Software UX

For those that are unfamiliar with our other articles, we reviewed iOS 9 at its release back in September. If you aren’t familiar with what has changed in the move from iOS 8 to iOS 9 I highly recommend reading it as for the most part I have nothing new to say in the context of what was covered in that review. Instead of treading old ground, it’s worth discussing the specific aspects of the user experience that are unique to the iPad Pro.

The first, and perhaps most obvious change is the display size and resolution. While the aspect ratio is the same as the iPad Air, the significantly increased display size and resolution also affects applications. For the most part I haven’t noticed any issues here. However, in some cases there are still applications that haven’t been properly redesigned for the larger display, so they end up simply being purely upscaled versions of applications designed to fit 7.9 and 9.7 inch displays. This tends to look fairly ugly in my opinion but it does work without issue when dealing with backwards compatibility.

In cases where applications are updated to fit the iPad Pro, designs are generally well-executed and take advantage of the additional screen real estate. It’s probably not a surprise to know that most applications fall under this category, but it’s worth mentioning at any rate.

The larger display size also greatly enhances the utility of split-screen multitasking on the iPad Pro, as it’s generally quite useful to be able to run two almost iPad Air-sized apps simultaneously on the iPad Pro. As discussed in the Apple Pencil section of this review, being able to read a PDF and take notes/do problem sets based upon a document opened in Safari is incredibly useful and helps with productivity. There are other applications here to be sure, but I think an education setting was where I found the most value. However, it's worth mentioning that the multitasking UI feels like it isn't really designed for a future where hundreds of applications will occupy the slide-out multitasking menu.

For the most part, iOS is smooth and performant on the iPad Pro. However, there are a few notable cases where I did notice frame drops. For whatever reason, this seems to be basically limited to the Notes application. It seems that as time has gone on it has become increasingly difficult for anyone shipping a mobile OS to make everything smooth all the time, likely a product of their increasing complexity and larger code base.

Overall, I don't have as much to say here. When the only two competing tablet operating systems worth discussing in comparison to iOS are either neglected (Android) or heavily reliant upon legacy applications that really need a mouse and keyboard to be used properly (Windows), iOS stands alone as basically the only touchscreen OS worth using. I don't think the solution to the problem of the keyboard with the iPad Pro means that it needs a touchpad, nor should using both keyboard and touch simultaneously in the deployed mode be the dominant method of interaction. Trying to do the former is basically just emulating a really terrible laptop, while the latter makes for poor ergonomics almost universally.

While it may be appealing to make a tablet that is also a laptop due to the nature of legacy Windows applications, trying to make such a convergence device is a great way to make either a compromised laptop or a compromised tablet. The other half of the functionality is almost never going to be used in practice if my experiences with Surface Pro are anything to go by. Android showed arguably even more promise than iOS as a tablet OS due to its more traditional computer than appliance OS structure, for whatever reason the promise that came with the structure of Android didn't pan out in execution.

As a result, the iPad line stands alone in software, for better or for worse.

Smart Keyboard Camera, Misc.
Comments Locked

408 Comments

View All Comments

  • willis936 - Monday, January 25, 2016 - link

    I am very interested in energy per calculation comparisons between the A9X and the Core M. Yes Core M will beat out the A9X from a power perspective but are both within the same power budget? If so then Intel has done some impressive work.
  • Constructor - Monday, January 25, 2016 - link

    That's not even cut and dried. The Anandtech performance comparison leaves quite a number of question marks. It looks a lot as if some of the tests were written originally so autovectorization would work with known desktop compilers but LLVM for iOS just didn't catch on to it.

    The drastic swings between the various tests are not very plausible otherwise.

    Which makes that comparison utterly useless if that's the case. And that the testers didn't even bother to check the generated code is highly disappointing.
  • Icecreamfarmer - Monday, January 25, 2016 - link

    I just registered to post this but I have a question?
    How so cant you draw diagonal lines with a surface 3?
    I just tried it several times with and without ruler but they are flawless?

