CPU Performance: System Tests

Our System Test section focuses significantly on real-world testing, user experience, with a slight nod to throughput. In this section we cover application loading time, image processing, simple scientific physics, emulation, neural simulation, optimized compute, and 3D model development, with a combination of readily available and custom software. For some of these tests, the bigger suites such as PCMark do cover them (we publish those values in our office section), although multiple perspectives is always beneficial. In all our tests we will explain in-depth what is being tested, and how we are testing.

All of our benchmark results can also be found in our benchmark engine, Bench.

Application Load: GIMP 2.10.4

One of the most important aspects about user experience and workflow is how fast does a system respond. A good test of this is to see how long it takes for an application to load. Most applications these days, when on an SSD, load fairly instantly, however some office tools require asset pre-loading before being available. Most operating systems employ caching as well, so when certain software is loaded repeatedly (web browser, office tools), then can be initialized much quicker.

In our last suite, we tested how long it took to load a large PDF in Adobe Acrobat. Unfortunately this test was a nightmare to program for, and didn’t transfer over to Win10 RS3 easily. In the meantime we discovered an application that can automate this test, and we put it up against GIMP, a popular free open-source online photo editing tool, and the major alternative to Adobe Photoshop. We set it to load a large 50MB design template, and perform the load 10 times with 10 seconds in-between each. Due to caching, the first 3-5 results are often slower than the rest, and time to cache can be inconsistent, we take the average of the last five results to show CPU processing on cached loading.

AppTimer: GIMP 2.10.4

The 9900KS hits the top of all the consumer processors in our app loading test.

FCAT: Image Processing

The FCAT software was developed to help detect microstuttering, dropped frames, and run frames in graphics benchmarks when two accelerators were paired together to render a scene. Due to game engines and graphics drivers, not all GPU combinations performed ideally, which led to this software fixing colors to each rendered frame and dynamic raw recording of the data using a video capture device.

The FCAT software takes that recorded video, which in our case is 90 seconds of a 1440p run of Rise of the Tomb Raider, and processes that color data into frame time data so the system can plot an ‘observed’ frame rate, and correlate that to the power consumption of the accelerators. This test, by virtue of how quickly it was put together, is single threaded. We run the process and report the time to completion.

FCAT Processing ROTR 1440p GTX980Ti Data

For some reason our default 9900KS run didn't seem to perform properly, but the 9900KS at Intel guidelines did, within the margin of error of the 9900K which also does turbo at 5.0 GHz.

3D Particle Movement v2.1: Brownian Motion

Our 3DPM test is a custom built benchmark designed to simulate six different particle movement algorithms of points in a 3D space. The algorithms were developed as part of my PhD., and while ultimately perform best on a GPU, provide a good idea on how instruction streams are interpreted by different microarchitectures.

A key part of the algorithms is the random number generation – we use relatively fast generation which ends up implementing dependency chains in the code. The upgrade over the naïve first version of this code solved for false sharing in the caches, a major bottleneck. We are also looking at AVX2 and AVX512 versions of this benchmark for future reviews.

For this test, we run a stock particle set over the six algorithms for 20 seconds apiece, with 10 second pauses, and report the total rate of particle movement, in millions of operations (movements) per second. We have a non-AVX version and an AVX version, with the latter implementing AVX512 and AVX2 where possible.

3DPM v2.1 can be downloaded from our server: 3DPMv2.1.rar (13.0 MB)

3D Particle Movement v2.1

Without AVX acceleration, the Core i9-9900KS hardware manages to push ahead of the 9900K due to the extra frequency, and even above the 10-core 7900X. Because these are non-AVX instructions, they aren't pushing the CPU as hard as it can be, so we're not really draining the turbo bucket in our 159W PL2 test.

3D Particle Movement v2.1 (with AVX)

On the other hand, our AVX2 accelerated test is also showing both PL2 settings performing about equal. This test does involve a 10-second delay between each of its six subtests, which allows some turbo budget to be regained. Couple that with the 30 second delay between individual runs, it would appear that there's enough turbo budget for the whole run.

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

Dolphin loves single threaded performance, so we see the 9900 series at the top here.

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.

Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

Interestingly enough the big splot in this benchmark series is here with DigiCortex. I'm not sure what's going on here; not only with the result being low (due to DDR4-2666 compared to AMD's higher support) but also lower than the 9900K.

y-Cruncher v0.7.6: Microarchitecture Optimized Compute

I’ve known about y-Cruncher for a while, as a tool to help compute various mathematical constants, but it wasn’t until I began talking with its developer, Alex Yee, a researcher from NWU and now software optimization developer, that I realized that he has optimized the software like crazy to get the best performance. Naturally, any simulation that can take 20+ days can benefit from a 1% performance increase! Alex started y-cruncher as a high-school project, but it is now at a state where Alex is keeping it up to date to take advantage of the latest instruction sets before they are even made available in hardware.

