Our New Testing Suite for 2019 and 2020

Spectre and Meltdown Hardened

In order to keep up to date with our testing, we have to update our software every so often to stay relevant. In our updates we typically implement the latest operating system, the latest patches, the latest software revisions, the newest graphics drivers, as well as add new tests or remove old ones. As regular readers will know, our CPU testing revolves an automated test suite, and depending on how the newest software works, the suite either needs to change, be updated, have tests removed, or be rewritten completely. Last time we did a full re-write, it took the best part of a month, including regression testing (testing older processors).

One of the key elements of our testing update for 2018 (and 2019) is the fact that our scripts and systems are designed to be hardened for Spectre and Meltdown. This means making sure that all of our BIOSes are updated with the latest microcode, and all the steps are in place with our operating system with updates. In this case we are using Windows 10 x64 Enterprise 1709 with April security updates which enforces Smeltdown (our combined name) mitigations. Uses might ask why we are not running Windows 10 x64 RS4, the latest major update – this is due to some new features which are giving uneven results. Rather than spend a few weeks learning to disable them, we’re going ahead with RS3 which has been widely used.

Our previous benchmark suite was split into several segments depending on how the test is usually perceived. Our new test suite follows similar lines, and we run the tests based on:

  • Power
  • Memory
  • Office
  • System
  • Render
  • Encoding
  • Web
  • Legacy
  • Integrated Gaming
  • CPU Gaming

Depending on the focus of the review, the order of these benchmarks might change, or some left out of the main review. All of our data will reside in our benchmark database, Bench, for which there is a new ‘CPU 2019’ section for all of our new tests.

Within each section, we will have the following tests:

Power

Our power tests consist of running a substantial workload for every thread in the system, and then probing the power registers on the chip to find out details such as core power, package power, DRAM power, IO power, and per-core power. This all depends on how much information is given by the manufacturer of the chip: sometimes a lot, sometimes not at all.

We are currently running POV-Ray as our main test for Power, as it seems to hit deep into the system and is very consistent. In order to limit the number of cores for power, we use an affinity mask driven from the command line.

Memory

These tests involve disabling all turbo modes in the system, forcing it to run at base frequency, and them implementing both a memory latency checker (Intel’s Memory Latency Checker works equally well for both platforms) and AIDA64 to probe cache bandwidth.

Office

  • Chromium Compile: Windows VC++ Compile of Chrome 56 (same as 2017)
  • PCMark10: Primary data will be the overview results – subtest results will be in Bench
  • 3DMark Physics: We test every physics sub-test for Bench, and report the major ones (new)
  • GeekBench4: By request (new)
  • SYSmark 2018: Recently released by BAPCo, currently automating it into our suite (new, when feasible)

System

  • Application Load: Time to load GIMP 2.10.4 (new)
  • FCAT: Time to process a 90 second ROTR 1440p recording (same as 2017)
  • 3D Particle Movement: Particle distribution test (same as 2017) – we also have AVX2 and AVX512 versions of this, which may be added later
  • Dolphin 5.0: Console emulation test (same as 2017)
  • DigiCortex: Sea Slug Brain simulation (same as 2017)
  • y-Cruncher v0.7.6: Pi calculation with optimized instruction sets for new CPUs (new)
  • Agisoft Photoscan 1.3.3: 2D image to 3D modelling tool (updated)

Render

  • Corona 1.3: Performance renderer for 3dsMax, Cinema4D (same as 2017)
  • Blender 2.79b: Render of bmw27 on CPU (updated to 2.79b)
  • LuxMark v3.1 C++ and OpenCL: Test of different rendering code paths (same as 2017)
  • POV-Ray 3.7.1: Built-in benchmark (updated)
  • CineBench R15: Older Cinema4D test, will likely remain in Bench (same as 2017)

Encoding

  • 7-zip 1805: Built-in benchmark (updated to v1805)
  • WinRAR 5.60b3: Compression test of directory with video and web files (updated to 5.60b3)
  • AES Encryption: In-memory AES performance. Slightly older test. (same as 2017)
  • Handbrake 1.1.0: Logitech C920 1080p60 input file, transcoded into three formats for streaming/storage:
    • 720p60, x264, 6000 kbps CBR, Fast, High Profile
    • 1080p60, x264, 3500 kbps CBR, Faster, Main Profile
    • 1080p60, HEVC, 3500 kbps VBR, Fast, 2-Pass Main Profile

