The State of Mantle, The Drivers, & The Test

Before diving into our long-awaited benchmark results, I wanted to quickly touch upon the state of Mantle now that AMD has given us a bit more insight into what’s going on.

With the Vulkan project having inherited and extended Mantle, Mantle’s external development is at an end for AMD. AMD has already told us in the past that they are essentially taking it back inside, and will be using it as a platform for testing future API developments. Externally then AMD has now thrown all of their weight behind Vulkan and DirectX 12, telling developers that future games should use those APIs and not Mantle.

In the meantime there is the question of what happens to existing Mantle games. So far there are about half a dozen games that support the API, and for these games Mantle is the only low-level API available to them. Should Mantle disappear, then these games would no longer be able to render at such a low-level.

The situation then is that in discussing the performance results of the R9 Fury X with Mantle, AMD has confirmed that while they are not outright dropping Mantle support, they have ceased all further Mantle optimization. Of particular note, the Mantle driver has not been optimized at all for GCN 1.2, which includes not just R9 Fury X, but R9 285, R9 380, and the Carrizo APU as well. Mantle titles will probably still work on these products – and for the record we can’t get Civilization: Beyond Earth to play nicely with the R9 285 via Mantle – but performance is another matter. Mantle is essentially deprecated at this point, and while AMD isn’t going out of their way to break backwards compatibility they aren’t going to put resources into helping it either. The experiment that is Mantle has come to an end.

This will in turn impact our testing somewhat. For our 2015 benchmark suite we began using low-level APIs when available, which in the current game suite includes Battlefield 4, Dragon Age: Inquisition, and Civilization: Beyond Earth, not counting on AMD to cease optimizing Mantle quite so soon. As a result we’re in the uncomfortable position of having to backtrack on our policies some in order to not base our recommendations on stupid settings.

Starting with this review we’re going to use low-level APIs when available, and when using them makes performance sense. That means we’re not going to use Mantle in the cases where performance has clearly regressed due to a lack of optimizations, but will use it for games where it still works as expected (which essentially comes down to Civ: BE). Ultimately everything will move to Vulkan and DirectX 12, but in the meantime we will need to be more selective about where we use Mantle.

The Drivers

For the launch of the 300/Fury series, AMD has taken an unexpected direction with their drivers. The launch driver for these parts is the Catalyst 15.15 driver, AMD’s next major driver branch which includes everything from Fiji support to WDDM 2.0 support. However in launching these parts, AMD has bifurcated their drivers; the new cards get Catalyst 15.15, the old cards get Catalyst 15.6 (driver version 14.502).

Eventually AMD will bring these cards back together in a later driver release, after they have done more extensive QA against their older cards. In the meantime it’s possible to use a modified version of Catalyst 15.15 to enable support for some of these older cards, but unsigned drivers and Windows do not get along well, and it introduces other potential issues. Otherwise considering that these new drivers do include performance improvements for existing cards, we are not especially happy with the current situation. Existing Radeon owners are essentially having performance held back from them, if only temporarily. Small tomes could be written on AMD’s driver situation – they clearly don’t have the resources to do everything they’d like to at once – but this is perhaps the most difficult situation they’ve put Radeon owners in yet.

The Test

Finally, let’s talk testing. For our benchmarking we have used AMD’s Catalyst 15.15 beta drivers for the R9 Fury X, and their Catalyst 15.5 beta drivers for all other AMD cards. Meanwhile for NVIDIA cards we are on release 352.90.

From a build standpoint we’d like to remind everyone that installing a GPU radiator in our closed cased test bed does require reconfiguring the test bed slightly; a 120mm rear exhaust fan must be removed to make room for the GPU radiator.

