Grand Theft Auto

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

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  • John_M - Friday, May 11, 2018 - link

    And still there's nothing on the StoreMI page. What's the excuse for that?
  • AmbroseAthan - Friday, May 18, 2018 - link

    Are we really over 3.5 weeks after this was updated as TBD, and you guys have fallen this far behind?

    This is not the standard I feel like Anandtech normally adheres to.
  • klatscho - Monday, May 21, 2018 - link

    I second that.
  • Maxiking - Monday, May 21, 2018 - link

    LOL, the benchmarks are now updated, Ryzen+ absolutely outperformed in games by 8700k even with Meltdown and Spectre patches. So nothing new, Ryzen is still bad.
  • klatscho - Monday, May 21, 2018 - link

    If your usecase is 1080p gaming I would agree, however the difference becomes marginal as resolution increases. Also keep in mind that the 8700k currently retails for about $20 more than the 2700x and doesn't include a cooler, which means it is overall about $50 dearer...
  • peevee - Tuesday, May 22, 2018 - link

    "and the speed is limited to how the system reads from a drive that spins at 7200 or 5400 times per second"

    It is PER MINUTE. As in RPM.
  • cvearl - Friday, June 8, 2018 - link

    My 2600 X at stock does 177 in single core cinebench. But that is with h100i V2 cooler. With the default cooler it gets the same score as you 173. The cooler the chip the higher the Boost. Also out-of-the-box XMP in the Bios Works 3200 no problem. In fact cl14. Out of the box versus my 1600 X in the exact same system it is 15% faster across the board.
  • virpuain@gmail.com - Tuesday, June 19, 2018 - link

    Nice review.
    On thing that bothers me is the inclusion of Winrar for this review without a note stating it is a underperforming compression tool. It is know that 7zip can compress almost twice as fast as Winrar.
    Not that but also the lack of consistency in between compressions tests as instead of compressing and decrompressing a set file you are taking different procedures for each benchmark. I mean the job is to compress/decompress, let the user know how it does and why it does that.
  • 0ldman79 - Monday, July 23, 2018 - link

    I realize they probably don't have an FX 6300 and 83xx system for comparison.

    The FX 8350 scores 23719 MIPS on the 64 MB 7zip test, a good deal higher than the Kaveri or Bristol Ridge. I need to bench my 6300 just for giggles.
  • mrinmaydhar - Friday, July 27, 2018 - link

    Try and run a S.M.A.R.T. test on the drives. The virtual adapter is unable to provide any data and causes a Blue-Screen. At least the last time I used the Enmotus version did.

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