Grand Theft Auto

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

Gaming Performance: Rocket League Conclusion: Catching the Incumbent
Comments Locked

545 Comments

View All Comments

  • mapesdhs - Monday, May 14, 2018 - link

    You know what will happen there though, yet more accusations of conspiracy, etc.
  • lfred - Wednesday, April 25, 2018 - link

    Could anyone confirm the Wraith Prism cooler height 9.4cm , (and therefore wont fit a Silverstone Raven Z Mini-ITX case ) . thank you
  • psychok9 - Wednesday, April 25, 2018 - link

    Hello Ian, is there any news this week?
  • ET - Wednesday, April 25, 2018 - link

    I'm still waiting for the StoreMI page.
  • Sx57 - Wednesday, April 25, 2018 - link

    Well i am still waiting for anandtech updating the article.i am very interested to know how ryzen beat coffelake so well.i believe anandtech review is perfomed rightly but i wanna know what is actually wrong with other reviews that make intel winner in some games.it seems not to be the security patches related.
  • FaultierSid - Wednesday, April 25, 2018 - link

    Did they just silently switch out all gaming benchmarks? Intel 8700K now winning across the board.
  • rocky12345 - Wednesday, April 25, 2018 - link

    Yep they sure did they must have redone the tsts but this time turned on MCE for Intel and upped the memory clock to at least 3200MHz for Intel as well to see those kinds of gains in games from the old charts from last week. If they decide to explain it they will spin it that oh they had the wrong data points in the charts for Intel...lol
  • TEAMSWITCHER - Wednesday, April 25, 2018 - link

    Yes .. at 1080P. The 4K gaming results are rather mixed. So the original conclusion still stands for me. The AMD Ryzen 2700X is roughly on par with the 8700K at 4K gaming, and pulls ahead in productivity applications.
  • RafaelHerschel - Wednesday, April 25, 2018 - link

    Here is how I see it, at 1080p the new Ryzen results are good enough for 60 FPS gaming. The 2600 (non-x model) sometimes drops below 60 FPS but for a system that is equally used for productivity and gaming, I can certainly live with that. For a system that is mainly used for gaming, I still prefer Intel, but by a slimmer margin than before.
  • mapesdhs - Monday, May 14, 2018 - link

    You are hereby awarded the Sensible Chap medal for mentioning 60Hz gaming in at least a non-negtive manner. 8) A few pages back, one guy described anything below 144Hz as useless.

Log in

Don't have an account? Sign up now