GPU Performance

GPU performance of the Pixel 3 should be relatively non-surprising for the most part – again we see the Snapdragon 845 at play and its Adreno 630 GPU should be performing excellently. This year the only real differences between devices was how vendors decided to set up their thermal throttling mechanisms and how the hardware itself is able to dissipate sufficient heat – as the SoC’s peak performance lies above the sustainable thermal envelope of a given device.

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

In the 3DMark Physics test, the Pixel 3 performs as expected in peak performance, however we see a more than usual decline is sustained performance compared to other Snapdragon 845 phones. Here it is possible Google has more strict thermal limits on the CPU.

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

The graphics results on 3DMark are more in line with other S845 devices, still the small Pixel 3 does end up slightly lower in performance. It’s notable that the Pixel 3 here ends up with a lower sustained performance score as the Pixel 2 family – showcasing the worst-case scenario for the SoC.

GFXBench Aztec Ruins - High - Vulkan/Metal - Off-screen

GFXBench Aztec Ruins - Normal - Vulkan/Metal - Off-screen

In the new Aztec benchmark, the new GPU architecture does help quite a bit in terms of differentiating itself from last year’s Pixels, however still the Pixel 3 ends up at the lower end of S845 phones in terms of the sustained performance.

GFXBench Manhattan 3.1 Off-screen GFXBench T-Rex 2.7 Off-screen

Finally in Manhattan and T-Rex, the Pixel 3 ends up in the same ballpark range as last year’s Pixels – again a worst-case scenario for the new SoC.

Among Android devices the Pixel 3 doesn’t stand out too much from the competition, however is still going to be able to perform very well. One has to keep in mind GPU and gaming performance is very much tied to the hardware capabilities, and in this regard we’ll see major jumps with the next generation GPUs.

System Performance Display Measurement
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  • Impulses - Friday, November 2, 2018 - link

    Meh, their memory management is still over-aggressive here... Some of the instances I've seen of apps getting killed after opening the camera don't even happen on my OG Pixel with the same amount of RAM.
  • Arbie - Friday, November 2, 2018 - link

    Is anyone actually in favor of not having a headphone jack?

    I get it that you *can* make the phone very slightly thinner without one; OTOH keeping the same thickness *can* permit longer battery life, which everyone wants. I also understand that you *can* put a superlative DAC in a dongle, for audiophiles. But that can be done anyway.

    Killing the jack seems to bring no benefit to the majority of folks, and is going to alienate a lot of them. So - why? Such a change can't just be due to fashion.
  • zanon - Friday, November 2, 2018 - link

    Yes, and it blows my mind that so many so-called tech enthusiasts are actually actively against improvements to archaic technology. Wires suck, they get snagged on things, they limit movement, they act as antennas that pick up things like GSM sync signals, etc. We used them because that was the best that could be done in the 70s and 80s. But that's not the case now. They offer literally zero inherent advantages except one: the antenna part, they can in principle (and in a few phones over the years) act as physical antennas for classic radio broadcasts. But that simply hasn't been that motivating to the developed world market in a long time, as evidenced by the fact that it's not a major advertised universal Android feature and Apple never bothered with it at all.

    Beyond that wireless should be fine, and I think people confuse implementation trouble due to companies doing a bad job or market immaturity with real problems. Audio quality is not an issue, Bluetooth 5 has plenty of bandwidth for even lossless audio (and 256 AAC let alone Sony's fat codec is transparent anyway). Run time is fine, once something gets to 10-18 hours+ on a charge that meets what I'd ever listen to in a single session with no breaks (when it could be charged). Symmetric encryption is cheap and easy now and means it's as secure (or more given TEMPEST) as wired. Some stuff is still lacking, like easy switching between multiple wireless sources, but that's not a fault of the inherent tech so much as there hasn't been any real demand for it yet because wires have hung on so damn long. We're already seeing way more cool adapters for existing products get released due to increased demand and so I expect the market to work it's typical magic.

    I'm delighted to see that relic go. I have no nostalgia towards it anymore then I do towards 8-track or MMX or 10base ethernet or whatever.
  • cfenton - Friday, November 2, 2018 - link

    "Beyond that wireless should be fine, and I think people confuse implementation trouble due to companies doing a bad job or market immaturity with real problems."

