CPU Performance: System Tests

Our System Test section focuses significantly on real-world testing, user experience, with a slight nod to throughput. In this section we cover application loading time, image processing, simple scientific physics, emulation, neural simulation, optimized compute, and 3D model development, with a combination of readily available and custom software. For some of these tests, the bigger suites such as PCMark do cover them (we publish those values in our office section), although multiple perspectives is always beneficial. In all our tests we will explain in-depth what is being tested, and how we are testing.

All of our benchmark results can also be found in our benchmark engine, Bench.

Application Load: GIMP 2.10.4

One of the most important aspects about user experience and workflow is how fast does a system respond. A good test of this is to see how long it takes for an application to load. Most applications these days, when on an SSD, load fairly instantly, however some office tools require asset pre-loading before being available. Most operating systems employ caching as well, so when certain software is loaded repeatedly (web browser, office tools), then can be initialized much quicker.

In our last suite, we tested how long it took to load a large PDF in Adobe Acrobat. Unfortunately this test was a nightmare to program for, and didn’t transfer over to Win10 RS3 easily. In the meantime we discovered an application that can automate this test, and we put it up against GIMP, a popular free open-source online photo editing tool, and the major alternative to Adobe Photoshop. We set it to load a large 50MB design template, and perform the load 10 times with 10 seconds in-between each. Due to caching, the first 3-5 results are often slower than the rest, and time to cache can be inconsistent, we take the average of the last five results to show CPU processing on cached loading.

AppTimer: GIMP 2.10.4

Application loading is typically single thread limited, but we see here that at some point it also becomes core-resource limited. Having access to more resources per thread in a non-HT environment helps the 8C/8T and 6C/6T processors get ahead of both of the 5.0 GHz parts in our testing.

FCAT: Image Processing

The FCAT software was developed to help detect microstuttering, dropped frames, and run frames in graphics benchmarks when two accelerators were paired together to render a scene. Due to game engines and graphics drivers, not all GPU combinations performed ideally, which led to this software fixing colors to each rendered frame and dynamic raw recording of the data using a video capture device.

The FCAT software takes that recorded video, which in our case is 90 seconds of a 1440p run of Rise of the Tomb Raider, and processes that color data into frame time data so the system can plot an ‘observed’ frame rate, and correlate that to the power consumption of the accelerators. This test, by virtue of how quickly it was put together, is single threaded. We run the process and report the time to completion.

FCAT Processing ROTR 1440p GTX980Ti Data

FCAT is another single thread limited scenario, and it looks like the new 9th gen parts do very well here. The 9700K and 9900K get the same time, split by milliseconds.

3D Particle Movement v2.1: Brownian Motion

Our 3DPM test is a custom built benchmark designed to simulate six different particle movement algorithms of points in a 3D space. The algorithms were developed as part of my PhD., and while ultimately perform best on a GPU, provide a good idea on how instruction streams are interpreted by different microarchitectures.

A key part of the algorithms is the random number generation – we use relatively fast generation which ends up implementing dependency chains in the code. The upgrade over the naïve first version of this code solved for false sharing in the caches, a major bottleneck. We are also looking at AVX2 and AVX512 versions of this benchmark for future reviews.

For this test, we run a stock particle set over the six algorithms for 20 seconds apiece, with 10 second pauses, and report the total rate of particle movement, in millions of operations (movements) per second. We have a non-AVX version and an AVX version, with the latter implementing AVX512 and AVX2 where possible.

3DPM v2.1 can be downloaded from our server: 3DPMv2.1.rar (13.0 MB)

3D Particle Movement v2.1

With a non-AVX code base, the 9900K shows the IPC and frequency improvements over the R7 2700X, although in reality it is not as big of a percentage jump as you might imagine. The processors without HT get pushed back a bit here.

3D Particle Movement v2.1 (with AVX)

When we factor in AVX2/AVX512, the Skylake-X processors go off into a world of their own. The 9900K gets a bigger jump on the R7 2700X, more in line with what we expect, and the Core i7-9700K gets a boost as well.

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

Dolphin is another single thread limited scenario, wher Intel processors have historically done well. Here the 9900K nudges out the 9700K by a second.

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.

Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

DigiCortex runs high on CPU performance and memory bandwidth, but it seems here that a 6-core Ryzen can match the 8-core 9900K pretty easily. the 8700K/8086K seem to do better on this test as well.

y-Cruncher v0.7.6: Microarchitecture Optimized Compute

I’ve known about y-Cruncher for a while, as a tool to help compute various mathematical constants, but it wasn’t until I began talking with its developer, Alex Yee, a researcher from NWU and now software optimization developer, that I realized that he has optimized the software like crazy to get the best performance. Naturally, any simulation that can take 20+ days can benefit from a 1% performance increase! Alex started y-cruncher as a high-school project, but it is now at a state where Alex is keeping it up to date to take advantage of the latest instruction sets before they are even made available in hardware.

For our test we run y-cruncher v0.7.6 through all the different optimized variants of the binary, single threaded and multi-threaded, including the AVX-512 optimized binaries. The test is to calculate 250m digits of Pi, and we use the single threaded and multi-threaded versions of this test.

