CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

 

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

 

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

 

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

 

CPU Tests: Simulation CPU Tests: Encoding
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  • gagegfg - Monday, May 17, 2021 - link

    Where is the AMD "H" series? Like the 5980HX or the 5900H. It should have better multicore performance.
  • Fulljack - Monday, May 17, 2021 - link

    umm Ryzen 9 5980HS is "H" series...
  • gagegfg - Tuesday, May 18, 2021 - link

    HS <= 35W
    H / HX >= 45W
  • Linustechtips12#6900xt - Monday, May 17, 2021 - link

    I find it hilarious that a desktop CPU 5600x maybe even the 57/5800x would be about the same if not better power consumption with better performance LOL especially performance per watt lol.
  • Yojimbo - Monday, May 17, 2021 - link

    Why? It's plugged in so what's the difference?
  • Otritus - Wednesday, May 19, 2021 - link

    I would assume because desktop cpus are typically tuned for performance at the cost of efficiency, and mobile processors are tuned for efficiency at the cost of performance. Power efficiency still does matter when plugged in for cooling purposes. Tiger lake needing a lot more power to deliver equal performance means higher temperatures, louder fans, or a more expensive cooling system.
  • mode_13h - Thursday, May 20, 2021 - link

    > I would assume because desktop cpus are typically tuned for performance at the cost
    > of efficiency, and mobile processors are tuned for efficiency at the cost of performance.

    I think we've established that the H-series processors are basically desktop chips in a BGA package.

    > Tiger lake needing a lot more power to deliver equal performance means higher
    > temperatures, louder fans, or a more expensive cooling system.

    Yup. Loud fans are why I disabled turbo on my H-series Dell Precision laptop that I use for work. The only thing I hate more than performance bogging down is screaming fans in my face. And yes, I have used pressurized air to blast any dust and debris from the cooling channels.

    Also, a better cooling system tends to add bulk and weight.
  • cyrusfox - Monday, May 17, 2021 - link

    One spelling comment, you have "GP Us" instead of "GPUs" on the first page, I use Text to speech, easy to catch it with that. Sorry to be the spelling guy. Thanks!
  • cyrusfox - Monday, May 17, 2021 - link

    Also on the last page should be
    "Where things aren't" not
    "Where things are quite as straightforward, is the multi-threaded performance, as this is where we have to mention TDPs, power limits, and just the result of the Intel reference platform laptop we’ve tested today."

    Thank you for the indepth review! Interesting stop gap to Alder lake, With apple in the market with a pending M2, going to be a very interesting space to watch.
  • Linustechtips12#6900xt - Monday, May 17, 2021 - link

    Just wondering but could there be a comparison to an AMD 5800x or something like that just to put an idea on the power draw for the performance/ performance per watt? I was kinda curious after reading through the article a couple of times.

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