CPU Tests: Office and Science

Our previous set of ‘office’ benchmarks have often been a mix of science and synthetics, so this time we wanted to keep our office section purely on real world performance.

Agisoft Photoscan 1.3.3: link

The concept of Photoscan is about translating many 2D images into a 3D model - so the more detailed the images, and the more you have, the better the final 3D model in both spatial accuracy and texturing accuracy. The algorithm has four stages, with some parts of the stages being single-threaded and others multi-threaded, along with some cache/memory dependency in there as well. For some of the more variable threaded workload, features such as Speed Shift and XFR will be able to take advantage of CPU stalls or downtime, giving sizeable speedups on newer microarchitectures.

For the update to version 1.3.3, the Agisoft software now supports command line operation. Agisoft provided us with a set of new images for this version of the test, and a python script to run it. We’ve modified the script slightly by changing some quality settings for the sake of the benchmark suite length, as well as adjusting how the final timing data is recorded. The python script dumps the results file in the format of our choosing. For our test we obtain the time for each stage of the benchmark, as well as the overall time.

(1-1) Agisoft Photoscan 1.3, Complex Test

For a variable threaded load, the i9-10900K sits above the Rocket Lake parts.

RISC-V Toolchain Compile

Our latest test in our suite is the RISCV Toolchain compile from the Github source. This set of tools enables users to build software for a RISCV platform, however the tools themselves have to be built. For our test, we're running a complete fresh build of the toolchain, including from-scratch linking. This makes the test not a straightforward test of an updated compile on its own, but does form the basis of an ab initio analysis of system performance given its range of single-thread and multi-threaded workload sections. More details can be found here.

(1-4) Compile RISCV Toolchain

One place where Intel is winning in absolute terms in our compile-from-scratch test. We re-ran the numbers on Intel with the latest microcode due to a critical issue, but we can see here that AMD's best are single chiplet designs but Intel ekes out a small lead.

 

Science

In this version of our test suite, all the science focused tests that aren’t ‘simulation’ work are now in our science section. This includes Brownian Motion, calculating digits of Pi, molecular dynamics, and for the first time, we’re trialing an artificial intelligence benchmark, both inference and training, that works under Windows using python and TensorFlow.  Where possible these benchmarks have been optimized with the latest in vector instructions, except for the AI test – we were told that while it uses Intel’s Math Kernel Libraries, they’re optimized more for Linux than for Windows, and so it gives an interesting result when unoptimized software is used.

3D Particle Movement v2.1: Non-AVX and AVX2/AVX512

This is the latest version of this benchmark designed to simulate semi-optimized scientific algorithms taken directly from my doctorate thesis. This involves randomly moving particles in a 3D space using a set of algorithms that define random movement. Version 2.1 improves over 2.0 by passing the main particle structs by reference rather than by value, and decreasing the amount of double->float->double recasts the compiler was adding in.

The initial version of v2.1 is a custom C++ binary of my own code, and flags are in place to allow for multiple loops of the code with a custom benchmark length. By default this version runs six times and outputs the average score to the console, which we capture with a redirection operator that writes to file.

For v2.1, we also have a fully optimized AVX2/AVX512 version, which uses intrinsics to get the best performance out of the software. This was done by a former Intel AVX-512 engineer who now works elsewhere. According to Jim Keller, there are only a couple dozen or so people who understand how to extract the best performance out of a CPU, and this guy is one of them. To keep things honest, AMD also has a copy of the code, but has not proposed any changes.

The 3DPM test is set to output millions of movements per second, rather than time to complete a fixed number of movements.

(2-1) 3D Particle Movement v2.1 (non-AVX)(2-2) 3D Particle Movement v2.1 (Peak AVX)

When AVX-512 comes to play, every-one else goes home. Easiest and clearest win for Intel.

y-Cruncher 0.78.9506: www.numberworld.org/y-cruncher

If you ask anyone what sort of computer holds the world record for calculating the most digits of pi, I can guarantee that a good portion of those answers might point to some colossus super computer built into a mountain by a super-villain. Fortunately nothing could be further from the truth – the computer with the record is a quad socket Ivy Bridge server with 300 TB of storage. The software that was run to get that was y-cruncher.

