GPU Performance - Gaming Workloads

UCFF systems are typically not put through our gaming tests. Given the capabilities of the AMD iGPU in Renoir, we made an exception and processed the following games used in our gaming SFF PC reviews.

  • Civlization VI (DX12)
  • Dota 2
  • F1 2017
  • Grand Theft Auto V
  • Middle Earth: Shadow of War
  • Far Cry 5

Most system reviews take a handful of games and process them at one resolution / quality settings for comparison purposes. Recently, we have seen many pre-built systems coming out with varying gaming capabilities. Hence, it has become imperative to give consumers an idea of how a given system performs over a range of resolutions and quality settings for each game. With our latest suite, we are able to address this aspect.

Civilization VI (DX12)

The Civilization series of turn-based strategy games is very popular. For such games, the frame rate is not necessarily an important factor in the gaming experience. However, with Civilization VI, Firaxis has cranked up the visual fidelity to make the game more attractive. As a result, the game can be taxing on the GPU as well as the CPU, particularly in the DirectX 12 mode.

Civilization VI (DirectX 12) Performance

We processed the built-in benchmark at two different resolutions (1080p and 2160p), and with two different quality settings (medium and ultra, with the exact differences detailed here). The Ryzen 5 2400G in the DeskMini A300 has a higher power budget and comfortably outscores the rest. The 4X4 BOX-4800U actually has pretty playable frame rates at 1080p with medium settings.

Dota 2

Dota 2 has been featuring in our mini-PC and notebook reviews for a few years now, but, it still continues to be a very relevant game. Our evaluation was limited to a custom replay file at 1080p resolution with enthusiast settings ('best-looking' preset). We have now revamped our testing to include multiple resolutions - This brings out the fact that the game is CPU-limited in many configurations.

Dota 2 allows for multiple renderers - we use the DirectX 11 mode. The rendering settings are set to 'enthusiast level' (best-looking, which has all options turned on, and at Ultra level, except for the Shadow Quality set to 'High'). We cycle through different resolutions after setting the monitor resolution to match the desired resolution. The core scripts and replay files are sourced from Jonathan Liebig's original Dota 2 benchmarking instructions which used a sequence of frames from Match 3061101068.

Dota 2 - Enthusiast Quality Performance

The 4X4 BOX-4800U is quite capable of playing Dota 2 at 1080p with enthusiast quality settings.

F1 2017

Our gaming system reviews have always had a representative racing game in it. While our previous benchmark suite for PCs featured Dirt 2, we have moved on to F1 2017 from Codemasters for our revamp.

F1 2017 - Ultra Quality Performance

The supplied example benchmark (with some minor tweaks) is processed at four different resolutions while maintaining the graphics settings at the built-in 'Ultra' level. This is taxing on iGPUs, but the 4X4 BOX-4800U manages to acquit itself passably at 720p.

Grand Theft Auto V

GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU. For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence.

Grand Theft Auto V Performance

We processed the benchmark across various resolutions and quality settings (detailed here). The results are presented above. iGPU-equipped systems including the 4X4 BOX-4800U can only handle the game att Low quality settings.

Middle Earth: Shadow of War

Middle Earth: Shadow of War is an action RPG. In our previous gaming benchmarks suite, we used its prequel - Shadow of Mordor. Produced by Monolith and using the new LithTech Firebird engine and numerous detail add-ons, Shadow of War goes for detail and complexity. The graphics settings include standard options such as Graphical Quality, Lighting, Mesh, Motion Blur, Shadow Quality, Textures, Vegetation Range, Depth of Field, Transparency and Tessellation. There are standard presets as well. The game also includes a 'Dynamic Resolution' option that automatically alters graphics quality to hit a pre-set frame rate. We benchmarked the game at four different resolutions - 4K, 1440p, 1080p, and 720p. Two standard presets - Ultra and Medium - were used at each resolution after turning off the dynamic resolution option.