    Could you explain?
  • VictorBd - Tuesday, January 26, 2016 - link

    Surface diagonals: The MS N-Trig pen tech manifests a subtle but distinct anomaly when drawing slow diagonal lines in that the lines waver a bit. If you search on this you can see it demonstrated. It is a genuine defect in the current tech. For my use case it is not a concern. I use the pen extensively for interview and meeting note taking (and for light sketching for fun).

    For my own purposes, the SP4 provides the most compelling overall device available on the market at this time: the power, form factor, desktop docking, OS and apps, ports, and pen when taken all together cannot be matched. It is my primary device every day all day.

    At night when I just want to consume web, video, or music, I use an iPad Air 2. Perfect for that. I bought and returned an iPad Pro. I could never try to do production work on it. And it's price and bulk are not worth the beauty of its screen. So I'm keeping the Air for casual consumption. But for work its the SP4 (with a Toshiba dynaPad as a light backup).
  • Constructor - Tuesday, January 26, 2016 - link

    There also seem to be problems properly following the pen near the edges of the screen, even requiring calibration by the user, apparently.

    The Apple Pencil has neither of those problems. It works very precisely and consistently in any direction and right up to the edges.
  • VictorBd - Tuesday, January 26, 2016 - link

    I initially had pen issues at the edge with the SP4, but it was completely resolved for me by a pen calibration reset. The only thing left is the subtle diagonal - which does not impact me.

    I also note that the iPad's palm rejection isn't perfect. It allowed my palm to make marks on the screen in OneNote, and it will register finger input as drawing from your "non pen hand" as well in some apps. And right now there's no way to switch off touch input while using the pen so you can grab it however you want. (Another IOS "protected garden" limitation.)
  • Constructor - Tuesday, January 26, 2016 - link

    Nope. The Procreate app, for instance, ignores my fingers completely for any drawing tools but I can still simultaneously draw with the Pencil and operate the UI with my fingers (such as the opacity and size sliders, or the two- and three-finger undo/redogestures.

    That bit about the "protected garden" is pure rubbish – iOS provides separate APIs for the Pencil and apps already make use of that.

    By the way: Palm rejection (in apps where you can't disable finger touch drawing on the canvas) can be trained to some degree. if you're setting your palm clearly on the glass with a larger area touching the surface, it works best. Avoid just light touches with a knuckle of your pinkie finger, for instance (which is when palm rejection can't distinguish it from an intended finger touch), but actually fully rest your hand on the glass for drawing and trust palm rejection to filter that out.
  • VictorBd - Tuesday, January 26, 2016 - link

    Glad to hear that Procreate has done it right. Users will benefit greatly if other apps follow suit. Until they do (and many likely will not)

    On my other point, I think it unlikely that Apple will either provide or allow others to provide (in the controlled garden of the app store) a utility that toggles the touch input off and on while using the pen. If you haven't used a pen tablet with this feature it may not be obvious at first. But many of those who do discover and use it find it to be a "game changer." All of a sudden your tablet can be handled like a physical piece of paper without any concern for unintended touch inputs. It is the first thing I install on a pen tablet. If iPad Pro had it the experience for me would greatly improve. But I predict that Apple won't allow it. But there is much to the iPad Pro to love no doubt.
  • VictorBd - Tuesday, January 26, 2016 - link

    EDIT: "Until they do.... I don't think Apple will allow the touch toggle ability....."
  • Constructor - Tuesday, January 26, 2016 - link

    Your theory is completely wrong. Apple doesn't "disallow" anything!

    Any app can distinguish between passive finger touch and active Pencil dtection at their own discretion. The APIs already provide that distinction, and I have no idea where you get that idea from that Apple would have any interest to interfere with that.

    Again: In Procreate I can simultaneously draw with the Pencil and during the same time move the size slider with a finger while the Pencil keeps drawing – there is no "toggling" of any kind.

    It is purely on the application to decide how to treat fingers on the one hand (ahem) and the Pencil on the other – and both are clearly distinguishable at the same time!

Log in

Don't have an account? Sign up now