Gaming: Shadow of the Tomb Raider (DX12)

The latest instalment of the Tomb Raider franchise does less rising and lurks more in the shadows with Shadow of the Tomb Raider. As expected this action-adventure follows Lara Croft which is the main protagonist of the franchise as she muscles through the Mesoamerican and South American regions looking to stop a Mayan apocalyptic she herself unleashed. Shadow of the Tomb Raider is the direct sequel to the previous Rise of the Tomb Raider and was developed by Eidos Montreal and Crystal Dynamics and was published by Square Enix which hit shelves across multiple platforms in September 2018. This title effectively closes the Lara Croft Origins story and has received critical acclaims upon its release.

The integrated Shadow of the Tomb Raider benchmark is similar to that of the previous game Rise of the Tomb Raider, which we have used in our previous benchmarking suite. The newer Shadow of the Tomb Raider uses DirectX 11 and 12, with this particular title being touted as having one of the best implementations of DirectX 12 of any game released so far.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Shadow of the Tomb Raider Action Sep
2018
DX12 720p
Low
1080p
Medium
1440p
High
4K
Highest
*Strange Brigade is run in DX12 and Vulkan modes

All of our benchmark results can also be found in our benchmark engine, Bench.

SoTR IGP Low Medium High
Average FPS
95th Percentile

Diving into Shadow of the Tomb Raider, we have another game that’s mostly GPU-bound at its 1080p settings. At 1080p Medium the 9900K is actually a step behind the 7900K – noisy results in their purest form – while at 720p Low it’s still technically behind the 9700K. Either way, once we turn down our settings low enough to remove the GPU bottleneck, its overall another typical showing for the new CFL-R processors. Intel’s latest and greatest is several percent ahead of its predecessors, but none of these games are in a position to really take advantage of the extra two cores. So instead it’s all about frequency and L3 caches.

Though this game (like so many others) does seem to reinforce the idea that the 9600K is the new 8700K. The 8700K is still ahead by a few frames at CPU-bound settings, but despite losing HT, the 9600K is still hanging in the fight for a noticeably lower price.

Gaming: Far Cry 5 Gaming: F1 2018
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  • hikaru00007 - Thursday, February 28, 2019 - link

    just if someone want to hire me as PC product tester ... :| i really love tech evolution, but i can't touch them, i can't afford it. dollar currency in Indonesia way toooooo high.
  • sys - Friday, October 18, 2019 - link

    It is very funny to talk about power consumption without referring to the temperature.
  • ferit - Sunday, December 8, 2019 - link

    you may think nothing matters after the 6th gen, but for me, the support for vp9 decoding makes 7th gen the most important one.

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