Users can download y-cruncher from Alex’s website: http://www.numberworld.org/y-cruncher/

y-Cruncher 0.7.6 Single Thread, 250m Digitsy-Cruncher 0.7.6 Multi-Thread, 250m Digits

As y-cruncher has AVX2/AVX512 benefits, we see the Skylake-X processors again go off in their own little world. In multi-threaded, it takes 8 cores in the 9900K/9700K to get beyond a 6-core AVX512 enabled part.

Agisoft Photoscan 1.3.3: 2D Image to 3D Model Conversion

One of the ISVs that we have worked with for a number of years is Agisoft, who develop software called PhotoScan that transforms a number of 2D images into a 3D model. This is an important tool in model development and archiving, and relies on a number of single threaded and multi-threaded algorithms to go from one side of the computation to the other.

In our test, we take v1.3.3 of the software with a good sized data set of 84 x 18 megapixel photos and push it through a reasonably fast variant of the algorithms, but is still more stringent than our 2017 test. We report the total time to complete the process.

Agisoft’s Photoscan website can be found here: http://www.agisoft.com/

Agisoft Photoscan 1.3.3, Complex Test

Photoscan is a task that seems to enjoy both high throughput, single threaded performance, and in this case it looks like having HT off as well.

Our New CPU Testing Suite for 2018 and 2019 CPU Performance: Rendering Tests
Comments Locked

274 Comments

View All Comments

  • Total Meltdowner - Sunday, October 21, 2018 - link

    Those typoes..

    "Good, F U foreigners who want our superior tech."
  • muziqaz - Monday, October 22, 2018 - link

    Same to you, who still thinks that Intel CPUs are made purely in USA :D
  • Hifihedgehog - Friday, October 19, 2018 - link

    What do I think? That it is a deliberate act of desperation. It looks like it may draw more power than a 32-Core ThreadRipper per your own charts.

    https://i.redd.it/iq1mz5bfi5t11.jpg
  • AutomaticTaco - Saturday, October 20, 2018 - link

    Revised
    https://www.anandtech.com/show/13400/intel-9th-gen...

    The motherboard in question was using an insane 1.47v
    https://twitter.com/IanCutress/status/105342741705...
    https://twitter.com/IanCutress/status/105339755111...
  • edzieba - Friday, October 19, 2018 - link

    For the last decade, you've had the choice between "I want really fast cores!" and "I want lots of cores!". This is the 'now you can have both' CPU, and it's surprisingly not in the HEDT realm.
  • evernessince - Saturday, October 20, 2018 - link

    It's priced like HEDT though. It's priced well into HEDT. FYI, you could have had both of those when the 1800X dropped.
  • mapesdhs - Sunday, October 21, 2018 - link

    I noticed initially in the UK the pricing of the 9900K was very close to the 7820X, but now pricing for the latter has often been replaced on retail sites with CALL. Coincidence? It's almost as if Intel is trying to hide that even Intel has better options at this price level.
  • iwod - Friday, October 19, 2018 - link

    Nothing unexpected really. 5Ghz with "better" node that is tuned for higher Frequency. The TDP was the real surprise though, I knew the TDP were fake, but 95 > 220W? I am pretty sure in some countries ( um... EU ) people can start suing Intel for misleading customers.

    For the AVX test, did the program really use AMD's AVX unit? or was it not optimised for AMD 's AVX, given AMD has a slightly different ( I say saner ) implementation. And if they did, the difference shouldn't be that big.

    I continue to believe there is a huge market for iGPU, and I think AMD has the biggest chance to capture it, just looking at those totally playable 1080P frame-rate, if they could double the iGPU die size budget with 7nm Ryzen it would be all good.

    Now we are just waiting for Zen 2.
  • GreenReaper - Friday, October 19, 2018 - link

    It's using it. You can see points increased in both cases. But AMD implemented AVX on the cheap. It takes twice the cycles to execute AVX operations involving 256-bit data, because (AFAIK) it's implemented using 128-bit registers, with pairs of units that can only do multiplies or adds, not both.

    That may be the smart choice; it probably saves significant space and power. It might also work faster with SSE[2/3/4] code, still heavily used (in part because Intel has disabled AVX support on its lower-end chips). But some workloads just won't perform as well vs. Intel's flexible, wider units. The same is true for AVX-512, where the workstation chips run away with it.

    It's like the difference between using a short bus, a full-sized school bus, and a double decker - or a train. If you can actually fill the train on a regular basis, are going to go a long way on it, and are willing to pay for the track, it works best. Oh, and if developers are optimizing AVX code for *any* CPU, it's almost certainly Intel, at least first. This might change in the future, but don't count on it.
  • emn13 - Saturday, October 20, 2018 - link

    Those AVX numbers look like they're measuing something else; not just AVX512. You'd expect performance to increase (compared to AVX256) by around 50%, give or take quite a margin of error. It should *never* be more than a factor 2 faster. So ignore AMD; their AVX implementation is wonky, sure - but those intel numbers almost have to be wrong. I think the baseline isn't vectorized at all, or something like that - that would explain the huge jump.

    Of course, AVX512 is fairly complicated, and it's more than just wider - but these results seem extraordinary; and there' just not enough evidence the effect is real, not just some quirk of how the variations were compiled.

Log in

Don't have an account? Sign up now