    But those are real problems for everyday use. Just because the technology is theoretically there doesn't mean it works well in practice. I use wireless headphones with my Galaxy S7 in the winter because I hate threading a cord through my coat. About 20% of the time my headphones only connect for voice calls, but not media. I have to either fiddle with menus, or turn them off and on again. I'm using a $100+ over-ear set, not some cheap $20 ear-buds from a no-name brand. It's annoying enough that I still use my wired headphones at home, and outside in the summer.

    I've heard Apple's solution is a lot better, but I don't have an iPhone, and don't particularly like Beats.

    If getting rid of the headphone jack added anything to the phone, or somehow made bluetooth better, I'd be all for it. But it seems to add nothing. Samsung has shown with the Galaxy S9 that you can make a very nice modern phone and still have room for a headphone jack. So why not have both until the real world problems with wireless get worked out?
  • zanon - Friday, November 2, 2018 - link

    But how do you think we have *ever* gotten from A to B there? I'm only in my late-30s so not really old, but even so I can still remember most of the PC era and I can't remember any significant technology that didn't take many years to get refined, to fill out niches, to unambiguously beat what it replaced. Not just in hardware but often even in software, take audio and video codecs for example, there have been a number of replacement cycles where the technically superior standard spec for a while was inferior in practice to highly refined encoders for the previous generation.

    At some point somebody has to get the ball rolling and there will be a few generations where people just have to deal with compromises. The only way we've ever gotten great tech is for a real market to get established and then iterated upon. In the case of BT audio, in just the last year I've seen more improvements in things like BT adapters then like the previous 5 years at least. Just a few days ago a bunch of BT5 gen 2 refined ones came out at lower prices and better performance.

    >"So why not have both until the real world problems with wireless get worked out?"

    Because that has never, ever worked. If the old thing is still available major players just use the old thing. Inertia is very powerful. Somebody sometime has to bite the bullet, and given the realities of mass manufacturing you can't "have all the problems worked out" in version 1.0. Version 1.0 is always going to have issues. But you can't get ver2 or ver3 without going through 1.0 first. In this case Apple has shown it can be done very well and with more vendors going that way there is now a clear market of people ready to spend money on it and 3rd parties are starting to react and iterate. Now we can look forward to having way better stuff in another year or 2, whereas if they had all put it off then there is no reason to expect that'd be the case anymore then it was the last decade.

    If you really don't want to be on the bleeding edge there then no problem, just get an older device! Mobile lasts a lot longer now, Apple already supports their stuff 5+ years and Google is getting better too. But those of us who like to live nearer the edge have always had to deal with that edge being rougher then those who follow. Somebody has to go first though.
  • porcupineLTD - Saturday, November 3, 2018 - link

    Nice mental gymnastics to justify an idiotic trend.
  • zanon - Saturday, November 3, 2018 - link

    Nice brainless technophobia from a luddite lol. Why don't you go back to your retro forum hole and cling to your VGA and CRT claiming they're the best ever and all this flatscreen stuff is a sheeple fad?
  • Impulses - Saturday, November 3, 2018 - link

    CRT still haven't been surpassed for some fast refresh applications... And likely never will by LCD, OLED might get there.
  • rabidpeach - Friday, July 31, 2020 - link

    it's not technophobia! you can get wired speakers that are sufficiently sensitive that are much bigger than the bs wireless earbuds you insert. likewise the full size wireless bose whatevers. it's not a big range of headphones but there is a sweet spot of larger phones that can be driven by mobile device. it exzists.
  • cfenton - Saturday, November 3, 2018 - link

    But we're not on version 1.0 of Bluetooth, we're on version 5.0 and it's still not great. Well, I don't have any 5.0 stuff, so maybe they finally got it right, but version 4.0 is still pretty inconsistent. If wireless worked as well as wired, I'd be all for it, but in my experience, it doesn't yet.

    As for transitions not happening unless forced, I'm not sure that's true. Lots of people use Wi-Fi even though wired ethernet still exists. It's only in the last five years or so that laptops have been shipping without ethernet ports, and desktops still have them. Again, I'm not against having good wireless tech, I just don't think it's 100% there yet and removing wired connections doesn't seem to add anything to the phone.

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