Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra
*Strange Brigade is run in DX12 and Vulkan modes

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

All of our benchmark results can also be found in our benchmark engine, Bench.

GTA 5 IGP Low Medium High
Average FPS
95th Percentile

GTA V is always an amusing game, and not just for its criminal hi-jinx. Originally released for the last-gen consoles years ago – with the best CPUs and GPUs of 2005/2006 – it still sells well. More importantly, it can still punish a modern GPU. And CPUs don’t get off too easily either, especially at our 1080p high settings. In this case the CFL-R chips take a 1-2-3 win, all of them pushing past even the 8700K. The performance gain is nothing to write home about, but the 9900K has improved over its predecessor by 9%.

However these CPU differences quickly become irrelevant at higher, more GPU-demanding settings. At 1440p Very High we’re looking at a tie for the top 7 CPUs, and no one is getting more than 23fps at 4K.

Gaming: Strange Brigade (DX12, Vulkan) Gaming: Far Cry 5
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  • SanX - Thursday, October 25, 2018 - link

    How come i7-7800x outperforms i9-9900 by the killing factor of 3-4 in particle movement? Is it not as "hand tunable" as older gen chips?
  • davidk3501 - Thursday, October 25, 2018 - link

    This is an overclockable processor, allowing users to push the frequency if the cooling is sufficient, and despite the memory controller still rated at DDR4-2666, higher speed memory should work in almost every chip. The Core i9-9900K also gets a fully-enabled cache, with 2 MB available per core for a chip-wide total of 16 MB
  • ashlord - Thursday, October 25, 2018 - link

    My son's 4690K just blew up at such a shitty time. 8th gen 8400 is a decent replacement but 9th gen is out, so I don't really want to buy a previous gen item. I am guessing the '9400' will be out in a month or two. Going the AMD route has its issues too. It seems that AMD processors still have some issues with virtual appliances built using an older kernel. And in the past 30 years of computer ownership, I have never upgraded the processor. Components like motherboard or ram usually fail way before the CPU goes poof.

    In my country, R5 2600 w/Gigabyte Aorus B450M, 16GB of TridentZ RGB and a Cryorig M9+ goes for S$751. 8400 with MSI H310M Pro-M2, G.Skill Ripjaws V2400 and the same cooler goes for S$710.

    ARgh!!! Don't know what to choose! Or maybe I should just give him my 6700K and get myself a new shiny toy.
  • nukunukoo - Friday, October 26, 2018 - link

    I'm glad competition from AMD is back. Just a little over three years ago, an 8-core Intel would be a Xeon costing an arm and a leg!
  • Dragonrider - Monday, October 29, 2018 - link

    Just a note re the IGP. If you are going to try to watch 4k Blu-ray on your computer, you NEED that Intel IGP. I don't think there is any other solution to the DRM. For some, that alone would be a reason to get the Intel processor, all else being in the same ballpark.
  • y2k1 - Wednesday, October 31, 2018 - link

    What about performance pet watt? Is it basically the same as last gen?
  • hanselltc - Thursday, November 1, 2018 - link

    wat bout 9700k vs 9900k in gaming tho
  • Always_winter - Wednesday, November 28, 2018 - link

    what cpu cooler did you use
  • poohbear - Monday, December 10, 2018 - link

    Wow that 10nm CPU is taking forever eh? AMD is to release 7nm CPUs next month, and intel can't produce 10nm in 2019? What happened exactly?
  • ROGnation7 - Saturday, February 23, 2019 - link

    Watching all these benchmarks nowadays and taking count on how well optimised games are these days , at last the AAA titles , makes you think if it even worth it to spend more than 300-350 bucks on CPUs for gaming . Just look at i5-9600k and r5 2600x going toe to toe with high end CPUs with a decent graphics card.

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