Built by Alex Yee over the last part of a decade and some more, y-Cruncher is the software of choice for calculating billions and trillions of digits of the most popular mathematical constants. The software has held the world record for Pi since August 2010, and has broken the record a total of 7 times since. It also holds records for e, the Golden Ratio, and others. According to Alex, the program runs around 500,000 lines of code, and he has multiple binaries each optimized for different families of processors, such as Zen, Ice Lake, Sky Lake, all the way back to Nehalem, using the latest SSE/AVX2/AVX512 instructions where they fit in, and then further optimized for how each core is built.

For our purposes, we’re calculating Pi, as it is more compute bound than memory bound. In ST and MT mode we calculate 250 million digits.

(2-3) yCruncher 0.78.9506 ST (250m Pi)(2-4) yCruncher 0.78.9506 MT (2.5b Pi)

In ST mode, we are more dominated by the AVX-512 instructions, whereas in MT it becomes a mix of memory as well.

NAMD 2.13 (ApoA1): Molecular Dynamics

One of the popular science fields is modeling the dynamics of proteins. By looking at how the energy of active sites within a large protein structure over time, scientists behind the research can calculate required activation energies for potential interactions. This becomes very important in drug discovery. Molecular dynamics also plays a large role in protein folding, and in understanding what happens when proteins misfold, and what can be done to prevent it. Two of the most popular molecular dynamics packages in use today are NAMD and GROMACS.

NAMD, or Nanoscale Molecular Dynamics, has already been used in extensive Coronavirus research on the Frontier supercomputer. Typical simulations using the package are measured in how many nanoseconds per day can be calculated with the given hardware, and the ApoA1 protein (92,224 atoms) has been the standard model for molecular dynamics simulation.

Luckily the compute can home in on a typical ‘nanoseconds-per-day’ rate after only 60 seconds of simulation, however we stretch that out to 10 minutes to take a more sustained value, as by that time most turbo limits should be surpassed. The simulation itself works with 2 femtosecond timesteps. We use version 2.13 as this was the recommended version at the time of integrating this benchmark into our suite. The latest nightly builds we’re aware have started to enable support for AVX-512, however due to consistency in our benchmark suite, we are retaining with 2.13. Other software that we test with has AVX-512 acceleration.

(2-5) NAMD ApoA1 Simulation

The Intel parts shows some improvement over the previous generations of Intel, however the 10-core Comet Lake still wins ahead of Rocket Lake.

AI Benchmark 0.1.2 using TensorFlow: Link

Finding an appropriate artificial intelligence benchmark for Windows has been a holy grail of mine for quite a while. The problem is that AI is such a fast moving, fast paced word that whatever I compute this quarter will no longer be relevant in the next, and one of the key metrics in this benchmarking suite is being able to keep data over a long period of time. We’ve had AI benchmarks on smartphones for a while, given that smartphones are a better target for AI workloads, but it also makes some sense that everything on PC is geared towards Linux as well.

Thankfully however, the good folks over at ETH Zurich in Switzerland have converted their smartphone AI benchmark into something that’s useable in Windows. It uses TensorFlow, and for our benchmark purposes we’ve locked our testing down to TensorFlow 2.10, AI Benchmark 0.1.2, while using Python 3.7.6.

The benchmark runs through 19 different networks including MobileNet-V2, ResNet-V2, VGG-19 Super-Res, NVIDIA-SPADE, PSPNet, DeepLab, Pixel-RNN, and GNMT-Translation. All the tests probe both the inference and the training at various input sizes and batch sizes, except the translation that only does inference. It measures the time taken to do a given amount of work, and spits out a value at the end.

There is one big caveat for all of this, however. Speaking with the folks over at ETH, they use Intel’s Math Kernel Libraries (MKL) for Windows, and they’re seeing some incredible drawbacks. I was told that MKL for Windows doesn’t play well with multiple threads, and as a result any Windows results are going to perform a lot worse than Linux results. On top of that, after a given number of threads (~16), MKL kind of gives up and performance drops of quite substantially.

So why test it at all? Firstly, because we need an AI benchmark, and a bad one is still better than not having one at all. Secondly, if MKL on Windows is the problem, then by publicizing the test, it might just put a boot somewhere for MKL to get fixed. To that end, we’ll stay with the benchmark as long as it remains feasible.

(2-6) AI Benchmark 0.1.2 Total

Every generation of Intel seems to regress with AI Benchmark, most likely due to MKL issues. I have previously identified the issue for Intel, however I have not heard of any progress to date.

