Halo Performance


The textures and lighting effects are what really stand out in this game. There are times when colors actually seem to come off the screen. Its obvious the developers paid great attention to detail when porting this game. Subtle sparks and other interesting particle effects which are usually the highlight to a game are thrust to the background in halo, because of the intricacy of the texture effects and shaders.




This is more like it: we are finally seeing that 2x performance gain Jen-Hsun hinted at a few weeks ago. Since Halo is one of the few PS2.0 intensive games that we have to benchmark, and its good to see that we really do see a larger performance gain when more shaders are involved. Also, we can see that NV40 scales better with resolution than the other cards we tested, as it pulls further away when we move to 16x12.
Final Fantasy XI Performance Homeworld 2 Performance
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  • Pete - Monday, April 19, 2004 - link

    Shinei,

    I did not know that. </Johnny Carson>

    Derek,

    I think it'd be very helpful if you listed the game version (you know, what patches have been applied) and map tested, for easier reference. I don't even think you mentioned the driver version used on each card, quite important given the constant updates and fixes.

    Something to think about ahead of the X800 deadline. :)
    Reply
  • zakath - Friday, April 16, 2004 - link

    I've seen a lot of comments on the cost of these next-gen cards. This shouldn't surprise anyone...it has always been this way. The market for these new parts is small to begin with. The best thing the next gen does for the vast majority of us non-fanbois-who-have-to-have-the-bleeding-edge-part is that it brings *todays* cutting edge parts into the realm of affordability. Reply
  • Serp86 - Friday, April 16, 2004 - link

    Bah! My almost 2 year old 9700pro is good enough for me now. i think i'll wait for nv50/r500....

    Also, a better investment for me is to get a new monitor since the 17" one i have only supports 1280x1024 and i never turn it that high since the 60hz refresh rate makes me go crazy
    Reply
  • Wwhat - Friday, April 16, 2004 - link

    that was to brickster, neglected to mention that Reply
  • Wwhat - Friday, April 16, 2004 - link

    Yes you are alone Reply
  • ChronoReverse - Thursday, April 15, 2004 - link

    Ahem, this card has been tested by some people with a high-quality 350W power supply and it was just fine.


    Considering that anyone who could afford a 6800U would have a good powersupply (Thermaltake, Antec or Enermax), it really doesn't matter.


    The 6800NU uses only one molex.
    Reply
  • deathwalker - Thursday, April 15, 2004 - link

    Oh my god...$400 and u cant even put it in 75% of the systems on peoples desks today without buying a new power supply at a cost of nearly another $100 for a quailty PS...i think this just about has to push all the fanatics out there over the limit...no way in hell your going to notice the perform improvement in a multiplayer game over a network..when does this maddness stop. Reply
  • deathwalker - Thursday, April 15, 2004 - link

    Reply
  • Shinei - Thursday, April 15, 2004 - link

    Pete, MP2 DOES use DX9 effects, mirrors are disabled unless you have a PS2.0-capable card. I'm not sure why, since AvP1 (a DX7 game) had mirrors, but it does nontheless. I should know, since my Ti4200 (DX8.1 compatible) doesn't render mirrors as reflective even though I checked the box in the options menu to enable them...
    Besides, it does have some nice graphics that can bog a card down at higher resolutions/AA settings. I'd love to see what the game looks like at 2048x1536 with 4xAA and maxed AF with a triple buffer... Or even a more comfortable 1600x1200 with same graphical settings. :D
    Reply
  • Da3dalus - Thursday, April 15, 2004 - link

    I'd like to see benchmarks of Painkiller in the upcoming NV40 vs R420 tests... Reply

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