CPU: Intel Core i7-4960X @ 4.2GHz
Motherboard: ASRock Fatal1ty X79 Professional
Power Supply: Corsair AX1200i
Hard Disk: Samsung SSD 840 EVO (750GB)
Memory: G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon R9 Fury X
AMD Radeon R9 295X2
AMD Radeon R9 290X
AMD Radeon R9 285
AMD Radeon HD 7970
NVIDIA GeForce GTX Titan X
NVIDIA GeForce GTX 980 Ti
NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti
NVIDIA GeForce GTX 680
NVIDIA GeForce GTX 580
Video Drivers: NVIDIA Release 352.90 Beta
AMD Catalyst Cat 15.5 Beta (All Other AMD Cards)
AMD Catalyst Cat 15.15 Beta (R9 Fury X)
OS: Windows 8.1 Pro
Meet The Radeon R9 Fury X Battlefield 4
Comments Locked

458 Comments

View All Comments

  • chizow - Thursday, July 2, 2015 - link

    What about geometry Ryan? ROPs are often used interchangeably with Geometry/Set-up engine, there is definitely something going on with Fury X at lower resolutions, in instances where SP performance is no problem, it just can't draw/fill pixels fast enough and performs VERY similarly to previous gen or weaker cards (290X/390X and 980). TechReport actually has quite a few theoreticals that show this, where their pixel fill is way behind GM200 and much closer to Hawaii/GM204.
  • extide - Thursday, July 2, 2015 - link

    Yeah my bet is on Geometry. Check out the Synthetics page. It own the Pixel and Texel fillrate tests, but loses on the Tessellation test which has a large dependency on geometry. nVidia has also been historically very strong with geometry.
  • CajunArson - Thursday, July 2, 2015 - link

    Thanks for the review! While the conclusions aren't really any different than all the other reputable review sites on the Interwebs, you were very thorough and brought an interesting perspective to the table too. Better late than never!
  • NikosD - Thursday, July 2, 2015 - link

    You must use the latest nightly build of LAV filters, in order to be able to use the 4K H.264 DXVA decoder of AMD cards.
    All previous builds fall back to SW mode.
  • tynopik - Thursday, July 2, 2015 - link

    "today’s launch of the Fiji GPU"
  • andychow - Thursday, July 2, 2015 - link

    Best review ever. Worth the wait. Get sick more often!
  • tynopik - Thursday, July 2, 2015 - link

    pg 2 - compression taking palce
  • limitedaccess - Thursday, July 2, 2015 - link

    Ryan, regarding Mantle performance back in the R9 285 review (http://www.anandtech.com/show/8460/amd-radeon-r9-2... you wrote that AMD stated the issue with performance regression was that developers had not yet optimized for Tonga's newer architecture. While here you state that the performance regression is due to AMD having not optimized on the driver side. What is the actual case? What is the actual weighting given these three categories? -
    Hardware Driver
    API
    Software/Game

    What I'm wondering is if we make an assumption that upcoming low level APIs will have similar behavior as Mantle what will happen going forward as more GPU architectures are introduced and newer games are introduced? If the onus shifts especially heavily towards the software side it it seems more realistic in practice that developers will have much more narrower scope in which optimize for.

    I'm wondering if Anandtech could possibly look more indept into this issue as to how it pertains to the move towards low level APIs used in the future as it could have large implications in terms of the software/hardware support relationship going forward.
  • Ryan Smith - Thursday, July 2, 2015 - link

    "What is the actual case? What is the actual weighting given these three categories? -"

    Right now the ball appears to be solidly in AMD's court. They are taking responsibility for the poor performance of certain Mantle titles on R9 Fury X.

    As it stands I hesitate to read into this too much for DX12/Vulkan. Those are going to be finalized, widely supported APIs, unlike Mantle which has gone from production to retirement in the span of just over a year.
  • limitedaccess - Thursday, July 2, 2015 - link

    Thanks for the response. I guess we will see more for certain as time moves on.

    My concern is if lower level APIs require more architecture specific optimizations and the burden is shifted to developers in practice that will cause some rather "interesting" implications.

    Also what would be of interest is how much of reviewers test suites will still look at DX11 performance as a possible fallback should this become a possible issue.

Log in

Don't have an account? Sign up now