems is that the company has gradually pulled away from supporting common APIs, particularly in graphics. Whereas early this decade Apple happily supported OpenGL ES up to 3.0, that's as far as the company ever went, skipping future OpenGL ES versions and OpenGL's successor, Vulkan. Instead Apple has relied on their own similar low-level API, Metal. As a result the widespread ability to use a single graphics API and target everything from PCs to Macs to smartphones has gradually been lost as old software and APIs grow stale. Lost, perhaps, but as it turns out, not forgotten. Today, the Khronos Group, the industry consortium behind OpenGL and Vulkan, is announcing a...
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Today Google shipped an update for their Hangouts application on iOS. The update brings the version number to 4.0, and rightfully so as it comes with a new design...16 by Brandon Chester on 6/29/2015