CPU Tests: Microbenchmarks CPU Tests: Simulation and Rendering
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  • vanish1 - Tuesday, March 30, 2021 - link

    Best thing about Intel CPUs is you dont need a dGPU to make them work nor only limit your selection to APUs from AMD.

    If youre building a computer right now and you dont already have a GPU then there is zero value in any AMD CPU currently.
  • BushLin - Tuesday, March 30, 2021 - link

    So it's the only option for someone who builds their own gaming PCs but doesn't have a GPU from the last ~6 years to offer better than crappy dGPU performance...
  • vanish1 - Tuesday, March 30, 2021 - link

    ^No idea what youre trying to say
  • 29a - Wednesday, March 31, 2021 - link

    He's trying to say if you've got a 6 year old dGPU it will outperform Intel's iGPU.
  • BushLin - Wednesday, March 31, 2021 - link

    Thanks for that, yes, well deduced. Can't fix typos, substitute dGPU for iGPU and hopefully makes sense.
    Also, I'd rather pay over the odds for an old, bottom tier RX 550 than game on a poor iGPU and that's from someone who only buys Nvidia.
  • vanish1 - Thursday, April 1, 2021 - link

    Right that makes sense (sarcasm); so you want to buy into and support the currently overpriced GPU market with the purchase of future E-waste, game on said old GPU for a year, then spend even more money on another GPU. The money wasted is better spent on other parts of your PC or saved when the time comes to buy the desired GPU.
  • BushLin - Thursday, April 1, 2021 - link

    There are way better options than a RX 550 like a GTX 960 or whatever you can scavenge; I used an extreme example to demonstrate just how bad the iGPU option is that you're championing if you have any intention of gaming
    Only talked about performance (or lack of) so far, there's also the issue of drivers: AMD GPU drivers are bad enough for me to pay a premium for Nvidia but Intel's iGPU drivers are even worse for gaming. Intel drivers are usually well developed but the iGPU drivers are an afterthought beyond basic functionality. Perhaps this will change on future products.
  • vanish1 - Friday, April 2, 2021 - link

    You continue to miss the point. PC gaming has become an expensive hobby only saved for those willing to pay the premium for a dGPU or with skin in the game already (which the latter are a different group than my original point, this is about PEOPLE BUILDING A NEW PC RIGHT NOW). Smart money puts that elsewhere, on a better CPU, mobo, case, etc., picks up another hobby in the meantime, then invests in a GPU when the appropriate time comes. Dumb money wastes their cash and time on old E-waste GPUs because they have nothing better to do. 11600k + $100-$200 extra dollars to play with, yes please.
  • Qasar - Friday, April 2, 2021 - link

    " PC gaming has become an expensive hobby only saved for those willing to pay the premium for a dGPU " if that is your view, then im sure sony or microsoft have a product that fits your price point.
    " Smart money puts that elsewhere, on a better CPU, mobo, case, etc., picks up another hobby in the meantime, then invests in a GPU when the appropriate time comes. " a smarter person would just save ALL of their money, and buy this comp, when all of the prices drop back down to normal levels after all the demand from what is currently going on in the world, settles down. and probably save more then the point you are trying to make. to buy a whole comp, or even parts of one, is not where the " smart money " is, as the whole industry is seeing inflated prices cause of whats going on in the world with covid19.
    i would love to see you play a modern recent game, on that OH so powerful iGPU, on anything greater then 720p with the graphics option set to any thing other then mid range or lower
    " 11600k + $100-$200 extra dollars to play with, yes please. " more like 5600X + practically any vid card thats $100 or less, and being able to play games at more then 720P at medium or less, graphics settings :-)
  • vanish1 - Friday, April 2, 2021 - link

    Are you seriously an idiot? Im asking in all honesty. Because you keep moving the goal posts to keep fluffing your argument that holds no water.

    Consoles? Were talking about PCs, nice try though. Let me know when I can shove an Xbox into a mobo as a permanent GPU, otherwise youre just wasting more money kicking the can down the road.

    You also do realize that GPUs are the only part of the industry thats overpriced? You can literally buy everything else at msrp or less and things like RAM, SSDs are going to be cheaper NOW than a year later.

    I also never said use the iGPU to game, because gaming on a iGPU, basic dGPU, or APU will be a crappy experience on modern titles.

    But see this is where you continue to miss the point, all I said is if you want to BUILD A PC, never once mentioned GAME ON A PC or ALREADY OWN A GPU. You gloss over this every time because it doesnt fit the incorrect narrative youre trying to portray.

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