Gaming Tests: Red Dead Redemption 2

It’s great to have another Rockstar benchmark in the mix, and the launch of Red Dead Redemption 2 (RDR2) on the PC gives us a chance to do that. Building on the success of the original RDR, the second incarnation came to Steam in December 2019 having been released on consoles first. The PC version takes the open-world cowboy genre into the start of the modern age, with a wide array of impressive graphics and features that are eerily close to reality.

For RDR2, Rockstar kept the same benchmark philosophy as with Grand Theft Auto V, with the benchmark consisting of several cut scenes with different weather and lighting effects, with a final scene focusing on an on-rails environment, only this time with mugging a shop leading to a shootout on horseback before riding over a bridge into the great unknown. Luckily most of the command line options from GTA V are present here, and the game also supports resolution scaling. We have the following tests:

  • 384p Minimum
  • 1440p Minimum
  • 8K Minimum
  • 1080p Max

For that 8K setting, I originally thought I had the settings file at 4K and 1.0x scaling, but it was actually set at 2.0x giving that 8K.  For the sake of it, I decided to keep the 8K settings.

For automation, despite RDR2 taking a lot of inspiration from GTA V in its command line options and benchmark, the only feature it didn’t take was the actual flag that runs the benchmark. As a result, we have to use key presses on loading into the game in order to run the benchmark and get the data. It’s also worth noting that the benchmark results file is only dumped after the game has quit, which can cause issues in scripting when dealing with pauses (slow CPUs take a long time to load the test). The settings file accepts our pre-prepared versions along with the command line for ignoring new hardware, and the output files when you get them have all the frame times as required.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

Gaming Tests: GTA 5 Gaming Tests: Strange Brigade
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  • DiHydro - Monday, July 20, 2020 - link

    This is epic. Thank you for doing this.
  • DiHydro - Monday, July 20, 2020 - link

    To add a note: I think the ~$300 CPU year-over-year performance would be an interesting metric to see. That price point seems to be pretty popular for enthusiasts, and seeing back 5-6 years how that performance has increased per dollar would be neat.
  • bldr - Monday, July 20, 2020 - link

    Agree!
  • close - Monday, July 20, 2020 - link

    It will be especially interesting to see those CPUs (the popular mainstream ones) tested now and compared to the numbers they got originally to see how much they lost with all the recent mitigations.
  • close - Tuesday, July 21, 2020 - link

    Oh, because I forgot previously, congratulations and good luck with the endeavor! I got exhausted only by reading about the work you're going to have to do
  • Fozzie - Monday, July 20, 2020 - link

    Except keep in mind that adjusted for inflation $200 in the year 2000 is worth over $300 now.

    You'd either be making a chart of the increased value over time just due to inflation or in fact the every increasing value at the $300 price point due to the reduced value of the Dollar on top of whatever performance gains occurred.
  • biosstar - Friday, July 24, 2020 - link

    You could also use the value of a dollar in a certain year (let's say 2020) and compare the processors in the inflation adjusted equal categories.
  • PeterCollier - Monday, July 20, 2020 - link

    What's the point of this Geekbench/Userbenchmark knockoff? I've never used AT's Bench tool. Especially not for smartphones, since the Bench tool is about 5 years out of date.
  • BushLin - Monday, July 20, 2020 - link

    A controlled environment across all tests is reason enough. Even if I don't agree with AT policy on what speed they allow RAM to operate, it is a fair comparison.
  • Byte - Monday, July 20, 2020 - link

    RAM is a really important topic. I think at this point in time, we can reasonable put almost maxed out ram for every platform. Like DDR3 can run at 2133, DDR4 we can run it at 3200 as prices are so close.
    It is like rating sports cars but all have Goodride tires on them.
    A dodge viper was a widowmaker when it came out. Today with a good set of summers like PS4S or PZero, you will have a hard time slipping even if you tried.

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