Rosetta2: x86-64 Translation Performance

The new Apple Silicon Macs being based on a new ISA means that the hardware isn’t capable of running existing x86-based software that has been developed over the past 15 years. At least, not without help.

Apple’s new Rosetta2 is a new ahead-of-time binary translation system which is able to translate old x86-64 software to AArch64, and then run that code on the new Apple Silicon CPUs.

So, what do you have to do to run Rosetta2 and x86 apps? The answer is pretty much nothing. As long as a given application has a x86-64 code-path with at most SSE4.2 instructions, Rosetta2 and the new macOS Big Sur will take care of everything in the background, without you noticing any difference to a native application beyond its performance.

Actually, Apple’s transparent handling of things are maybe a little too transparent, as currently there’s no way to even tell if an application on the App Store actually supports the new Apple Silicon or not. Hopefully this is something that we’ll see improved in future updates, serving also as an incentive for developers to port their applications to native code. Of course, it’s now possible for developers to target both x86-64 and AArch64 applications via “universal binaries”, essentially just glued together variants of the respective architecture binaries.

We didn’t have time to investigate what software runs well and what doesn’t, I’m sure other publications out there will do a much better job and variety of workloads out there, but I did want to post some more concrete numbers as to how the performance scales across different time of workloads by running SPEC both in native, and in x86-64 binary form through Rosetta2:

SPECint2006 - Rosetta2 vs Native Score %

In SPECint2006, there’s a wide range of performance scaling depending on the workloads, some doing quite well, while other not so much.

The workloads that do best with Rosetta2 primarily look to be those which have a more important memory footprint and interact more with memory, scaling perf even above 90% compared to the native AArch64 binaries.

The workloads that do the worst are execution and compute heavy workloads, with the absolute worst scaling in the L1 resident 456.hmmer test, followed by 464.h264ref.

SPECfp2006(C/C++) - Rosetta2 vs Native Score %

In the fp2006 workloads, things are doing relatively well except for 470.lbm which has a tight instruction loop.

SPECint2017(C/C++) - Rosetta2 vs Native Score %

In the int2017 tests, what stands out is the horrible performance of 502.gcc_r which only showcases 49.87% performance of the native workload – probably due to high code complexity and just overall uncommon code patterns.

SPECfp2017(C/C++) - Rosetta2 vs Native Score %

Finally, in fp2017, it looks like we’re again averaging in the 70-80% performance scale, depending on the workload’s code.

Generally, all of these results should be considered outstanding just given the feat that Apple is achieving here in terms of code translation technology. This is not a lacklustre emulator, but a full-fledged compatibility layer that when combined with the outstanding performance of the Apple M1, allows for very real and usable performance of the existing software application repertoire in Apple’s existing macOS ecosystem.

SPEC2017 - Multi-Core Performance Conclusion & First Impressions
Comments Locked

682 Comments

View All Comments

  • Kuhar - Wednesday, November 18, 2020 - link

    Don`t bother, you won`t convince an apple fanboy.
  • Hrunga_Zmuda - Wednesday, November 18, 2020 - link

    Or the Apple haters.
  • Hrunga_Zmuda - Wednesday, November 18, 2020 - link

    You think you're telling people something? They know the fantastic performance of the M1 is in the single-threaded category. They said that from the keynote on Nov. 10th to today.

    If you think Apple will never go for threaded performance in future chips, or discreet GPUs, you are living in a delusion.
  • BushLin - Thursday, November 19, 2020 - link

    Calm down dear, I was just addressing "The parts that beat the M1 have way more cores, a higher thermal budget, and higher clock" which simply isn't an accurate reflection of even the limited benchmarks in the article, let alone other real world scenarios which aren't a quick burst of single threaded activity.
  • chris.parker@flipingreat.com - Tuesday, November 17, 2020 - link

    Very good review with Industrial benchmarks. Apple first to get the 5nm out there, must upset a few to start.... I understand a gamer reading this would be blinded by a Noisy laptop, kicking out hairdryer volumes of hot air, from a none aluminum styled case, but you gotta admit... pretty dawn good, for a tweaked iPhone 12 CPU.
  • BushLin - Wednesday, November 18, 2020 - link

    I would guess a gamer's Dell/Lenovo/Microsoft laptop to be silent while browsing this site since gaming laptops are for freaks.
  • Spunjji - Thursday, November 19, 2020 - link

    Weird flex but okay
  • BushLin - Thursday, November 19, 2020 - link

    Do you ever read the comment people are replying to?
  • Spunjji - Monday, November 23, 2020 - link

    I was responding specifically to "gaming laptops are for freaks". As I said, weird flex.
  • tempestglen - Tuesday, November 17, 2020 - link

    4C8T Zen3 CPU will be beat badly by M1, when 16" MBP with 8 big cores comes out, game over for Zen3.

Log in

Don't have an account? Sign up now