Gaming Benchmarks

While the last thought on the minds of most Xeon users is related to gaming, we frequently get requests to test gaming performance on Xeons.  As a result we strap the Xeon to a regular consumer level motherboard that can support them and add in one or two GPUs to see how they perform and if more cores makes a difference over the drop in frequency. Unfortunately due to the orientation of the PCIe slots on the 2P board, we were unable to test the dual E5-2650L v3 configuration.

F1 2013

First up is F1 2013 by Codemasters. I am a big Formula 1 fan in my spare time, and nothing makes me happier than carving up the field in a Caterham, waving to the Red Bulls as I drive by (because I play on easy and take shortcuts). F1 2013 uses the EGO Engine, and like other Codemasters games ends up being very playable on old hardware quite easily. In order to beef up the benchmark a bit, we devised the following scenario for the benchmark mode: one lap of Spa-Francorchamps in the heavy wet, the benchmark follows Jenson Button in the McLaren who starts on the grid in 22nd place, with the field made up of 11 Williams cars, 5 Marussia and 5 Caterham in that order. This puts emphasis on the CPU to handle the AI in the wet, and allows for a good amount of overtaking during the automated benchmark. We test at 1920x1080 on Ultra graphical settings.

F1 2013 SLI, Average FPS


Bioshock Infinite

Bioshock Infinite was Zero Punctuation’s Game of the Year for 2013, uses the Unreal Engine 3, and is designed to scale with both cores and graphical prowess. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Bioshock Infinite SLI, Average FPS


Tomb Raider

The next benchmark in our test is Tomb Raider. Tomb Raider is an AMD optimized game, lauded for its use of TressFX creating dynamic hair to increase the immersion in game. Tomb Raider uses a modified version of the Crystal Engine, and enjoys raw horsepower. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Tomb Raider SLI, Average FPS


Sleeping Dogs

Sleeping Dogs is a benchmarking wet dream – a highly complex benchmark that can bring the toughest setup and high resolutions down into single figures. Having an extreme SSAO setting can do that, but at the right settings Sleeping Dogs is highly playable and enjoyable. We run the basic benchmark program laid out in the Adrenaline benchmark tool, and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Sleeping Dogs SLI, Average FPS


Battlefield 4

The EA/DICE series that has taken countless hours of my life away is back for another iteration, using the Frostbite 3 engine. AMD is also piling its resources into BF4 with the new Mantle API for developers, designed to cut the time required for the CPU to dispatch commands to the graphical sub-system. For our test we use the in-game benchmarking tools and record the frame time for the first ~70 seconds of the Tashgar single player mission, which is an on-rails generation of and rendering of objects and textures. We test at 1920x1080 at Ultra settings.

Battlefield 4 SLI, Average FPS


CPU Benchmarks Intel Haswell-EP 12 Cores Conclusion
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