The Pursuit of Clock Speed

Thus far I have pointed out that a number of resources in Bulldozer have gone down in number compared to their abundance in AMD's Phenom II architecture. Many of these tradeoffs were made in order to keep die size in check while adding new features (e.g. wider front end, larger queues/data structures, new instruction support). Everywhere from the Bulldozer front-end through the execution clusters, AMD's opportunity to increase performance depends on both efficiency and clock speed. Bulldozer has to make better use of its resources than Phenom II as well as run at higher frequencies to outperform its predecessor. As a result, a major target for Bulldozer was to be able to scale to higher clock speeds.

AMD's architects called this pursuit a low gate count per pipeline stage design. By reducing the number of gates per pipeline stage, you reduce the time spent in each stage and can increase the overall frequency of the processor. If this sounds familiar, it's because Intel used similar logic in the creation of the Pentium 4.

Where Bulldozer is different is AMD insists the design didn't aggressively pursue frequency like the P4, but rather aggressively pursued gate count reduction per stage. According to AMD, the former results in power problems while the latter is more manageable.

AMD's target for Bulldozer was a 30% higher frequency than the previous generation architecture. Unfortunately that's a fairly vague statement and I couldn't get AMD to commit to anything more pronounced, but if we look at the top-end Phenom II X6 at 3.3GHz a 30% increase in frequency would put Bulldozer at 4.3GHz.

Unfortunately 4.3GHz isn't what the top-end AMD FX CPU ships at. The best we'll get at launch is 3.6GHz, a meager 9% increase over the outgoing architecture. Turbo Core does get AMD close to those initial frequency targets, however the turbo frequencies are only typically seen for very short periods of time.

As you may remember from the Pentium 4 days, a significantly deeper pipeline can bring with it significant penalties. We have two prior examples of architectures that increased pipeline length over their predecessors: Willamette and Prescott.

Willamette doubled the pipeline length of the P6 and it was due to make up for it by the corresponding increase in clock frequency. If you do less per clock cycle, you need to throw more clock cycles at the problem to have a neutral impact on performance. Although Willamette ran at higher clock speeds than the outgoing P6 architecture, the increase in frequency was gated by process technology. It wasn't until Northwood arrived that Intel could hit the clock speeds required to truly put distance between its newest and older architectures.

Prescott lengthened the pipeline once more, this time quite significantly. Much to our surprise however, thanks to a lot of clever work on the architecture side Intel was able to keep average instructions executed per clock constant while increasing the length of the pipe. This enabled Prescott to hit higher frequencies and deliver more performance at the same time, without starting at an inherent disadvantage. Where Prescott did fall short however was in the power consumption department. Running at extremely high frequencies required very high voltages and as a result, power consumption skyrocketed.

AMD's goal with Bulldozer was to have IPC remain constant compared to its predecessor, while increasing frequency, similar to Prescott. If IPC can remain constant, any frequency increases will translate into performance advantages. AMD attempted to do this through a wider front end, larger data structures within the chip and a wider execution path through each core. In many senses it succeeded, however single threaded performance still took a hit compared to Phenom II:

 

Cinebench 11.5 - Single Threaded

At the same clock speed, Phenom II is almost 7% faster per core than Bulldozer according to our Cinebench results. This takes into account all of the aforementioned IPC improvements. Despite AMD's efforts, IPC went down.

A slight reduction in IPC however is easily made up for by an increase in operating frequency. Unfortunately, it doesn't appear that AMD was able to hit the clock targets it needed for Bulldozer this time around.

We've recently reported on Global Foundries' issues with 32nm yields. I can't help but wonder if the same type of issues that are impacting Llano today are also holding Bulldozer back.

The Architecture Power Management and Real Turbo Core
Comments Locked

430 Comments

View All Comments

  • Mishera - Monday, October 17, 2011 - link

    Good points TekDemon. But I'll add that from what I understand, the GPU might be capable of processing huge amounts of graphic information, but might have to wait for the CPU to process certain information before it's able to continue, hence some games going only so high in graphic tests no matter what kind of GPU is put in.

    Like he said, buying a good CPU will last longer than spending that money on a really good GPU. I personally try to build a balanced system since by the time I upgrade it's a pretty big jump on all ends.
  • Snorkels - Wednesday, October 12, 2011 - link

    This and other benchmark tests are BOGUS. You are comparing apples to oranges. LiarMarks..

    This test shows non-optimized code for AMD vs optimized code for the Intel CPU.

    It does not show the actual performance of the Bulldozer CPU.

    Most software companies compile their software using Intels compiler, which creates crappy and unefficient codepaths for AMD processors.

    Compile with Open64 compiler and you get a totally different result.
  • actionjksn - Wednesday, October 12, 2011 - link

    @Snorkels If most software company's are using an Intel compiler, why would you want an AMD processor that can't utilize it properly.
  • g101 - Wednesday, October 12, 2011 - link

    Well, I'm happy that gamer children cannot understand the point of this architecture. You obviously have no concept of the architectural advantages, since it's not designed for game-playing children or completely unoptimized synthetic benchmarks.

    Bulldozer optimized and future-proofed for professional software, rather than entertainment software for children.
  • AssBall - Wednesday, October 12, 2011 - link

    "obviously have no concept of the architectural advantages"

    Enlighten us then, oh wise one.
  • guyjones - Sunday, October 16, 2011 - link

    Who exactly is the child here? Your infantile comment conveniently ignores the fact that AMD has made gigantic marketing pushes that are clearly directed at the gamer community, not to mention gaming-related sponsorship activities and marketing tie-ins. So, on the contrary, the company has made very visible and consciously-directed efforts to appeal to gamers with its products. It is totally unreasonable to now posit that BD is not directed at least in part toward that market segment.
  • Will Robinson - Wednesday, October 12, 2011 - link

    FailDozer....pretty limp performance numbers.
    Intel still rules.
  • etrigan420 - Wednesday, October 12, 2011 - link

    What an unfortunate series of events...maybe my e8400 will hold out a little longer...
  • Malih - Wednesday, October 12, 2011 - link

    before reading (and i've read all other review sites -and disappointed at AMD-, just dying to see your view on the matter) thanks for the review as always
  • xorbit - Wednesday, October 12, 2011 - link

    You are not measuring "branch prediction" performance. You are measuring misspeculation penalty (due to longer pipeline or other reasons). Nothing can "predict" random data-dependent branches.

Log in

Don't have an account? Sign up now