Web

  • WebXPRT3: The latest WebXPRT test (updated)
  • WebXPRT15: Similar to 3, but slightly older. (same as 2017)
  • Speedometer2: Javascript Framework test (new)
  • Google Octane 2.0: Depreciated but popular web test (same as 2017)
  • Mozilla Kraken 1.1: Depreciated but popular web test (same as 2017)

Legacy (same as 2017)

  • 3DPM v1: Older version of 3DPM, very naïve code
  • x264 HD 3.0: Older transcode benchmark
  • Cinebench R11.5 and R10: Representative of different coding methodologies

Integrated and CPU Gaming

We have recently automated around a dozen games at four different performance levels. A good number of games will have frame time data, however due to automation complications, some will not. The idea is that we get a good overview of a number of different genres and engines for testing. So far we have the following games automated:

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
World of Tanks enCore Driving / Action Feb
2018
DX11 768p
Minimum
1080p
Medium
1080p
Ultra
4K
Ultra
Final Fantasy XV JRPG Mar
2018
DX11 720p
Standard
1080p
Standard
4K
Standard
8K
Standard
Shadow of War Action / RPG Sep
2017
DX11 720p
Ultra
1080p
Ultra
4K
High
8K
High
F1 2018 Racing Aug
2018
DX11 720p
Low
1080p
Med
4K
High
4K
Ultra
Civilization VI RTS Oct
2016
DX12 1080p
Ultra
4K
Ultra
8K
Ultra
16K
Low
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard
Strange Brigade* FPS Aug
2018
DX12
Vulkan
720p
Low
1080p
Medium
1440p
High
4K
Ultra
Shadow of the Tomb Raider Action Sep
2018
DX12 720p
Low
1080p
Medium
1440p
High
4K
Highest
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra
Far Cry 5 FPS Mar
2018
DX11 720p
Low
1080p
Normal
1440p
High
4K
Ultra
*Strange Brigade is run in DX12 and Vulkan modes

For our CPU Gaming tests, we will be running on an NVIDIA GTX 1080. For the CPU benchmarks, we use an RX460 as we now have several units for concurrent testing.

In previous years we tested multiple GPUs on a small number of games – this time around, due to a Twitter poll I did which turned out exactly 50:50, we are doing it the other way around: more games, fewer GPUs.

Scale Up vs Scale Out: Benefits of Automation

One comment we get every now and again is that automation isn’t the best way of testing – there’s a higher barrier to entry, and it limits the tests that can be done. From our perspective, despite taking a little while to program properly (and get it right), automation means we can do several things:

  1. Guarantee consistent breaks between tests for cooldown to occur, rather than variable cooldown times based on ‘if I’m looking at the screen’
  2. It allows us to simultaneously test several systems at once. I currently run five systems in my office (limited by the number of 4K monitors, and space) which means we can process more hardware at the same time
  3. We can leave tests to run overnight, very useful for a deadline
  4. With a good enough script, tests can be added very easily

Our benchmark suite collates all the results and spits out data as the tests are running to a central storage platform, which I can probe mid-run to update data as it comes through. This also acts as a mental check in case any of the data might be abnormal.

We do have one major limitation, and that rests on the side of our gaming tests. We are running multiple tests through one Steam account, some of which (like GTA) are online only. As Steam only lets one system play on an account at once, our gaming script probes Steam’s own APIs to determine if we are ‘online’ or not, and to run offline tests until the account is free to be logged in on that system. Depending on the number of games we test that absolutely require online mode, it can be a bit of a bottleneck.

Benchmark Suite Updates

As always, we do take requests. It helps us understand the workloads that everyone is running and plan accordingly.

A side note on software packages: we have had requests for tests on software such as ANSYS, or other professional grade software. The downside of testing this software is licensing and scale. Most of these companies do not particularly care about us running tests, and state it’s not part of their goals. Others, like Agisoft, are more than willing to help. If you are involved in these software packages, the best way to see us benchmark them is to reach out. We have special versions of software for some of our tests, and if we can get something that works, and relevant to the audience, then we shouldn’t have too much difficulty adding it to the suite.

