GRID Autosport

For the racing game in our benchmark suite we have Codemasters’ GRID Autosport. Codemasters continues to set the bar for graphical fidelity in racing games, delivering realistic looking environments with layed with additional graphical effects. Based on their in-house EGO engine, GRID Autosport includes a DirectCompute based advanced lighting system in its highest quality settings, which incurs a significant performance penalty on lower-end cards but does a good job of emulating more realistic lighting within the game world.

GRID Autosport - 3840x2160 - Ultra Quality

GRID Autosport - 2560x1440 - Ultra Quality

Unfortunately for AMD, after a streak of wins and ties for AMD, things start going off the rails with GRID, very off the rails.

At 4K Ultra this is AMD’s single biggest 4K performance deficit; the card trails the GTX 980 Ti by 14%. The good news is that in the process the card cracks 60fps, so framerates are solid on an absolute basis, though there are still going to be some frames below 60fps for racing purists to contend with.

Where things get really bad is at 1440p, in a situation we have never seen before in a high-end AMD video card review. The R9 Fury X gets pummeled here, trailing the GTX 980 Ti by 30%, and even falling behind the GTX 980 and GTX 780 Ti. The reason it’s getting pummeled is because the R9 Fury X is CPU bottlenecked here; no matter what resolution we pick, the R9 Fury X can’t spit out more than about 82fps here at Ultra quality.

With GPU performance outgrowing CPU performance year after year, this is something that was due to happen sooner or later, and is a big reason that low-level APIs are about to come into the fold. And if it was going to happen anywhere, it would happen with a flagship level video card. Still, with an overclocked Core i7-4960X driving our testbed, this is also one of the most powerful systems available with respect to CPU performance, so AMD’s drivers are burning an incredible amount of CPU time here.

Ultimately GRID serves to cement our concerns about AMD’s performance at 1440p, as it’s very possible that this is the tip of the iceberg. DirectX 11 will go away eventually, but it will still take some time. In the meantime there are a number of 1440p gamers out there, especially with R9 Fury X otherwise being such a good fit for high frame rate 1440p gaming. Perhaps the biggest issue here is that this makes it very hard to justify pairing 1440p 144Hz monitors with AMD’s GPUs, as although 82.6fps is fine for a 60Hz monitor, these CPU issues are making it hard for AMD to deliver framerates more suitable/desirable for those high performance monitors.

Total War: Attila Grand Theft Auto V
Comments Locked

458 Comments

View All Comments

  • OrphanageExplosion - Wednesday, July 8, 2015 - link

    Anti-aliasing is required for the same reason that no AA still sticks out on 3D titles on an iPad, but in my experience with a 32-inch 4K Asus, post-process AA (SMAA, FXAA) does the job just fine.
  • Oxford Guy - Thursday, July 9, 2015 - link

    "the OS uses 3 GB to 3.5 GB"

    That's insane bloat.
  • Nerdsinc - Monday, July 13, 2015 - link

    I sincerely hope the Overclocking limitations are related to software, a $1000 card with liquid cooling ought to be able to pull higher clocks than that...
  • yhselp - Saturday, July 18, 2015 - link

    Out of curiosity, is it really possible for an Xbox One/PlayStation 4 game to take up over 4GB of memory just for graphics, since just 5GB total are usable for games?
  • Refuge - Thursday, July 23, 2015 - link

    When ported to PC yes. That is because we usualyl get enhanced graphics settings that they do not.

    PC ports are also less efficient because of low budget ports. Which just compounds the issue more.

    Computers have to be more powerful than their console counter parts in order to play equivalent games due to sloppy coding, and enhanced visual options.
  • ludikraut - Thursday, July 23, 2015 - link

    Lack of HDMI 2.0 support totally kills the card for me. Who the heck wants to look at 4K at 30Hz? Guess I'll be sticking with my GTX 970 for a while.

    l8r)
  • eodeot - Friday, July 31, 2015 - link

    You didn't even mention AMDs poor power consumption while idle with multiple monitors or while playing back a video of any kind.

    For some reason AMD thinks that playing back 240p Youtube video requires 3d clocks and thus 3d power consumption, even if the video is paused.

    AMD failed to address it for the past 5 years and you failed to mention it yet again. Nvidia fixed this long ago...
  • JJofLegend - Friday, October 14, 2016 - link

    I recently got an AMD Fury X, but I'm running into an issue with my games. I've tried with Battlefield 4, Crisis 3, Quantum Break, ReCore, The Division, and they all have the same distortion. Any ideas or anyone that can make suggestions? I don't know how to trouble shoot this.
    Here is a screenshot of Crisis 3:
    https://vjkc5g-ch3301.files.1drv.com/y3m_mcTTTddOj...

Log in

Don't have an account? Sign up now