For our test we run y-cruncher v0.7.6 through all the different optimized variants of the binary, single threaded and multi-threaded, including the AVX-512 optimized binaries. The test is to calculate 250m digits of Pi, and we use the single threaded and multi-threaded versions of this test.

Users can download y-cruncher from Alex’s website: http://www.numberworld.org/y-cruncher/

y-Cruncher 0.7.6 Single Thread, 250m Digits

y-Cruncher can use AVX512 for the HEDT chips, as they are faster than the 9900KS, but all the 9900 series are performing similarly at 5.0 GHz single threaded here.

Agisoft Photoscan 1.3.3: 2D Image to 3D Model Conversion

One of the ISVs that we have worked with for a number of years is Agisoft, who develop software called PhotoScan that transforms a number of 2D images into a 3D model. This is an important tool in model development and archiving, and relies on a number of single threaded and multi-threaded algorithms to go from one side of the computation to the other.

In our test, we take v1.3.3 of the software with a good sized data set of 84 x 18 megapixel photos and push it through a reasonably fast variant of the algorithms, but is still more stringent than our 2017 test. We report the total time to complete the process.

Agisoft’s Photoscan website can be found here: http://www.agisoft.com/

Agisoft Photoscan 1.3.3, Complex Test

Agisoft is a more variable workload, so there will be bits here and there where both processors can fully go to 5.0 GHz turbo and recover budget. The 12-core AMD chip is ahead, and both 9900KS settings are almost equal. They are both ahead of the normal 9900K by just over 10%.

Going for Power: How to Manage 5.0 GHz Turbo CPU Performance: Rendering Tests
Comments Locked

235 Comments

View All Comments

  • Opencg - Thursday, October 31, 2019 - link

    People fail to consider other use cases. For competitive gaming or someone running 240hz 1080p with a high end gpu and willing to tweak settings to make their games cpu bound this is still the best cpu. Unfortunately not all testers optimize their cpu tests to be cpu bound in games. But if you look at the ones that do intel still poops on amd. Sure most gamers dont give a shit about fps above 160 or so but some do. When I ran overwatch I tweaked the config file and ran 400fps. If I was running csgo I would push the fps as high as possible as well.
    Also imo the biggest used case for amd cpus for gamers is futureproofing by having more cores. Most gamers are just gonna play their games with a few tabs open and maybe some music and discord running. Not everyone is running cpu based streaming encoding at the same time.
  • Galid - Thursday, October 31, 2019 - link

    Well I don't seem to notice the same thing you do for max fps in games where you need 240hz for example. At most, I can see 10 to 15 fps difference in counter strike at around 400fps. I looked around and found a lot of tests/benchmarks. There is no such thing as ''this is the best cpu and you'll notice a difference in the games that matters for competitive gaming''. I might be wrong, if so, enlighten me please. I'm about to buy a new gaming rig and like 99.98% of the population, I'm not a competitive gamer. I don'T consider streaming as competitive neither.

    But, in ubisoft's single player games, I noticed it does help to get closer to the 120hz at resolution and details that matters for these non-competitive games.
  • Galid - Thursday, October 31, 2019 - link

    BTW I compared ryzen 7 3700x and i9 9900k and got to the above conclusion.
  • eek2121 - Friday, November 1, 2019 - link

    Look at the 95th percentiles. Ignore average fps. AMD and Intel are virtually tied in nearly every game. I cannot believe we have reached this point. Finally after a decade, AMD is back in business.
  • evernessince - Friday, November 1, 2019 - link

    You do realize that running your CPU or GPU at 100% max utilization increases input lag correct? FPS isn't the only thing that matters. if the CPU cannot process new inputs in a timely matter because it's too busy with the GPU then the whole action of increasing your FPS was pointless. You should cap your FPS so that your neither your CPU nor GPU exceed 95% utilization. For the CPU this includes the core/cores that the game is running on. You loose maybe a handful of FPS by doing this but ensure consistent input lag.
  • CptnPenguin - Friday, November 1, 2019 - link

    Not sure how you managed that. The engine hard cap for Overwatch is 300 FPS.
  • eek2121 - Friday, November 1, 2019 - link

    Not true. AMD has the entire market pretty much cornered, though. So it doesn't matter whether you buy high end or mid range, Intel chips in general are a bad choice currently. Intel desperately needs to rethink their strategy going forward.
  • bji - Thursday, October 31, 2019 - link

    Well kudos for at least admitting that you are a blind fanboy early in your post.
  • Slash3 - Thursday, October 31, 2019 - link

    WCCFTech's comment section keeps leaking.
  • Sivar - Thursday, October 31, 2019 - link

    You might want to look at the benchmarks. Intel won most of them, with less cores.
    I was seriously considering an 8- or 12-core AMD, but Intel still ended up the better option for everything I do except video transcoding, in which AMD clearly wins.
    Other considerations: No cooling fan on the Intel motherboard, better Intel quality control and testing in general, more mature product (because the 9900 is an iteration of an iteration of an iteration...etc.)

Log in

Don't have an account? Sign up now