NVIDIA GeForce 6800 Ultra: The Next Step Forwardby Derek Wilson on April 14, 2004 8:42 AM EST
- Posted in
Homeworld 2 Performance
As intricate as the gameplay is for this game, the beautiful backgrounds help immerse you in the complex gameplay. If you like space sims, you'll be delighted at the overall look of this game. The backgrounds alone are very artistic and shadows and camera flares from suns are dramatic. The ships look clean and well textured, and explosions are very nice too. This is a pretty stylish space-real-time-strategy-game.
This game seems to be CPU limited in the test we chose (with the exception of the 9700 Pro), but these differences could be due to differences in rendering paths (ATI cards use PS2.0 for shadowing, while NVIDIA cards use shadow volumes) or the fact that the NVIDIA drivers are still beta. But, yes, all the problems we've seen in previous tests with this game were fixed with the latest patch (antialiasing works correctly now on both cards).
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Pete - Monday, April 19, 2004 - linkShinei,
I did not know that. </Johnny Carson>
I think it'd be very helpful if you listed the game version (you know, what patches have been applied) and map tested, for easier reference. I don't even think you mentioned the driver version used on each card, quite important given the constant updates and fixes.
Something to think about ahead of the X800 deadline. :)
zakath - Friday, April 16, 2004 - linkI've seen a lot of comments on the cost of these next-gen cards. This shouldn't surprise anyone...it has always been this way. The market for these new parts is small to begin with. The best thing the next gen does for the vast majority of us non-fanbois-who-have-to-have-the-bleeding-edge-part is that it brings *todays* cutting edge parts into the realm of affordability.
Serp86 - Friday, April 16, 2004 - linkBah! My almost 2 year old 9700pro is good enough for me now. i think i'll wait for nv50/r500....
Also, a better investment for me is to get a new monitor since the 17" one i have only supports 1280x1024 and i never turn it that high since the 60hz refresh rate makes me go crazy
Wwhat - Friday, April 16, 2004 - linkthat was to brickster, neglected to mention that
Wwhat - Friday, April 16, 2004 - linkYes you are alone
ChronoReverse - Thursday, April 15, 2004 - linkAhem, this card has been tested by some people with a high-quality 350W power supply and it was just fine.
Considering that anyone who could afford a 6800U would have a good powersupply (Thermaltake, Antec or Enermax), it really doesn't matter.
The 6800NU uses only one molex.
deathwalker - Thursday, April 15, 2004 - linkOh my god...$400 and u cant even put it in 75% of the systems on peoples desks today without buying a new power supply at a cost of nearly another $100 for a quailty PS...i think this just about has to push all the fanatics out there over the limit...no way in hell your going to notice the perform improvement in a multiplayer game over a network..when does this maddness stop.
Justsomeguy21 - Monday, November 29, 2021 - linkLOL, this was too funny to read. Complaining about a bleeding edge graphics card costing $400 is utterly ridiculous in the year 2021 (almost 2022). You can barely get a midrange card for that price and that's assuming you're paying MSRP and not scalper prices. 2004 was a great year for PC gaming, granted today's smartphones can run circles around a Geforce 6800 Ultra but for the time PC hardware was being pushed to the limits and games like Doom 3, Far Cry and Half Life 2 felt so nextgen that console games wouldn't catch up for a few years.
deathwalker - Thursday, April 15, 2004 - link
Shinei - Thursday, April 15, 2004 - linkPete, MP2 DOES use DX9 effects, mirrors are disabled unless you have a PS2.0-capable card. I'm not sure why, since AvP1 (a DX7 game) had mirrors, but it does nontheless. I should know, since my Ti4200 (DX8.1 compatible) doesn't render mirrors as reflective even though I checked the box in the options menu to enable them...
Besides, it does have some nice graphics that can bog a card down at higher resolutions/AA settings. I'd love to see what the game looks like at 2048x1536 with 4xAA and maxed AF with a triple buffer... Or even a more comfortable 1600x1200 with same graphical settings. :D