NVIDIA GeForce 6800 Ultra: The Next Step Forwardby Derek Wilson on April 14, 2004 8:42 AM EST
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The textures and lighting effects are what really stand out in this game. There are times when colors actually seem to come off the screen. Its obvious the developers paid great attention to detail when porting this game. Subtle sparks and other interesting particle effects which are usually the highlight to a game are thrust to the background in halo, because of the intricacy of the texture effects and shaders.
This is more like it: we are finally seeing that 2x performance gain Jen-Hsun hinted at a few weeks ago. Since Halo is one of the few PS2.0 intensive games that we have to benchmark, and its good to see that we really do see a larger performance gain when more shaders are involved. Also, we can see that NV40 scales better with resolution than the other cards we tested, as it pulls further away when we move to 16x12.