CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

 

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

 

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

 

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

 

CPU Tests: Simulation CPU Tests: Encoding
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  • schujj07 - Monday, May 17, 2021 - link

    You are comparing a gaming laptop against a high end professional laptop. First the 4900HS is a 35W CPU and the 10810U is a 15W CPU. If both laptops have equally size batteries, the one with the lower TDP "should" have longer battery life. On top of the the G14 has a 120Hz display and a dGPU. Both of those will pull extra power and the screen was specifically talked about in reviews of the laptop. Setting the screen to a 60Hz refresh rate instead of 120Hz significantly increased battery life. Finally the weird freezes is most likely due to the dual GPU design and switching between the iGPU and dGPU. Unless you are using so much RAM that you are page swapping.
  • Otritus - Wednesday, May 19, 2021 - link

    @schujj07 I have the same zephyrus laptop as morello159. I haven't experienced weird freezes when switching between gpus on mine, or my old laptop with an intel processor and nvidia gpu, so optimus working isn't likely to be causing the freezing. The random high power draw is a valid complaint though. I think the randomness is caused by Asus's turbo settings, which was mostly fixed by me modifying power limits and disabling turbo. But, the default experience is the processor randomly boosting ridiculously high when it should be in a near idle state and not clocking anywhere near as high. Like the chip randomly pushes all 8 cores to 3.8Ghz, when it should be running in the 1.4-1.7Ghz range.
  • bji - Monday, May 17, 2021 - link

    Why should I care AT ALL that one platform has been more stable *for you* (your words)? You are irrelevant. Just one piece of anecdotal data.
  • Calin - Tuesday, May 18, 2021 - link

    They are trading blows in performance, but AMD is doing that on 35W instead of 45W for Intel.
    For manufacturers that use the same chassis with Intel AND AMD processors, the Intel one will run hotter, be noisier and/or have lower battery life when working hard (I don't seem to find anything related to idle/low power consumption).
  • jenesuispasbavard - Monday, May 17, 2021 - link

    If you're planning on further testing, maybe using Intel XTU you can limit the PL1/PL2 to 45W and see how that performs?
  • jenesuispasbavard - Monday, May 17, 2021 - link

    Maybe I should scroll to page 2 before commenting on page 1...
  • vyor - Monday, May 17, 2021 - link

    I'm sorry, but your SPECFP2017 results are just wrong. There is no possible way that the 1185G7 is faster than the 11980HK by 2x in 503.bwaves

    That's just absurd, especially when every other test bar 3 shows the exact opposite results, and even of those that show similar results it isn't nearly to the same degree baring 549.fotonik, and that one has the 4900HS somehow being faster than the 5980HS.

    So no, your testing is just wrong and broken.
  • Otritus - Monday, May 17, 2021 - link

    The 1185G7 being twice as fast is a little questionable, and possibly the results for the Tiger Lake processors were switched accidentally.

    As to the 4900HS being faster than the 5980HS in one very specific subtest, I suppose companies have never released a new CPU architecture slower than the old one. That's why Bulldozer was well received for its incredible performance over Thuban. Rocket Lake was well loved for consistently beating Comet Lake and Zen 3 in gaming, with the 11900K always at the top of the chart. Broadwell-S of course isn't better than Skylake or competitive with Coffee Lake in gaming.
  • vyor - Monday, May 17, 2021 - link

    Except that Zen3 is consistently faster in almost every way.
  • Otritus - Monday, May 17, 2021 - link

    Keyword "almost"
    Zen 3 does not win every benchmark over Zen 2, just the vast majority of them due to superior clock speeds and IPC. In 1 very specific subtest, out of all the test conducted, is it really unreasonable to see the older architecture get a win. The last time I can think of a new architecture winning every single benchmark was Conroe. Sandybridge might also get this title with workloads that didn't need more than 4 cores, but I don't exactly recall. Remember IPC is an average of performance at a given frequency, so if a few benchmarks have negative improvements in IPC, but most have large positive improvements, you can easily see a 20% IPC uplift.

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