Middle Earth: Shadow of War Performance

The 4X4 BOX-4800U can handle the game at 720p with medium settings. Other resolutions / quality settings are not playable.

Far Cry 5

Ubisoft's Far Cry 5 is an action-adventure first-person shooter game released in March 2018. The game comes with an in-built benchmark and has standard pre-sets for quality settings. We benchmarked the game at four different resolutions - 720p, 1080p, 1440p, and 2160p. Two preset quality settings were processed at each resolution - normal and ultra.

Far Cry 5 Performance

The 4X4 BOX-4800U can handle the game at 720p even with ultra settings, but other resolution and quality combinations can't deliver a passable experience.

From the perspective of iGPU gaming, Renoir scores well in games like Dota 2 which can also take advantage of the increase in CPU horsepower. Overall, the AMD iGPU emerges as the winner over the ones in the mini-PCs we evaluated before for actual gaming workloads. However, this was always on the cards given the performance of the previous AMD APUs in such scenarios.

UL Benchmarks - PCMark and 3DMark SPECworkstation 3 Benchmark
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  • hlovatt - Wednesday, November 25, 2020 - link

    It would be great to see a comparison with new Mac Mini M1
  • jgraham11 - Wednesday, November 25, 2020 - link

    Ganesh why would you use a Bapco Benchmark - Mobilemark. Its results are complete crap. You must not know the history of Bapco and how its basically an arm of Intel, made for Intel chips.

    Notice how the AMD 4800U loses in every benchmark with Mobilemark and consumes more power doing it but when you look at the other results, synthetic or otherwise its mostly in AMDs favour... Intel benchmarking tools at work. This is a known thing among everyone who follows this stuff. If you want to maintain your credibility stick to independent benchmarks not ones made by the vendor for the vendors own chips.
  • brucethemoose - Wednesday, November 25, 2020 - link

    I feel like the 35W 4800HS, with a bit more cooling, would be a better sweet spot for this form factor.

    Speaking of which, my 4900HS doesn't idle that hot. But I did notice that it behaves quite differently when running on battery (where it drops down to 400Mhz) and on AC (where it wont go below 1GHz, even though the cores are largely asleep). Its possible that this 4800U is stuck in the Windows "plugged in" profile.
  • TheinsanegamerN - Tuesday, December 1, 2020 - link

    Given the box pulls 65 watt, there is no way it’s sticking to its TDP. A 4800hs would likely perform the same to slightly worse, given its smaller GPU
  • six_tymes - Wednesday, November 25, 2020 - link

    I hope to see these with DDR5. anyone knows when DDR5 platforms are suppose to roll out?
  • James5mith - Wednesday, November 25, 2020 - link

    2021-2022 timeframe.
  • 5080 - Wednesday, November 25, 2020 - link

    IMO the real breakthrough in this formfactor will come for AMD once they move to ZEN4/Navi based APU's on 5nm with DDR5 and USB4.0 in 2022.
  • PixyMisa - Thursday, November 26, 2020 - link

    Yes. They could add more graphics cores, but without also adding memory bandwidth that won't achieve much. DDR5 will break that bottleneck.
  • Spunjji - Friday, November 27, 2020 - link

    I'm thinking the biggest boost would come from combining DDR5 with a larger local cache a-la "Infinity cache" - 5nm should give them enough spare die area to achieve that, and it'll presumably help keep the power draw lower than stuffing the entire area with logic would.
  • meacupla - Wednesday, November 25, 2020 - link

    I just want to point out that on the spec chart, you only list "USB 3.2 Type-C", but there is clearly more to it than that, as that spec can be 10GB, 20GB, alt-mode DP, alt-mode HDMI.
    I know it's clearly marked as 10GB alt-DP in the pictures.

    aside from that
    When are manufacturers going to switch over to USB-C PD for these smaller devices? I know that USB-C PD can do 100W and this thing only eats 70W at full load from the wall.

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