Civilization 6

First up in our CPU gaming tests is Civilization 6. Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.

At both 1920x1080 and 4K resolutions, we run the same settings. Civilization 6 has sliders for MSAA, Performance Impact and Memory Impact. The latter two refer to detail and texture size respectively, and are rated between 0 (lowest) to 5 (extreme). We run our Civ6 benchmark in position four for performance (ultra) and 0 on memory, with MSAA set to 2x.

For reviews where we include 8K and 16K benchmarks (Civ6 allows us to benchmark extreme resolutions on any monitor) on our GTX 1080, we run the 8K tests similar to the 4K tests, but the 16K tests are set to the lowest option for Performance.

As a reminder, ASRock were not able to loan us the exact GPU that I normally use for our gaming testing. Instead we were able to source an RX 580, so this means that our gaming testing data will only have two data points: a Core i7-8700K and a Core i7-8086K. We will get some more data next week when we are back in the office.

All of our benchmark results can also be found in our benchmark engine, Bench.

ASRock RX 580 Performance

Civilization 6 (1080p, Ultra)Civilization 6 (1080p, Ultra)

Civilization 6 (4K, Ultra)Civilization 6 (4K, Ultra)

Almost zero difference for Civilization between the two. The 8086K is never in a situation to fire up to 5.0 GHz.

Benchmarking Performance: CPU Legacy Tests GPU Tests: Shadow of Mordor
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  • peevee - Monday, June 11, 2018 - link

    8086 being slower than 8700 just indicates an error in your methodology.
    For example, one has updated microcode for exploits and another does not.
  • TheinsanegamerN - Monday, June 18, 2018 - link

    OOORrrrr....its a different motherboard, not the usual test bed. The motherboard used for this is an asrock board, which explains the difference in performance.
  • Memo.Ray - Monday, June 11, 2018 - link

    As I mentioned in my comment in the other article a couple of days ago:

    Intel managed to give away 8086 "binned" 8700K (AKA 8086K) and still make some money on top of it. win-win situation :D

    https://www.anandtech.com/comments/12940/intels-co...
  • Xenphor - Monday, June 11, 2018 - link

    How did they get such a lower score on the Dolphin benchmark with a 5ghz overclock on the 8086k? Isn't the benchmark single core only and considering the 8086 already turbos to 5ghz on a single core, why would there be that much of a difference? I tried it on my 8700k at 5ghz and only get a score of about 265-270 with 2666mhz ram.
  • Ian Cutress - Monday, June 11, 2018 - link

    The 5.0 GHz turbo, at stock, doesn't kick in that often. Depends on how the software sets its own affinity, and most do not. This is the danger with only single core turbo - with all the modern software in the background, even with Windows and scheduling, you rarely hit single core Turbo.
  • Xenphor - Monday, June 11, 2018 - link

    I suppose but even on the Dolphin forums spreadsheet the highest score is a 249 which is a 7700k at 5.2ghz.
  • Ian Cutress - Tuesday, June 12, 2018 - link

    I'll retest when I'm back home at the end of the week and recovered from jet lag
  • Xenphor - Tuesday, June 12, 2018 - link

    Well don't feel like you have to. Just thought it was weird.
  • Vatharian - Monday, June 11, 2018 - link

    7 years ago, first batches of Core i7-2600K (like mine) were able to reach stable 5.0-5.2 GHz on water, on all 4 cores. Given 7 years difference and 32 vs 14 nm, I am maybe not disappointed (there are +2 cores, half a CPU more), but rather not amused. IPC is higher, that's one, DDR4 can reach 3 times higher frequencies than DDR3, that's two, so there are improvements, but given the bovine excrement that goes on chipset side and PCI-Express connectivity it's clear to see the stagnation.
  • SanX - Monday, June 11, 2018 - link

    Total flop. The processor in your phone is probably more hi-tech, has more transistors, more cores, and was made on more advances factories with 10nm litho being all sold below $25.

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