Halo Performance


The textures and lighting effects are what really stand out in this game. There are times when colors actually seem to come off the screen. Its obvious the developers paid great attention to detail when porting this game. Subtle sparks and other interesting particle effects which are usually the highlight to a game are thrust to the background in halo, because of the intricacy of the texture effects and shaders.




This is more like it: we are finally seeing that 2x performance gain Jen-Hsun hinted at a few weeks ago. Since Halo is one of the few PS2.0 intensive games that we have to benchmark, and its good to see that we really do see a larger performance gain when more shaders are involved. Also, we can see that NV40 scales better with resolution than the other cards we tested, as it pulls further away when we move to 16x12.
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  • Da3dalus - Thursday, April 15, 2004 - link

    I'd like to see benchmarks of Painkiller in the upcoming NV40 vs R420 tests...
  • Brickster - Thursday, April 15, 2004 - link

    Am I the only one who thinks Nvidia's Nalu is the MOST bone-able cartoon out there?

    Oy, get the KY!
  • Warder45 - Thursday, April 15, 2004 - link

    Did any reviews try and overclock the card? Is it not possible with the test card?
  • DonB - Thursday, April 15, 2004 - link

    Would have been better if it had a coax cable TV input + TV tuner. For $500, I would expect a graphic card to include EVERYTHING imaginable.
  • Pete - Thursday, April 15, 2004 - link

    Shinei #37,

    "Speaking of DX9/PS2.0, what about a Max Payne 2 benchmark?"

    MP2 doesn't use DX9 effects. The game requires DX9 compatability, but only DX8 compliance for full effects.

    Xbit-Labs has a ton of benches of next-gen titles as well, and is worth checking out. NV40 certainly redeems itself in the HL2 leak. :)
  • Wwhat - Thursday, April 15, 2004 - link

    Anybody happen to know if it's possible to use a second (old) PSU to run it, you can pick up cheap 235 watt PSU's and would be helped with both extra connectors and power.
    I'm not sure it won't cause 'sync' problems though as a small difference between the rails of 2 PSU's would cause one to drain the other if the card's connectors aren't decoupled enough from the AGP port.



  • Pumpkinierre - Thursday, April 15, 2004 - link

    Agrre with you Trog #59 on the venting. Also with DX9.0c having fp32 as spec., does this mean that FX series cards redeem themselves? (As the earlier DX9 spec was fp24 which was'nt present on the FX gpus causing a juggling act between fp16 and fp32 to match performance and IQ). Still, full fp32 on the FX cards might be too slow.
  • mrprotagonist - Thursday, April 15, 2004 - link

    What's with all the cheesy comments before the benchmarks? Anyone?
  • Cygni - Thursday, April 15, 2004 - link

    "what mobo and mobo drivers were used? i hear that the nforce2 provides an unfair performance advantage for nvidia"

    The test was on an Athlon 64 3400+ system, so i doubt it was using an Nforce2. But ya, i agree, the system specs were short. More details are required.
  • Brickster - Wednesday, April 14, 2004 - link

    Derek, what was that Monitor you used?

    Thanks!

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