Test Bed and Setup CPU Performance: System Tests
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  • Midwayman - Monday, May 13, 2019 - link

    I think the biggest thing I noticed moving to a 8700k from a 2600k was the same thing I noticed moving from a core 2 duo to a 2600k. Less weird pauses. The 2600k would get weird hitches in games. System processes would pop up and tank the frame rate for an instant, or just an explosion would trigger a physics event that would make it stutter. I see that a lot less with a couple extra cores and some performance overhead.
  • tmanini - Monday, May 13, 2019 - link

    I agree, the user experience is definitely improved in those ways. Granted, many of us think our time is a bit more important than it likely really is. (does waiting 3 seconds really ruin my day?)
  • ochadd - Monday, May 13, 2019 - link

    Enjoyed the article very much.
  • Magnus101 - Monday, May 13, 2019 - link

    You get about 3Xperformance when going from an upclocked 2600k@4.5GHz to a 8700k@4.5GHz when working in DAW:s (Digital Audio Workstation), i.e running dozens and dozens of virtual instruments and plugins when making music.
    The thing is that it is a combination of applications that:
    1. Use all the SSE/AVX or whatever all the streaming extensions that makes parallell flotaing point calculations go much faster. DAW is all about floating point calculations.
    2. Are extremely real-time dependent to get ultra low latency (milliseconds in single digits).

    This makes even the 7700 k about double in performance in some scenarios when compared to an equally clocked 2600k.
  • mikato - Monday, May 13, 2019 - link

    "and Intel’s final quad-core with HyperThreading chip for desktop, the 7700K"
    "the Core i7-7700K, Intel’s final quad-core with HyperThreading processor"

    Did I miss some big news?
  • mapesdhs - Monday, May 13, 2019 - link

    "... the best chips managed 5.0 GHz or 5.1 GHz in a daily system."

    Worth noting that with the refined 2700K, *all* of them run fine at 5GHz in a daily system, sensible temps, a TRUE and one fan is plenty for cooling. Threaded performance is identical to a stock 6700K, IPC is identical to a stock 2700X (880 and 177 for CB R15 Nt/1t resp.)

    Also, various P67/Z68 mbds support NVMe boot via modded BIOS files. The ROG forum has a selection for ASUS, search for "ASUS bolts4breakfast"; he's added support for the M4E and M4EZ, and I think others asked the same for the Pro Gen3, etc. I'm sure there are equivalent BIOS mod threads for GIgabyte, MSI, etc. My 5GHz 2700K on an M4E has a 1TB SM961 and a 1TB 970 EVO Plus (photo/video archive), though the C-drive is still a venerable Vector 256GB which holds up well even today.

    Also, RAM support runs fine with 2133 CL9 on the M4E, which is pretty good (16GB GSkill TridentX, two modules).

    However, after using this for a great many years, I do find myself wanting better performance for processing images & video, so I'll likely be stepping up to a Ryzen 3000 system, at least 8 cores.
  • mapesdhs - Monday, May 13, 2019 - link

    Forgot to mention, someting else interesting about SB is the low cost of the sibling SB-E. Would be a laugh to see how all those tests pan with with a 3930K stock/oc'd thrown into the mix. It's a pity good X79 boards are hard to find now given how cheap one can get 3930Ks for these days. If stock performance is ok though, there are some cheap Chinese boards which work pretty well, and some of them do support NVMe boot.
  • tezcan - Monday, May 13, 2019 - link

    I am still running 3930k, prices for it are still very high ~$500. Not much cheaper then what I paid for it in 2011. I am yet to really test my GTX 680's in SLI. Kind of a waste, but they are driving many displays throughout my house. There was an article where some Australian bloke guy runs an 8 core sandy bridge - e (server chip) vs all modern intel 8 core chips. It actually had the lowest latency so was best for pro gamers, lagged a little behind on everything else- but definitely good enough.
  • dad_at - Tuesday, May 14, 2019 - link

    I run 3960X at ~ 4 GHz on X79 ASUS P9X79 and have nvme boot drive with modified BIOS. So it is really interesting to compare 2011/2012 6c/12t to 8700K or 9900K. I guess it's about 7700K stock, so modern 4c/8t is like old 6c/12t. Per core perf is about 20-30% up on average and this includes higher frequency ... So IPC is only about 15% up: not impressive. Of course in some loads like AVX2 heavy apps IPC could be 50% up, but such case is not common.
  • martixy - Monday, May 13, 2019 - link

    Oh man... I just upgraded my 2600K to a 9900K and a couple days later this article drops...
    The timing is impeccable!

    If I ever had a shred of buyer's remorse, the article conclusion eradicated it thoroughly. Give me more FPS.

    I saw a screenshot of StarCraft 2. On a mission which I, again, coincidentally (this is uncanny) played today. I can now report that the 9900K can FINALLY feed my graphics card in SC2 properly. With the 2600K I'd be around 20-60 FPS depending on load and intensity of the action. With the new processors, it barely ever drops below 60 and usually hovers around 90FPS. Ingame cinematics also finally run above the "cinematic" 30 FPS I saw on my trusty old 2600K.

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