Grand Theft Auto V (DX11)

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

The ever-popular GTA V has proven itself a very demanding game even on the latest hardware, despite its age. Overall NVIDIA cards usually fare much better on it, and the GTX 1060 6GB is no exception. Polaris' best efforts across generations have narrowed the gap but isn't enough to bring it into contention against the GTX 1060 6GB. The 2GB framebuffer of the GTX 960 isn't sufficient for 1440p and falls behind the R9 380 4GB with completely unplayable performance, though at 1440p both the R9 380 4GB and the GTX 960 lack the raw horsepower to drive gameplay at that resolution anyway.

Grand Theft Auto V - 99th Percentile - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

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  • El Sama - Thursday, November 15, 2018 - link

    To be honest I believe that the GTX 1070/Vega 56 is not that far away in price and should be considered as the minimum investment for a gamer in 2019.
  • Dragonstongue - Thursday, November 15, 2018 - link

    over $600 for a single GPU V56, no thank you..even this 590 is likely to be ~440 or so in CAD, screw that noise.

    minimum for a gamer with deep pockets, maybe, but that is like the price of good cpu and motherboard (such as Ryzen 2700)
  • Cooe - Thursday, November 15, 2018 - link

    Lol it's not really the rest of the world's fault the Canadian Dollar absolutely freaking sucks right now. Or AMD's for that matter.
  • Hrel - Thursday, November 15, 2018 - link

    Man, I still have a hard 200 dollar cap on any single component. Kinda insane to imagine doubling that!

    I also don't give a shit about 3d, virtual anything or resolutions beyond 1080p. I mean ffs the human eye can't even tell the difference between 4k and 1080, why is ANYONE willing to pay for that?!

    In any case, 150 is my budget for my next GPU. Considering how old 1080p is that should be plenty.
  • igavus - Friday, November 16, 2018 - link

    4k and 1080p look pretty different. No offence, but if you can't tell the difference, perhaps it's time to schedule a visit with an optometrist? Nevermind 4K, the rest of the world will look a lot better also if your eyes are okay :)
  • Great_Scott - Friday, November 16, 2018 - link

    My eyes are fine. The sole advantage of 4K is not needing to run AA. That's about it.

    Anyone buying a card just so they can push a solid framerate on a 4K monitor is throwing money in the trash. Doubly so if they aren't 4->1 interpolating to play at 1K on a 4K monitor they needed for work (not gaming, since you don't need to game at 4K in the first place).
  • StevoLincolnite - Friday, November 16, 2018 - link

    There is a big difference between 1080P and 4k... But that is entirely depending on how large the display is and how far you sit away from said display.

    Otherwise known as "Perceived Pixels Per Inch".

    With that in mind... I would opt for a 1440P panel with a higher refresh rate than 4k every day of the week.
  • wumpus - Saturday, November 17, 2018 - link

    Depends on the monitor. I'd agree with you when people claim "the sweet spot of 4k monitors is 28 inches". Maybe the price is good, but my old eyes will never see it. I'm wondering if a 40" 4k TV will make more sense (the dot pitch will be lower than my 1080P, but I'd still likely notice lack of AA).

    Gaming (once you step up to the high end GPUs) should be more immersive, but the 2d benefits are probably bigger.
  • Targon - Saturday, November 17, 2018 - link

    There are people who notice the differences, and those who do not. Back in the days of CRT monitors, most people would notice flicker with a 60Hz monitor, but wouldn't notice with 72Hz. I always found that 85Hz produced less eye strain.

    There is a huge difference between 1080p and 2160p in terms of quality, but many games are so focused on action that the developers don't bother putting in the effort to provide good quality textures in the first place. It isn't just about not needing AA as much as about a higher pixel density and quality with 4k. For non-gaming, being able to fit twice as much on the screen really helps.
  • PeachNCream - Friday, November 16, 2018 - link

    I reached diminishing returns at 1366x768. The increase to 1080p offered an improvement in image quality mainly by reducing jagged lines, but it wasn't anything to get astonished about. Agreed that the difference between 1080p and 4K is marginal on smaller screens and certainly not worth the added demand on graphics power to push the additional pixels.

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